6,010 Commits over 2,284 Days - 0.11cph!
Show required propulsion items in boat building UI
Rename error Invalid_NoSails to Invalid_NoPropulsion
Double all block health contributions
Small engines can only be placed on hull blocks.
Added support for RequireHull to SocketMod_BoatBuildingBlock.
Engine basic functionality but no forces applied yet.
Profile the shit out of everything
Make a warning editor only to avoid tanking fps
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode.
Extra safety check for parent when destroying blocks/deployables in BBS menu option.
Fixed another issue with boat items not being placeable in certain situations.
Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
Merge from anchor_sockets
Final tweaks and usability
hull.triangle sockets setup
Fixes, improvements, socket tweaks.
Cannons can only be mounted on finished boats.
Call base mount showif checks.
Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
Added boat building station deployment guide prefab with latest artwork
Switch more stuff to using cached parts
Re-add hull flag, set on hull blocks.
Added CachedBoatParts<T>
Cache lists of blocks, anchors, sails for now.
Removed old placeholder prefabs from BBS.
Deleted previous BBS blockouts.
Setup boat building station prefab with art prefabs, modified colliders.
Applied materials.
Boat ladder prefab tweaks
Initial boat ladder item and prefab setup.
Fix small engine deployment