userAdam Wcancel

6,047 Commits over 2,284 Days - 0.11cph!

18 Days Ago
Merge from parent
19 Days Ago
Compile fix
19 Days Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
19 Days Ago
wip parenting changes
19 Days Ago
Merge from parent
19 Days Ago
Merge from boat_building
19 Days Ago
Auth placement/building fix
19 Days Ago
Merge from parent
22 Days Ago
Fix anchor visual state on entering network range or loading in.
22 Days Ago
Fix anchor not anchoring
22 Days Ago
Fixed anchor culling when lowered.
22 Days Ago
Check for boat auth before entering edit mode
22 Days Ago
Merge from boat_building
22 Days Ago
Merge from naval_update
23 Days Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
23 Days Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
23 Days Ago
Setup prevent building volume on small engine.
23 Days Ago
Only show the finish editing option if we're looking at the station, not the netting.
23 Days Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
23 Days Ago
Removed empty RealmedRemove component from hull_square
23 Days Ago
Anchor collision primitives setup. Tweaks to volumes.
23 Days Ago
Disable the large vehicle colliders around BBS netting
23 Days Ago
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24 Days Ago
Merge from boat_building
24 Days Ago
Merge from auth2
24 Days Ago
Merge from naval_update
24 Days Ago
Compile fixes
24 Days Ago
Only show steering wheel health bar in edit mode
24 Days Ago
Rework steering wheel priv linking to fix save issue
24 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
24 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
24 Days Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
24 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
24 Days Ago
Merge from boat_building
24 Days Ago
Fix steering wheel/mailbox issue (properly this time?)
24 Days Ago
Merge from parent again
24 Days Ago
Fix steering wheel id
24 Days Ago
24 Days Ago
Merge from parent
24 Days Ago
Merge from boat_building
24 Days Ago
Merge from steering_wheels_fix
24 Days Ago
Merge from parent
25 Days Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
25 Days Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
25 Days Ago
25 Days Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
26 Days Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
26 Days Ago
Enable priv flag on PlayerBoat
26 Days Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
26 Days Ago