198,646 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Editor texture channel copy tool for mountain masks
bot
9 Years Ago
Automated Linux Build #320
9 Years Ago
Mountain splat transfer implementation
9 Years Ago
Updated BASS to version 2.4.12 Added IGModAudioChannel:GetAverageBitRate() Added FFT_32768
9 Years Ago
Mountain splat settings
9 Years Ago
Projectiles now have better angle simulation (but I haven't put leading back in yet)
9 Years Ago
smartobject_test save
9 Years Ago
Building view creation automagically finds/updates animator controllers
9 Years Ago
Building view update generates fresh mesh colliders
9 Years Ago
BuildingSettingsEditor collider mesh creation
9 Years Ago
Mountain splat maps
9 Years Ago
player preview source updates
9 Years Ago
bulding mats to terrain
9 Years Ago
white box floor
9 Years Ago
Fudged some numbers to make shot leading work pretty well.
9 Years Ago
Fixed some issues with entity view management editor code (specifically resources) Removed BiomeMaterialObject components from all resource source prefabs
9 Years Ago
VM changes.
9 Years Ago
Building new truck and experimenting with handling
9 Years Ago
Building init fixed DebuTools window shows smartobject interactions for selected entity
9 Years Ago
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
9 Years Ago
more chopping of atmos music
9 Years Ago
Projectiles now hit stationary targets and rotate correctly.
9 Years Ago
Got legacy legacy gl and glcore paths up to speed Minor logz optimizations Fixed underwater
9 Years Ago
Added Shelter VE to buildings Fxied EffectSettingsWrapper bad NestedEditor Attribute Exposed ToolType and SkillUse in BuildingSettingsEditor
9 Years Ago
FIxed Buildings having two container components
9 Years Ago
A bunch of material cleanup and prefab fixes (campfires, bushes and buildings are interactable again)
9 Years Ago
Combat abilities now affect stamina.
9 Years Ago
Chopping up atmos pieces
9 Years Ago
updated whitebox scene
9 Years Ago
Removed Agents panel from DebugTools window DebugTools window now shows generic Entity Info panel, not just Unit, plus a bunch of tweaks and cleanup Removed "Open Visualiser" button from DataEditorTab, cleaned up some title display design
9 Years Ago
updated whitebox
9 Years Ago
Mountain topology textures
9 Years Ago
Terrain basemap includes terrain painting layer
9 Years Ago
Available mission points dictate whether mission can start
9 Years Ago
Fixed : AIDebugger shows all entities
9 Years Ago
Fixed UnitSettings.Create not positioning view prior to init
9 Years Ago
working files
9 Years Ago
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9 Years Ago
Steam DLL fixes.
bot
9 Years Ago
Automated Linux DS Build #319
bot
9 Years Ago
Automated Windows Build #319
bot
9 Years Ago
Automated OSX Build #319
bot
9 Years Ago
Automated Linux Build #319
9 Years Ago
Don't load archived ConVars clientside when they are replicated (causes de-sync on servers with ConVars set to their default value)
9 Years Ago
part 2
9 Years Ago
Fixed a bad idea
9 Years Ago
Cleaning up
9 Years Ago
Finished water logz Fixed scattering logz Fixed shore wetness not showing on terrain base lod=hq
9 Years Ago
Fixed projectile entity incorrectly being set to the weapon rather than the ammo in Combat.
9 Years Ago
Started work on ranged combat and fixed item drop event not actually being triggered.