4,315 Commits over 1,919 Days - 0.09cph!
wip support for weapon stands
repair UI prefabs after merge
merge from merge_from_main
partial merge from main as something keeps hanging plastic
refactoring and test deployable
some refactor / cleanup and proto pooling
empty backpack when storing it in another container
fix for client not refreshing bp inventory when moving bp in some situations
Can now loot another player's backpack if you're behind them and close enough
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
delete unused weapon rack item/prefab
Use pooling for clientside peg models
Round to nearest int not lowest int, for smoother placement
less confusing calculation function
only show rotation UI for items with config
setup some test weapon configs for rotation
Don't include default ammo in ammo list if you don't have any.
Restore UI and manifest after merge.
Fix accidental file change commit
reload/unload weapon ammo sounds
load/unload functionality
Refresh slot ammo details.
Bunch of refactor/cleanup.