6,568 Commits over 2,376 Days - 0.12cph!
Merge from hackweek test.
Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
Fix boat related client/server field mismatches.
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Temporarily disable preventbuilding volume on floating city 1.
Test placement of a static bbs in floating city 1.
Prefab variant, more setup.
Manifest.
Add initial static boat building station prefab
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars.
Refactored sail and engine thrust variables/functions to include them.
Remove collision and push force from divesite buoys
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Potential fix for UpdateExcludeLayers related bugs
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Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
Set exclude layers on fishing villages SafeZone trigger.
Ran s2p on all fishing villages to bring in turret layer exclusions.
Set exclude layers on sentry.bandit.static
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Implement no respawn icon for player boats
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Fix divesites spawning within boat building station area
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Cannon is no longer a IBoatBuildingPiece
Rework multiple boat station warning message display.
Remove hold to place timer on boat building station
More fixes and damage consistency