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4,348 Commits over 1,919 Days - 0.09cph!

4 Years Ago
Fixed military tunnel respawn times
4 Years Ago
Added wakesleepingai console command.
4 Years Ago
Fixed cargoship AI respawning when it shouldn't.
4 Years Ago
merge from ai main
4 Years Ago
Increased bandit guard sense/forget ranges
4 Years Ago
Added forward direction debug line to cover point gizmo rendering.
4 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
4 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
4 Years Ago
merge from HDRPB merge
4 Years Ago
merge from hdrp backport
4 Years Ago
merge from ai main
4 Years Ago
merge from main
4 Years Ago
merge from ai hdrpb
4 Years Ago
merge from AI main
4 Years Ago
merge from main
4 Years Ago
Applied some debug log changes/spam removal shelved changes.
4 Years Ago
Applied animal AI design shelved changes and state scroll speed.
4 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
4 Years Ago
merge from hdprb ai merge branch
4 Years Ago
merge from ai main 61673
4 Years Ago
subtract 61638 so manifest will build
4 Years Ago
Animal attack/chase state improvements
4 Years Ago
merge from main
4 Years Ago
Fix ch47
4 Years Ago
Potential fix for server NRE spam
4 Years Ago
animal flee state + design improvements
4 Years Ago
merge from facingnavmodes
4 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
4 Years Ago
Added a Fade toggle button to AI designer
4 Years Ago
TakeCover movement fix
4 Years Ago
animal AI design update
4 Years Ago
merge from AI hdrpb merge
4 Years Ago
reapplied monument changes
4 Years Ago
merge from hdrp_art_backport
4 Years Ago
merge from main
4 Years Ago
merge from sleep tunnels
4 Years Ago
merge from main
4 Years Ago
Execute/delta fix on attack event
4 Years Ago
copy AI design files in the build process.
4 Years Ago
merge from animalthink
4 Years Ago
setup/testing out sleep/wake on train tunnels AI
4 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
4 Years Ago
merge from ai main
4 Years Ago
brain counts
4 Years Ago
Error log if AI design not found
4 Years Ago
merge from ai main
4 Years Ago
More profiling & profiling fixes
4 Years Ago
Profiling and compile fixes
4 Years Ago
merge from group