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6,829 Commits over 2,526 Days - 0.11cph!

1 Year Ago
Merge from main
1 Year Ago
Convars for aboard player and auto close sails checks.
1 Year Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
1 Year Ago
Thrust position calculation fix
1 Year Ago
WIP Automatic thrust point calculation based on hull blocks
1 Year Ago
Tag hull pieces
1 Year Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
1 Year Ago
Implement AnyPlayersOnBoat
1 Year Ago
EngineOn now checks for open sails and thrust
1 Year Ago
Sail blocking tweaks
1 Year Ago
Test changes I used for auto driving boats for solo testing stuff
1 Year Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Cannon whitebox deployabke
1 Year Ago
Merge from deployable_cannon
1 Year Ago
Flip default anchor rotation so it's easier to place at edges
1 Year Ago
Initial setup of anchor as deployable.
1 Year Ago
Merge from manual_anchor
1 Year Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
1 Year Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from UI
1 Year Ago
Show tick for valid required items
1 Year Ago
Improve placement of boat building station
1 Year Ago
1 Year Ago
Show required item status. UI fixes.
1 Year Ago
Icon setup
1 Year Ago
Required items rework. More UI wip.
1 Year Ago
1 Year Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
1 Year Ago
Sails only work if they're outside
1 Year Ago
Merge from parent
1 Year Ago
merge from manual_anchor
1 Year Ago
Merge from main
1 Year Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
1 Year Ago
Merge from manual_anchor
1 Year Ago
Merge from negative_source_modifiers_godmode
1 Year Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
1 Year Ago
Merge from snake_los
1 Year Ago
Snake LOS improvements
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from m ain
1 Year Ago
Deployables can now be deployed on boats at sea
1 Year Ago
Merge from placement_improvements
1 Year Ago
Construction setup. Block fixes.
1 Year Ago
Applied same to temaining hull block types.
1 Year Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.