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4,315 Commits over 1,919 Days - 0.09cph!

1 Year Ago
fix test
1 Year Ago
temp for testing
1 Year Ago
determine ideal mount point based on equipped saddle type and occupancy
1 Year Ago
use mount menu instead of ride menu, but check new menu conditions.
1 Year Ago
show equipped single/double saddle model
1 Year Ago
valid saddle / seat checks. seat capacity / availability checks. fix flag conflicts.
1 Year Ago
saddle items/equip and seat count wip
1 Year Ago
initial basic tests
1 Year Ago
Added profiling. #if editor
1 Year Ago
merge from main
1 Year Ago
Fix pegs not being shown when swapping a weapon
1 Year Ago
merge from main
1 Year Ago
reduce update sends
1 Year Ago
merge from lookat
1 Year Ago
merge from main
1 Year Ago
ghost and outline fixes and improvements. tidy up.
1 Year Ago
wip lookat refactor/testing
1 Year Ago
reordering
1 Year Ago
show outlines when hovering mounted weapons
1 Year Ago
merge from main
1 Year Ago
added manual render bounds ovveriding for weapons that need it. applied to dbs.
1 Year Ago
remaining configs
1 Year Ago
more configs
1 Year Ago
bunch of weapon config updates
1 Year Ago
merge from main
1 Year Ago
fixes
1 Year Ago
setup some test weapons for standing rack. test save.
1 Year Ago
merge from main
1 Year Ago
Cache AiCaresAbout func
1 Year Ago
gen proto
1 Year Ago
merge from main, proto conflict fix
1 Year Ago
missing codegen
1 Year Ago
Tweaked placement offset for standing rack
1 Year Ago
increase grid y cell count of stand
1 Year Ago
rename stand prefab/item and make it freestanding.
1 Year Ago
merge from stands
1 Year Ago
merge from main
1 Year Ago
Don't create pegs for stand racks
1 Year Ago
stand work, test setup
1 Year Ago
test stand prefab
1 Year Ago
enforce vertical rotation for stand weapon placement
1 Year Ago
merge from refactor_grids
1 Year Ago
1 Year Ago
GetWeaponStart
1 Year Ago
GridCellsFree usage
1 Year Ago
size calc function usage
1 Year Ago
refactoring grid cell functions
1 Year Ago
Fix a bunch of issues with grid cell contents and stand types
1 Year Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
1 Year Ago
Can now exclude weapons from certain weapon rack types