userAdam Wcancel

6,308 Commits over 2,314 Days - 0.11cph!

23 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
23 Days Ago
merge from boat_building
23 Days Ago
Include Vehicle_Large layer in stability notifications
23 Days Ago
merge from boat_building
23 Days Ago
Merge from parent
23 Days Ago
UI help info
23 Days Ago
Show block count and limit in boat building UI if a limit is set.
23 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
23 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
23 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
23 Days Ago
Merge from parent
28 Days Ago
merge from vehicle_large
28 Days Ago
merge from boat_building
28 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
28 Days Ago
merge from boat_building
28 Days Ago
merge from vehicle_large
28 Days Ago
Steering wheel deployment volume improvements
28 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
28 Days Ago
Small engine deploy volume improvements
28 Days Ago
Sail deployment volume improvements
28 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
28 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
28 Days Ago
Ramp deploy layer fix
28 Days Ago
Add ladders back to boat building station.
28 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
28 Days Ago
Merge from vehicle_large
28 Days Ago
merge from boat_building
28 Days Ago
Anchor deployment fix
28 Days Ago
Remaining layer fixes
28 Days Ago
Floor & triangle floor layer fixes
28 Days Ago
floor & triangle floor layer fixes
28 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
28 Days Ago
Profile ScaleBySpeed.Update
28 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
28 Days Ago
Add wake displacement to every hull block, to check performance
28 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
28 Days Ago
Merge from parent
28 Days Ago
Merge from main
29 Days Ago
merge from boat_building
29 Days Ago
Merge from vehicle_large
29 Days Ago
Merge from parent
29 Days Ago
merge from boat_building
29 Days Ago
Check auth for finish building
29 Days Ago
Check for auth when trying to clear build area
29 Days Ago
Wheel code fix
29 Days Ago
Reduce vis range
29 Days Ago
Cache bbs privilege
30 Days Ago
Boat building station now behaves the same when ent killed as when destroyed (attempt to finish boat, kill everything otherwise)
30 Days Ago
Merge from boat_building
30 Days Ago
Merge from more_auth