4,305 Commits over 1,919 Days - 0.09cph!
Reduce default fertilizer production value for items. Composter description. GrowableEntity info display now displays when hovering a growable inside a planter, instead of the planter options.
Composter protobuf and serialization.
More composter wip. Merged from main.
Added FertilizerQuantity to ItemModCompostable so that different items can produce varying amounts of fertilizer. Composter checks an item is compostable and uses FertilizerQuantity to produce the correct amount.
Made a bunch of items compostable.
Added ItemModCompostable and Composter checks for it.
Fertilizer now boosts growth rate.
Fixed growth bonuses such as light getting cancelled out.
LookAtPlant now uses GrowablEntity.
renamed some items/code for fertiliser/fertilizer consistency
Initial Composter functionallty: Converts food items to fertilizer over time.
Added an item name search bar to the bottom of the F1 "Items" menu, which searches and displays all matching items from all categories.
GrowableEntity consumes fertilizer from PlanterBox. Switched Corn to GrowableEntity. Bit of a refactor. Save file.
placeholder Composter prefab setup, manifest, save update.
Added placeholder Fertilizer item. Manifest.
Cached some components that were getting called every update. Refactored/split out a bunch of GrowableEntity calculations so it's easier to take a bunch of new factors into account, going forwards.
Removed existing implementation of genetics from GrowableEntity
Added new GrowableEntity, based on the existing PlantEntity for now. Some clean-up.
wip light sources for ore node highlights. Reworking some light source stuff.
Toggling favourite status of a server forces an instant update of the Favourites category. Servers appear/disappear instantly in lists when toggling favourite status.
Server browser lists can now specify a default sort-by override. Server history list now ordered by most recently played.
Can now toggle hit notification beahviour/level from the options UI
Fixed a bug with nametag distance check not correctly checking for same-team
Don't bother sorting players by distance if there's less players than max elements
optimisations and removed gameobject create/delete for each tag Init.
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disable some debug, added a save file for easier testing & perf comparison
Reduce player name tag refresh rate if more players than max allowed elements.
static workbenches can no longer be player rotated
chat menu global mute setup
interface options UI toggle for global mute
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
Change footstep check from swimming to head under water, to maintain surface sound effects
Can't steal building-blocked christmas tree decorations
Don't play footstep sounds when swimming
Fixed smoke signal effect not appearing most of the time