5,874 Commits over 2,253 Days - 0.11cph!
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
Cannon deployment improvements/fixes, works nicely with cannon wall.
Enabled pickup for cannons.
Smalle engine deploy guide fixes/no collision.
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
IBoatPropulsion compile fixes
Small engine can now be picked up
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
Fix deployment warning for BBS
Show required propulsion items in boat building UI
Rename error Invalid_NoSails to Invalid_NoPropulsion
Double all block health contributions
Small engines can only be placed on hull blocks.
Added support for RequireHull to SocketMod_BoatBuildingBlock.
Engine basic functionality but no forces applied yet.
Profile the shit out of everything
Make a warning editor only to avoid tanking fps
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode.
Extra safety check for parent when destroying blocks/deployables in BBS menu option.
Fixed another issue with boat items not being placeable in certain situations.
Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
Merge from anchor_sockets
Final tweaks and usability
hull.triangle sockets setup
Fixes, improvements, socket tweaks.
Cannons can only be mounted on finished boats.
Call base mount showif checks.
Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
Added boat building station deployment guide prefab with latest artwork
Switch more stuff to using cached parts