4,352 Commits over 1,919 Days - 0.09cph!
Right click a quick craft icon to remove it from the crafting queue.
Right click a quick craft icon to remove it from the crafting queue.
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Switched to left mouse to drag, right mouse to reset to default rotation.
Reset to default rotation whenever you open the inventory.
Switched to left mouse to drag, right mouse to reset to default rotation.
Reset to default rotation whenever you open the inventory.
Can now right click and drag to spin your inventory screen player model.
Can now right click and drag to spin your inventory screen player model.
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Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting.
Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting.
Can now right-click the item split bar and type an exact split amount.
Can now right-click the item split bar and type an exact split amount.
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Can now split a third of an item stack off by holding shift when middle mouse dragging.
Can now split a third of an item stack off by holding shift when middle mouse dragging.
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
Detect the resolution used from the unity launcher and update the convar/UI with it.
Use the resolution and windowed mode setting of the Unity screen selector window if started with the -show-screen-selector flag.
Client def'd some stuff. Grab the full list of resolutions.
Dirty/clean for apply button. Toggle button interaction.
Refactored and removed more duplicate code from across all TweakUI components
Started removing some duplicate code across all the TweakUI components.
Added spacer between screen settings and apply button.
Dropdown and toggle tweak UI components now support immediate change or apply changes.
Screen settings apply button now works.
Non applied changes are reset.
Added a base class to option tweak classes.
wip Apply changes system and button.
prefab change, adding apply button UI to screen section
Reversed the order resolutions appear in the selector so the left/right arrows make sense
Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
Clamp health + pending health check so item effects work correctly at full health with pending health.
Auto-focus the console text input field when switching to the console tab or re-opening the console.
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
Ignite/extinguish basics and rates, flags.
Added temp interaction menu options to ignite and extinguish to make it easier to test.
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
Player map position updates correctly when injured.
Focus the map on the player position when they're injured and unable to interact with the map.
ItemModConsume now takes pending health into account when checking < health requirement.
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.