userAdam Wcancel

7,154 Commits over 2,557 Days - 0.12cph!

23 Days Ago
Remove the fuel text placeholder
23 Days Ago
Remove some dead UI
24 Days Ago
Remove the rotation on descent
24 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
24 Days Ago
Delete empty folders
24 Days Ago
Satellite.entity realmedremove tweak
24 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
24 Days Ago
Delete 3 unused models/prefabs
24 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
24 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
24 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
24 Days Ago
Add resource dispenser component to satellite remains
24 Days Ago
Merge from PMM
26 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
26 Days Ago
Merge from PMM
26 Days Ago
Set the satellite remains to use the mesh as a collider for now
26 Days Ago
Merge from gameplay
27 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
27 Days Ago
Increase descent time from 5 minutes to 10 minutes.
27 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
27 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
27 Days Ago
Bump thruster distance from 100 to 200
27 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
27 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
27 Days Ago
Merge from PMM
27 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
27 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
27 Days Ago
LOD/fake render setup for new stuff
27 Days Ago
Enable model
27 Days Ago
Fixes
27 Days Ago
Re-add to prefab
27 Days Ago
Debug rendering for directions
27 Days Ago
Rotate impact effect to match satellite travel direction
27 Days Ago
Merge from PMM
27 Days Ago
Comment purge/cleanup
27 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
27 Days Ago
Add terrain raycast checks, default off, behind a convar.
28 Days Ago
Merge from satellite_crash
28 Days Ago
Fixed a bug in satellite.launch
28 Days Ago
merge from satellite_crash
28 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
28 Days Ago
Merge from satellite_crash
28 Days Ago
Codegen
28 Days Ago
Merge from satellite_crash
28 Days Ago
Merge from PMM
28 Days Ago
Merge from crash_fix
28 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
28 Days Ago
Crash fixes/tweaks/wip
28 Days Ago
GetExtrapolationTime tweak
28 Days Ago
Remove old placeholder explosion/effect, use new one.