243,143 Commits over 3,898 Days - 2.60cph!

8 Years Ago
Made the SwitchGroup call recursive. Previously if you were in a vehicle, your helditems would disappear when changing network groups since they were two levels deep.
8 Years Ago
Fixed network group not updating when in vehicle
8 Years Ago
Merging in changes to go in this week's release.
8 Years Ago
Fixed nav generation for doors that was broken by changeset #2411. Note that NPCs are still locked out of using doors right now, since changeset #2407.
8 Years Ago
Modified NPC UI - Don't show level 3 and 4 drugs for now
8 Years Ago
Giving some NPCs a natural inclination to try level 2 drugs as well as level 1. Deterministic based on networkEntity ID so server sync isn't necessary.
8 Years Ago
More hints UI tweaks
8 Years Ago
Fixed hints videos not playing when you page through the UI
8 Years Ago
Corpse data
8 Years Ago
Entity component data copy editor util
8 Years Ago
fixed some intro UI jank
8 Years Ago
more
8 Years Ago
Buildign upgrade persistence now seems to work
8 Years Ago
Building upgrade persistence WIP
8 Years Ago
adding alleyways and buildings to hex prefabs, done 2, 3, 6, 9, 17
8 Years Ago
intro fade
8 Years Ago
Limiting framerate to 144 when in menus. Unlimited in-game. Prevents graphics cards freaking out.
8 Years Ago
Various corpse data, editor util BaseEntity persists parent references
8 Years Ago
Added IsActive checks to ConstructionState null checks
8 Years Ago
BuildingConstructionState.IsActive used instead of nulling to prevent animaton issues Fixed Building.AddBuilder checking the wrong state...
8 Years Ago
Bigger framerate boost from hiding characters
8 Years Ago
AddBuilder NRE fix
8 Years Ago
Merged intro to main
8 Years Ago
Fixed NRE when adding an upgrade
8 Years Ago
more
8 Years Ago
Null construction state in ConstructionOnMinuteCallback when we're done eating
8 Years Ago
Formatting
8 Years Ago
Event NRE fix
8 Years Ago
Event consistency
8 Years Ago
more
8 Years Ago
Fixed AI decision log not working after playmode changes
8 Years Ago
Fixed deer ragdolls
8 Years Ago
decay should now display visually
8 Years Ago
Fixed units not being destroyed on death when no corpse item template is defined
8 Years Ago
UnitGroupSupportsCollections NRE check
8 Years Ago
fixed plants not growing fixed plant color scale not being applied
8 Years Ago
Building construction state cleanup
8 Years Ago
more ui anim
8 Years Ago
intro ui animation wip
8 Years Ago
improvements to visual persistence of buildings
8 Years Ago
Large and small template carcass items PlayerController saves selected entity
8 Years Ago
Buildings destroy items on deposit, because fuck it
8 Years Ago
backup/progress
8 Years Ago
Machine process persistence fuckeries, CookCookable cleanup
8 Years Ago
Corpse creator NRE stuff
8 Years Ago
Fuel to effect hour callback safety
8 Years Ago
MachineProcess calls AddItem on load
8 Years Ago
More corpse stuff
8 Years Ago
Editor fixes
8 Years Ago
Porting all corpse data to CorpseCreator params, items are created programmatically. Deleted corpse items. Deleted some unused goal plans