userAdam Wcancel

6,333 Commits over 2,314 Days - 0.11cph!

23 Days Ago
Merge from cardinal_snapped_placement_test
23 Days Ago
Revert a ddraw debug duration back from my testing.
23 Days Ago
Merge from deploy_edit
23 Days Ago
Merge from parent
24 Days Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
24 Days Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
24 Days Ago
Stop anchor rope always animating
24 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
25 Days Ago
Reset pos/rot after load
25 Days Ago
Remove debug log
25 Days Ago
25 Days Ago
Merge from parent
25 Days Ago
Merge from naval_update
25 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
25 Days Ago
Remove all dock & edit related code
25 Days Ago
Manually play the boat building station deploy effect
25 Days Ago
Can't deploy and edit in the deep sea
25 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
25 Days Ago
Can't edit boats that are moving too fast.
25 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
25 Days Ago
kinda working
25 Days Ago
25 Days Ago
26 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
26 Days Ago
merge from boat_building
26 Days Ago
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26 Days Ago
merge from boat_building
26 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
26 Days Ago
merge from server_part_caching2
26 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
26 Days Ago
Merge from parent
27 Days Ago
very wip test
27 Days Ago
Missed file
27 Days Ago
local BBS pos/rot change as part of larger wip changes
27 Days Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
27 Days Ago
merge from boat_building
27 Days Ago
Hide boat building UI if there's a finished boat.
27 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
27 Days Ago
Enable repair on cannons
27 Days Ago
Check if boat can be edited before dock and edit
27 Days Ago
Implement boat decay
27 Days Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
27 Days Ago
Merge from parent
28 Days Ago
merge from boat_building
28 Days Ago
Merge from parent
28 Days Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
28 Days Ago
Merge from parent
28 Days Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
28 Days Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
28 Days Ago
Change tip wording.