5,538 Commits over 2,161 Days - 0.11cph!
Applied some debug log changes/spam removal shelved changes.
Applied animal AI design shelved changes and state scroll speed.
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
merge from hdprb ai merge branch
subtract
61638 so manifest will build
Animal attack/chase state improvements
Potential fix for server NRE spam
animal flee state + design improvements
merge from facingnavmodes
Added a facing direction override mode and added entity target support to BaseNavigator.
Added a Fade toggle button to AI designer
merge from AI hdrpb merge
reapplied monument changes
merge from hdrp_art_backport
Execute/delta fix on attack event
copy AI design files in the build process.
setup/testing out sleep/wake on train tunnels AI
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
Error log if AI design not found
More profiling & profiling fixes
Profiling and compile fixes
manual merge from ai main
Added brain senses option to ignore crouching, out-of-FOV entities
Animal roam speed reduced.
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
setup AIZ sleeping on most AI monuments
merge from sleepwakemerge
Add ai.sleepwakestates console command.
Removed some debug log.