5,889 Commits over 2,253 Days - 0.11cph!
Prevent boat building stations from being placed overlapping.
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
Merge from main. (taking oilrig changes from main)
Move auth code to PlayerBoat.Auth partial
Horrendous merge and wip conflict resolving. I've definitely broken stuff
Very initial setup for small engine deployable
Subtract merge from outboard_motor
Fix pooling error that was preventing sail/steering wheel deployment
Reduce cannon ball damage
Fix missing boat building station deployment mesh
Merge from cannon_improvements
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
Added boat door, setup as boat construction.
Manifest
Steering wheel dismount position improvements for better mounting in tight spaces
Add test save with wall destroy bug epo
Boat block health increases
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly.
Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
Merge from outboard_motor
Bunch of parenting fixes.
Disable triggers in edit mode.
Cache once.
Remove old, unused singular parenting trigger.
Now cache all block parenting triggers.
Update AnyPlayersOnBoat to check all the individual triggers.
Temp hull.triangle.wood collision
Ent killing a boat block now kills the boat.