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4,352 Commits over 1,919 Days - 0.09cph!

5 Years Ago
Right click a quick craft icon to remove it from the crafting queue.
5 Years Ago
Right click a quick craft icon to remove it from the crafting queue.
5 Years Ago
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5 Years Ago
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5 Years Ago
Switched to left mouse to drag, right mouse to reset to default rotation. Reset to default rotation whenever you open the inventory.
5 Years Ago
Switched to left mouse to drag, right mouse to reset to default rotation. Reset to default rotation whenever you open the inventory.
5 Years Ago
Can now right click and drag to spin your inventory screen player model.
5 Years Ago
Can now right click and drag to spin your inventory screen player model.
5 Years Ago
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5 Years Ago
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5 Years Ago
Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting.
5 Years Ago
Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting.
5 Years Ago
Can now right-click the item split bar and type an exact split amount.
5 Years Ago
Can now right-click the item split bar and type an exact split amount.
5 Years Ago
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5 Years Ago
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5 Years Ago
Can now split a third of an item stack off by holding shift when middle mouse dragging.
5 Years Ago
Can now split a third of an item stack off by holding shift when middle mouse dragging.
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
5 Years Ago
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
bit more
5 Years Ago
some more cleanup
5 Years Ago
Detect the resolution used from the unity launcher and update the convar/UI with it.
5 Years Ago
Use the resolution and windowed mode setting of the Unity screen selector window if started with the -show-screen-selector flag.
5 Years Ago
merge from main
5 Years Ago
Client def'd some stuff. Grab the full list of resolutions.
5 Years Ago
Dirty/clean for apply button. Toggle button interaction.
5 Years Ago
some cleanup
5 Years Ago
Refactored and removed more duplicate code from across all TweakUI components
5 Years Ago
Started removing some duplicate code across all the TweakUI components. Added spacer between screen settings and apply button. Dropdown and toggle tweak UI components now support immediate change or apply changes. Screen settings apply button now works. Non applied changes are reset.
5 Years Ago
Added a base class to option tweak classes. wip Apply changes system and button.
5 Years Ago
prefab change, adding apply button UI to screen section
5 Years Ago
merge from main
5 Years Ago
Reversed the order resolutions appear in the selector so the left/right arrows make sense
5 Years Ago
Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
5 Years Ago
Clamp health + pending health check so item effects work correctly at full health with pending health.
5 Years Ago
Auto-focus the console text input field when switching to the console tab or re-opening the console.
5 Years Ago
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
5 Years Ago
Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
5 Years Ago
wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
5 Years Ago
Ignite/extinguish basics and rates, flags. Added temp interaction menu options to ignite and extinguish to make it easier to test.
5 Years Ago
wip
5 Years Ago
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
5 Years Ago
Player map position updates correctly when injured. Focus the map on the player position when they're injured and unable to interact with the map.
5 Years Ago
ItemModConsume now takes pending health into account when checking < health requirement.
5 Years Ago
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.