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6,003 Commits over 2,253 Days - 0.11cph!

1 Year Ago
Merge from interaction
1 Year Ago
Cherry pick 106079
1 Year Ago
Tea buff UI vital only shows tea source buffs
1 Year Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
1 Year Ago
Grab just speed modifier
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Test
1 Year Ago
Clientside affordability check first
1 Year Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
1 Year Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
1 Year Ago
Tweak timers and distances
1 Year Ago
Re-appear delay, convars.
1 Year Ago
test scene
1 Year Ago
Fix for several item names when rendering unapproved skins.
1 Year Ago
Setup for all weapon racks.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from teleportpos_improvements
1 Year Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
1 Year Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
1 Year Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
1 Year Ago
Tea items
1 Year Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
1 Year Ago
Merge from main
1 Year Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
1 Year Ago
Trigger fixes. Remove log spam.
1 Year Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
1 Year Ago
Codegen
1 Year Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
1 Year Ago
Merge from main
1 Year Ago
Play particle effect when repositioning. Hook up placeholder effect.
1 Year Ago
wip repositioning and convar
1 Year Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
1 Year Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
1 Year Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
1 Year Ago
Merge from main
1 Year Ago
Remove QTE specific gameplay code. Rename functions.
1 Year Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
1 Year Ago
Delete QTE folders and restructure.
1 Year Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
1 Year Ago
Merge from snakes
1 Year Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
1 Year Ago
Timeline playback/record initial test
1 Year Ago
Show incorrect presses in red
1 Year Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
1 Year Ago
Repair UI and gesturecollection prefabs after merge
1 Year Ago
Merge from main
1 Year Ago
Merge from QTE
1 Year Ago
Add a small delay before showing QTE ui.