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4,315 Commits over 1,919 Days - 0.09cph!

1 Year Ago
more weapon configs
1 Year Ago
more weapon configs
1 Year Ago
more weapon configs
1 Year Ago
more weapon configs
1 Year Ago
Grid cell size tweak. First bunch of weapon configs.
1 Year Ago
Bunch of cleanup, refactor and optimisations.
1 Year Ago
Placement checks can now ignore a specific mounted weapon (for swapping). If swapping a weapon with a larger weapon, try and fit it in surrounding space if possible, otherwise don't allow swap.
1 Year Ago
Refactor best placement calc
1 Year Ago
merge from main
1 Year Ago
verify item fits server side too
1 Year Ago
Swap weapon fixes. Codegen.
1 Year Ago
Cleanup
1 Year Ago
Find best placement position when targeting a non perfect fit cell - edges, etc.
1 Year Ago
merge from main
1 Year Ago
show condition in ui
1 Year Ago
Handle UI for weapons that don't use ammo
1 Year Ago
merge from main
1 Year Ago
added weaponrack.showUI convar
1 Year Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
1 Year Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
1 Year Ago
"Take All" now prioritises holding the targeted weapon above the others.
1 Year Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
1 Year Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
1 Year Ago
merging back to a sensible branch
1 Year Ago
more peg config setup
1 Year Ago
wip peg config setup/tool
1 Year Ago
deleted now unused code
1 Year Ago
Xmasdwelling_A to D now spawn barricades using spawners so that there's not an extra copy client-side.
1 Year Ago
set some weapon configs updated test save
1 Year Ago
prefab cleanup
1 Year Ago
Don't show placement model when there's not enough space for weapon, or there's a weapon in the space already.
1 Year Ago
Placement model functioanlity improvements and fixes.
1 Year Ago
merge from main
1 Year Ago
placement model is static, offset floortoint.
1 Year Ago
placement model test
1 Year Ago
Increased coverpoint usage range
1 Year Ago
merge from melee
1 Year Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
1 Year Ago
Melee AI design updates. Set AI dmg scale for hatchet.
1 Year Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
1 Year Ago
Equip hatchet. Increase melee gingerbread move speed.
1 Year Ago
use CombatStationary instead of Combat
1 Year Ago
Update xmas dwelling spawners to use both gingerbreads
1 Year Ago
Melee AI design
1 Year Ago
Added placeholder gingerbread melee AI config/design
1 Year Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
1 Year Ago
Take All works again with new grid setup
1 Year Ago
saves
1 Year Ago
codegen after merge proto conflict fix
1 Year Ago
merge from main