4,315 Commits over 1,919 Days - 0.09cph!
determine ideal mount point based on equipped saddle type and occupancy
use mount menu instead of ride menu, but check new menu conditions.
show equipped single/double saddle model
valid saddle / seat checks.
seat capacity / availability checks.
fix flag conflicts.
saddle items/equip and seat count wip
Added profiling.
#if editor
Fix pegs not being shown when swapping a weapon
ghost and outline fixes and improvements. tidy up.
wip lookat refactor/testing
show outlines when hovering mounted weapons
added manual render bounds ovveriding for weapons that need it.
applied to dbs.
bunch of weapon config updates
setup some test weapons for standing rack.
test save.
merge from main, proto conflict fix
Tweaked placement offset for standing rack
increase grid y cell count of stand
rename stand prefab/item and make it freestanding.
Don't create pegs for stand racks
enforce vertical rotation for stand weapon placement
merge from refactor_grids
refactoring grid cell functions
Fix a bunch of issues with grid cell contents and stand types
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work.
NRE fix when worldmodel setup is incorrect.
Can now exclude weapons from certain weapon rack types