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4,307 Commits over 1,919 Days - 0.09cph!

4 Years Ago
merge from main
4 Years Ago
ui tweaks
4 Years Ago
events scroll basics
4 Years Ago
merge from main
4 Years Ago
Random offset when sampling topology points
4 Years Ago
GetBestRoamPosition improvements. Base roam state improvements.
4 Years Ago
Timers can now be randomized with min/max values.
4 Years Ago
merge from main
4 Years Ago
cleanup
4 Years Ago
Max water depth roam improvements.
4 Years Ago
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
4 Years Ago
AI Memory/senses respect ConVar.AI.ignoreplayers. Flee/move/roam states set movement seped percentages.
4 Years Ago
merge from main
4 Years Ago
more profiling events
4 Years Ago
Profiling events
4 Years Ago
moved speed/accel/turnspeed to BaseNavigator. stats.
4 Years Ago
designs
4 Years Ago
targets
4 Years Ago
test design
4 Years Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
4 Years Ago
merge from main
4 Years Ago
wip moving sense type to brain. wip target/threat flags.
4 Years Ago
merge from main, merge fix
4 Years Ago
bit of refactoring, senses improvements.
4 Years Ago
senses only get updated if an active state event needs them, capped to an interval. senses memory stores a separate list of player-only entities. player detected event now takes a % of max range as parameter, not a distance.
4 Years Ago
AIBrainSenses. Added senses to brain. Pass senses to events.
4 Years Ago
4 Years Ago
hunger & tiredness protobuf
4 Years Ago
merge from main
4 Years Ago
deleted unused
4 Years Ago
Added IAISleep and implemented. Added BaseSleepState.
4 Years Ago
Added IAIEnergyBelow and implementation. Added EnergyBelow event stuff.
4 Years Ago
design testing
4 Years Ago
refresh cache reference when updating a custom design
4 Years Ago
merge from main
4 Years Ago
scope-based permissions
4 Years Ago
Support for design save/load scope & priority. EntityInstance, ServerWide, Default. Protobuf.
4 Years Ago
Scriptable object setup
4 Years Ago
Cache designs
4 Years Ago
serialization tests
4 Years Ago
manifest
4 Years Ago
merge from main
4 Years Ago
BaseCombatEntity now stores last person you attacked. More events work.
4 Years Ago
description/name + layout tweak protobuf
4 Years Ago
Attacked event no longer gets triggered by own entity
4 Years Ago
InRange event.
4 Years Ago
Store owner entity in memory slot 5.
4 Years Ago
Attacked event now uses input memory slot instead of assuming self.
4 Years Ago
regen protobuf after merge
4 Years Ago
merge from main