6,341 Commits over 2,314 Days - 0.11cph!
Reduced junk pile scientist range
Fixed junk pile scientists charging the player incorrectly.
More accurate vision distance. Reduced boar and stag vision ranges.
Increase tunnel dweller vision range
change swimming default to true
BaseNavigator returns false (and states return an error) if the target position is not within attack range
Human GetBestTarget improvements and human AI design updates.
initial swimming implementation
Animal attack calc/range tweaks
Merge from safezoneaggro fix
merge from corpseattackbug
Fix for animals attacking corpses (needs more testing)
safezone aggro changes (needs more testing)
Assigned missing hit areas
Handle null bones and display warning
StationaryCombat state now uses the newer entity targeting to match Combat state.
Fixed military tunnel respawn times
Added wakesleepingai console command.
Fixed cargoship AI respawning when it shouldn't.
Increased bandit guard sense/forget ranges
Added forward direction debug line to cover point gizmo rendering.
Fixed bandit town static guard default spawns being through floors or floating .