11,556 Commits over 3,591 Days - 0.13cph!
ForceOption error handling refactor
Added GraphicsSettings convar factory.
Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
lookup workarounds for unapproved salvage sword and stone pickaxe
Merge from mixingtable_click
Correctly respect max item stack sizes
Add backpack to render scene and setup render script.
Clamps are now defined directly instead of as modified.
Convert mixing table UI to use pooling.
Misc performance improvements.
Fix recipe clicks triggering when drag scrolling the recipe list
Slightly grey out any recipe names that we don't have the ingredients for.
Shift clicking a recipe adds ingredients for the maximum affordable items.
Misc fixes.
Correctly include mixing table inventory (or not) in affordabilty checks.
Repeat clicking a recipe will add another set of ingredients to the mixing table.
Refactored some affordability and logic to handle this.
Merge from speedmod_cherrypick
Cherry pick
104487 (movement speed phrase)
Setup modifiers on catapult
Merge from speedmod_cherrypick
Don't expire modifiers that have no duration.
Max of one interaction source per modifier type.
wip applying speed modifier to pulling players
Merge from speedmod_cherrypick
Merge from speedmod_cherrypick
Tea buff UI vital only shows tea source buffs
Added interaction source type.
Added ActiveBuffUICount.
Added a function to remove all modifiers of a source type.
Clientside affordability check first
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
Added all temperature tea recipes (base ones are placeholder ingredients)
Added recipes to mxing table recipe list.
Tweak timers and distances
Re-appear delay, convars.
Fix for several item names when rendering unapproved skins.
Setup for all weapon racks.