userAdam Wcancel
reporust_rebootcancel

4,313 Commits over 1,919 Days - 0.09cph!

3 Years Ago
merge from sleep tunnels
3 Years Ago
merge from main
3 Years Ago
Execute/delta fix on attack event
3 Years Ago
copy AI design files in the build process.
3 Years Ago
merge from animalthink
3 Years Ago
setup/testing out sleep/wake on train tunnels AI
3 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
3 Years Ago
merge from ai main
3 Years Ago
brain counts
3 Years Ago
Error log if AI design not found
3 Years Ago
merge from ai main
3 Years Ago
More profiling & profiling fixes
3 Years Ago
Profiling and compile fixes
3 Years Ago
merge from group
3 Years Ago
3 Years Ago
manual merge from ai main
3 Years Ago
More flee tweaks
3 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
3 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
3 Years Ago
null fix
3 Years Ago
setup AIZ sleeping on most AI monuments
3 Years Ago
missed some debug logs
3 Years Ago
merge from sleepwakemerge
3 Years Ago
Add ai.sleepwakestates console command. Removed some debug log.
3 Years Ago
client compile fix
3 Years Ago
merge from ai main
3 Years Ago
merge from main
3 Years Ago
Auto sleep AIZ on startup
3 Years Ago
Added ai.sleepwake toggle convar. Codegen.
3 Years Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
3 Years Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
4 Years Ago
Added pause/resume support for A* navigation
4 Years Ago
manual merge from my sleep/wake stuff
4 Years Ago
merge from braingrid
4 Years Ago
merge from main
4 Years Ago
server build fix
4 Years Ago
4 Years Ago
missed file
4 Years Ago
think/navthink convars
4 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
4 Years Ago
merge from main
4 Years Ago
only sense friendlies if groupable. cache senses.
4 Years Ago
added ai.groups convar toggle. codegen.
4 Years Ago
remove logging, cleanup.
4 Years Ago
Groups can now handle members leaving and reform if leader gets removed.
4 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
4 Years Ago
added a random chance for FaceNewDirection to animal idle state
4 Years Ago
excavator setup, hdrpb test scene.
4 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.