userAdam Wcancel

6,367 Commits over 2,345 Days - 0.11cph!

34 Days Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
34 Days Ago
Debug log damage scale too
34 Days Ago
Damage test save with boats and cannons. Debug logging.
34 Days Ago
Formatting
34 Days Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
34 Days Ago
Reduce SailPositionInfluence
35 Days Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
35 Days Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
35 Days Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
35 Days Ago
Merge from parent
36 Days Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
36 Days Ago
Profiling PlayerBoatSounds
36 Days Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
36 Days Ago
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.
36 Days Ago
Merge from boat_health
40 Days Ago
When converting back to editable, apply damage to the blocks that actually took damage, down to a minimum of 1hp. Any extra damage gets rolled over to additional blocks, as much as possible per block, resulting in not having to repair every block on a boat. (unless they all got hit...)
40 Days Ago
Blocks track damage they've taken
40 Days Ago
Refactor damage methods.
40 Days Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
41 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
42 Days Ago
Add null checks to various places in PlayerBoatSounds.
43 Days Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
43 Days Ago
Sail lod FIX
43 Days Ago
Merge from naval_update
43 Days Ago
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44 Days Ago
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44 Days Ago
Merge from prop_caps
44 Days Ago
Boat ramp can no longer be picked up on a finished boat
44 Days Ago
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44 Days Ago
Merge from alternate_grill_fix
44 Days Ago
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44 Days Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
44 Days Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
44 Days Ago
Alternate grill fix
44 Days Ago
Merge from parent
44 Days Ago
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45 Days Ago
Commit the material changes that keep showing up.
45 Days Ago
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45 Days Ago
Network++
45 Days Ago
Merge from parent
46 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
46 Days Ago
Sails wip
46 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
46 Days Ago
merge from parent
47 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat
47 Days Ago
PlayerBoat.MaxVelocity is now a replicatedvar
47 Days Ago
Steering is no longer applied if anchored.
47 Days Ago
null check
47 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
47 Days Ago
Remove unused function