userAdam Wcancel

6,818 Commits over 2,435 Days - 0.12cph!

13 Days Ago
Basic entry point calculation so it lands approx near target spot
13 Days Ago
Increase start height
13 Days Ago
Fix
13 Days Ago
Setup some placeholder art in the prefab, initial rotation.
13 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
13 Days Ago
Initial prototyping
13 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
13 Days Ago
merge from workbench automated_tests
13 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
13 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
Automated test suite
14 Days Ago
Merge from visual_config
14 Days Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
14 Days Ago
Add placeholder placement transforms to Workbench1
14 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
14 Days Ago
15 Days Ago
Merge from test
15 Days Ago
Merge from main
15 Days Ago
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Merge from mfm2
17 Days Ago
attempt 2
17 Days Ago
wip/test merge from main
17 Days Ago
Refactor and additional fix
17 Days Ago
Don't open or process light radial menu if map is open
17 Days Ago
Merge from light_toggle_icon_fix
17 Days Ago
Fix light state not appearing on icon
17 Days Ago
Teleport boat fix