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4,307 Commits over 1,919 Days - 0.09cph!

4 Years Ago
Fixed a client UI define
4 Years Ago
AI data conversion tool now swaps old peacekeeper spawn prefabs for new ones
4 Years Ago
New preacekeeper replacement prefab, setup and linked blank AI design. Manifest.
4 Years Ago
merge from main
4 Years Ago
server compile fix
4 Years Ago
Auto lock keylocks on deploy
4 Years Ago
Added a suicide option to the escape menu. Only appears when connected to a server.
4 Years Ago
Monument AI conversion tool now converts scientist spawners, sets any waypoint path links. BaseFollowPath state now triggers the error event when there's no path. NPCSpawner now sets any path data. Added ScientistNPCSpawner, extends NPCSpawner.
4 Years Ago
Added AIInformationZone.GetNearestPath to find the AIMovePointPath with the nearest waypoint to the specified position. BaseFollowPathState will now automatically start following the nearest path if a specific one isn't specified.
4 Years Ago
Refactored facing direction override support down from NPCPlayerNavigator to BaseNavigator. BaseFollowPathState now sets navigator direction for look at points.
4 Years Ago
Added support for path reversing to AIMovePointPath and BaseFollowPath state. Added support for waypoint look-at points to BaseFollowPath.
4 Years Ago
merge from main
4 Years Ago
profiling fix for GroawbleEntity.Server
4 Years Ago
4 Years Ago
more path wip
4 Years Ago
wip BaseFollowPath state and supporting functions for AIMovePointPath
4 Years Ago
AIMovePointPath debug render fix
4 Years Ago
Converter copies over path nav mode. Debug draw waypoint lookat points when an AIMovePointPath is selected. More useful move/path point debug drawing.
4 Years Ago
AIMovePoint now supports look-at points. Added AIMovePointPath to handle patrol routes. AI monument converter tool now handles patrol route conversion.
4 Years Ago
AI conversion tool now copies waypoints + waypoint data
4 Years Ago
merge from main
4 Years Ago
4 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
4 Years Ago
NPC auto turrets ignore new scientists
4 Years Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
4 Years Ago
more outpost test scene setup. wip AI monument data conversion tool.
4 Years Ago
outpost test scene
4 Years Ago
merge from main
4 Years Ago
Added console.erroroverlay toggle convar.
4 Years Ago
merge from main
4 Years Ago
merged from experimental changes
4 Years Ago
Experimental changes to the way events are ticked, executed and results cached. Added Chance event. Changed event execution rates to an enum setup.
4 Years Ago
Initial support for event blocks and the AND event.
4 Years Ago
merge from main
4 Years Ago
separated scientist + heavy scientist designs
4 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
4 Years Ago
base mounted state to handle disabling navigation.
4 Years Ago
merge from main
4 Years Ago
autoturrets now auto reload after adding weapon/ammo
4 Years Ago
mounted event ui + fixes
4 Years Ago
IsMounted event prefab, manifest update
4 Years Ago
Added IAIMounted interface, implemented for scientists. Added IsMounted event. Added scientist dismounted state.
4 Years Ago
merge from main
4 Years Ago
more HS setup
4 Years Ago
heavy scientist/ch47 initial setup and wip
4 Years Ago
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
4 Years Ago
animal ai design tweak
4 Years Ago
BaseNavigator respects ai.move convar
4 Years Ago
merge from main
4 Years Ago
bit of cleanup