12,450 Commits over 3,742 Days - 0.14cph!
Some more rough wip changes, some cleanup and sever side validation
Cherry picking directional item dropping from a previous hackweek
Merge from multi_flower_vending_sales
Set orchid, rose and sunflower amountType to Count instead of Genetics, allowing multiple to be sold in vending machines.
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Merge from incapacitate_dart_changes
Merge from softcore_modifiers_fix
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Reduced speed of fade to black(ish)
Initial test changes:
Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds)
Reduce vision blackout from 1 to 0.997
Merge from junkpile_bush_los
Updated AI LOS blockers for Junkpiles a, g, h and i
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
Deafening dart - mutes all audio for 10 seconds
Confusion dart: reverses movement controls and swaps jump/crouch.
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits
Incapacitate slow effect now works on these animals.
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Boat building station deployable/item basic setup
Floor. Additional placeholder building station prefab.
Triangle hull and wall test pieces.
Add a separate boat planner for now.
Merge from snake_ping_fix
Fix NRE relating to ping leeway for console spawned players
Added item, very initial prefab setup.
Merge from snake_death_cleanup
Additional snake death cleanup.
WildlifeHazard visibility culling
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Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file.
Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.