userAdam Wcancel
reporust_rebootcancel

6,179 Commits over 2,284 Days - 0.11cph!

3 Years Ago
some fixes and reworking pet ownership setting
3 Years Ago
Fixes and basic initial tamed/wild switching implementation.
3 Years Ago
merge from main
4 Years Ago
Reworked custom navmesh data stuff. s2p on launch site.
4 Years Ago
untamed state loading wip
4 Years Ago
cover point editor build fix
4 Years Ago
protobuf gen
4 Years Ago
merge from main
4 Years Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
4 Years Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
4 Years Ago
merge from main
4 Years Ago
Moved gizmos script to an Editor folder
4 Years Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
4 Years Ago
Respawns
4 Years Ago
merge from main
4 Years Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
4 Years Ago
More AI data
4 Years Ago
More ai data. Movepoint + coverpoint editor convenience tools.
4 Years Ago
Added +/- 180 degree buttons to coverpoint inspector
4 Years Ago
Rooftop cover points
4 Years Ago
Individual, per-floor virtual AIZ setup.
4 Years Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
4 Years Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
4 Years Ago
L1 custom navmesh data, patrol route, move point, spawns.
4 Years Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
4 Years Ago
merge from main
4 Years Ago
Level 0 move & cover point setup
4 Years Ago
Reapply navmesh settings
4 Years Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
4 Years Ago
merge from main
4 Years Ago
more l5 wip
4 Years Ago
l5 wip
4 Years Ago
merge from custom nav mesh
4 Years Ago
4 Years Ago
Monument additional custom navmesh data test
4 Years Ago
merge from main
4 Years Ago
Added ai.killanimals server command
4 Years Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
4 Years Ago
rooftop patrol setup
4 Years Ago
initial navmesh/monument navmesh setup.
4 Years Ago
merge from main
4 Years Ago
oilrig scientist setup
4 Years Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
4 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
4 Years Ago
merge from junkpiles
4 Years Ago
more bug fixes. re-enabled spawning of junkpile_j
4 Years Ago
reapplied junkpile fixes, re-applied my changes to junkpile_j after merge.
4 Years Ago
subtract 70384 junkpile fixes
4 Years Ago
merge from setdestination spam fix
4 Years Ago
merge from junkpile ai fixes