userAdam Wcancel

6,122 Commits over 2,284 Days - 0.11cph!

14 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
14 Days Ago
Merge from parent
15 Days Ago
Merge from parent
15 Days Ago
Profiling
15 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
15 Days Ago
Remove some debug log spam
15 Days Ago
Cap push force
15 Days Ago
Fix push option showing all the time
15 Days Ago
Merge from parent
15 Days Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
15 Days Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
16 Days Ago
Fix client boat building blocks after paste
16 Days Ago
Merge from parent
16 Days Ago
Compile fix
16 Days Ago
merge from boat_building
16 Days Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
16 Days Ago
Merge from parent
16 Days Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
16 Days Ago
Merge from parent
19 Days Ago
Merge from parent
20 Days Ago
merge from boat_building
20 Days Ago
Fix compile error in SocketMod_Anchor
20 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
20 Days Ago
Disable RendererBatch for any doors or windows added to boats.
20 Days Ago
merge from naval_update
20 Days Ago
Merge from parent
20 Days Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
20 Days Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
20 Days Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
20 Days Ago
merge from boat_building
20 Days Ago
Can't push anchored boats...
20 Days Ago
merge from boat_building
20 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
20 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
21 Days Ago
merge from boat_building
21 Days Ago
Unfuck
21 Days Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
21 Days Ago
Merge from refactor_creation
21 Days Ago
Remove double call to cache parts when loading. Fix trigger issue.
21 Days Ago
Combine create and load init, remove now redundant duplicated code.
21 Days Ago
wip cleaning up creation code
21 Days Ago
No need to cache saild wind blocked status if not lowered
21 Days Ago
Boat-shape scoring initial testing
22 Days Ago
Merge from parent
22 Days Ago
Merge from volume_checks
22 Days Ago
Merge from volume_checks
22 Days Ago
Remove debug drawing
22 Days Ago
Setup remaining blocks
22 Days Ago
merge from boat_building
22 Days Ago
More setup and experimenting.