userAdam Wcancel

6,774 Commits over 2,435 Days - 0.12cph!

12 Days Ago
wip/test merge from main
13 Days Ago
Refactor and additional fix
13 Days Ago
Don't open or process light radial menu if map is open
13 Days Ago
Merge from light_toggle_icon_fix
13 Days Ago
Fix light state not appearing on icon
13 Days Ago
Teleport boat fix
13 Days Ago
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13 Days Ago
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13 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
13 Days Ago
Merge from main
14 Days Ago
Compile fix
14 Days Ago
Merge from main
14 Days Ago
Merge from light_toggle_radial_bind_workaround
14 Days Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
14 Days Ago
14 Days Ago
Gate the whole feature behind a new server var.
14 Days Ago
Move settle timeout to a convar.
14 Days Ago
Refactor duplicated code
14 Days Ago
Merge from main
14 Days Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
14 Days Ago
Merge from boat_deployable_sound_looping_fix
14 Days Ago
Boat deployable looping sounds fix
15 Days Ago
Merge from map_clan_names
15 Days Ago
Clan map name tags now respect clannametagcolour
15 Days Ago
Merge from main
15 Days Ago
Merge from boat_teleport_commands
15 Days Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
15 Days Ago
Merge from main
15 Days Ago
Fix a couple of wrapping issues
15 Days Ago
Codegen
15 Days Ago
Merge from main
15 Days Ago
Merge from item_mod_radial_rename
15 Days Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
15 Days Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
16 Days Ago
Rename
16 Days Ago
Remove mounted check
16 Days Ago
wip
17 Days Ago
Don't hide the asset path paste input when the options are closed.
17 Days Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
20 Days Ago
Bunch of fixes. Refactor some scrap cost calculation to include the salvage upgrade in a central location. Tech tree UI costs/values now reflect salvage upgrade effects.
21 Days Ago
Only allow one of each upgrade
21 Days Ago
Recycle bin change
21 Days Ago
Cleanup fix
21 Days Ago
Rework health application.
22 Days Ago
Null checks
22 Days Ago
Don't modify current health when installing reinforced upgrade
22 Days Ago
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
22 Days Ago
Fix crafting order bug
22 Days Ago
wip
22 Days Ago
Add crafting speed test item