254,385 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Downscaled heavy plate jacket and pants
7 Years Ago
Packer tools support for 48 and 64 bpp Fixed imageutil savetexture swizzling Fixed compile warnings
7 Years Ago
merged to main
7 Years Ago
merged from main
7 Years Ago
Supermarket cash register
7 Years Ago
Fixed possible Lua error(s) in menu state
7 Years Ago
async Fix
7 Years Ago
Sign up to beta list on signup
7 Years Ago
On send code, join beta list
7 Years Ago
Kill SetVisible on CharacterModel. SetVisibility is king now.
7 Years Ago
Removed print
7 Years Ago
Fixed construction parameters on building materials not being set properly on load
7 Years Ago
Changed character visibility to have three states. Characters that are nearby (currently, within 75m) but not visible to the player can still animate while having some other unnecessary features disabled, meaning their weapons can still play sounds in animation events and so on
7 Years Ago
Added a Go Home ability to units - if they are outside of their territory you can command them to head back to their territory
7 Years Ago
Applied Unit Controller load fix from last week to a Groups entities to fix buildings getting marked as not player controlled on load (buildings in players group but not player controlled was messing stuff up)
7 Years Ago
relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player
7 Years Ago
Added a missing ProtoInclude for PersistedGameEventManagerData
7 Years Ago
Diplomacy component now keeps track of when the last gift was given to another group, and won't give another gift until 24h later
7 Years Ago
Stop NPCs showing money FX for their initial money allowance
7 Years Ago
Added other hl1 maps. Player model clothing shadow settings.
7 Years Ago
Added Controllable ViewLocationOffset to allow changing of eye height
7 Years Ago
Oops Sourcetree is shit
7 Years Ago
Shrink player collider when crouching
7 Years Ago
Added jump input to CharacterControllable
7 Years Ago
Remove jump input binding
7 Years Ago
Player physics uses collision profile and managed shape entity for sweeping
7 Years Ago
patterns can exist until all child bullets have despawned
7 Years Ago
bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them
7 Years Ago
Fixed errors in wallhole calculations.
7 Years Ago
stage bulleteffect handler bullet keyframe effects, repel player/bullets
7 Years Ago
Cling to ladders and dismount with jump
7 Years Ago
Fixed multiplayer entity creation
7 Years Ago
ClassLibrary stores and compares type.FullName
7 Years Ago
Pass full class name as managed class name Added extra warnings if double registering ents Don't try to create managed Entity if creation was triggered by creating a Entity More sensible exception reporting
7 Years Ago
Ladder physics
7 Years Ago
Added jump sound back
7 Years Ago
Add world spawn entity. Create world impacts on all brush models.
7 Years Ago
.
7 Years Ago
windows, doors, props
7 Years Ago
Moved all player movement to C#, more robust quake style collision solving.
7 Years Ago
Use a bigger buffer for serving files to coherent - way faster
7 Years Ago
Forgot some BaseNpc tweaks in merge.
7 Years Ago
Missed a Main Camera tweak in the merge.
7 Years Ago
WIP coui:// requests handled by managed Merge changes from master Cleanup coui request handling, files served from coui://files/ un-break hotload for HtmlHud
7 Years Ago
Cleanup coui request handling, files served from coui://files/
7 Years Ago
gun starting angle fixed player mine gun
7 Years Ago
Added Range and Vector3Range Some unused binds Fixed missing enum Compile fix Merge branch 'master' of SandboxGame Added my path to CookContent.bat Push player movement out of penetrations Added Facepunch.System Added Facepunch.Api Commented out "Transitioning from" Facepunch.Api basics Exception reporting Build info Remobed some debug commands tweaked sound api Some more sound fixes Rename sync context and task scheduler, they aren't unreal specific Console commands can be in Sandbox.Unreal, added "connect" command Always allow players from local addresses Automatically convert localhost to 127.0.0.1 in connect Use console command parameter default values Merge branch 'master' of SandboxGame Fixed wrong player name Fixed shutdown exception Defer creation of BaseEntity overrides until all code is processed, fixes partial classes Sounds all multicasted properly Merge branch 'master' of SandboxGame Fix compiler error about async in generated code Refactored entity creation Merge changes from master
7 Years Ago
fixing blocking/aim for controller
7 Years Ago
Refactored entity creation
7 Years Ago
made a start on a basic game event system. for now game events can be set up with triggers in game modes.