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6,341 Commits over 2,314 Days - 0.11cph!

5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from ai
5 Years Ago
merge from ai
5 Years Ago
merge from main
5 Years Ago
merge from ai
5 Years Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
5 Years Ago
More accurate vision distance. Reduced boar and stag vision ranges.
5 Years Ago
merge from ai
5 Years Ago
Increase tunnel dweller vision range
5 Years Ago
merge from ai
5 Years Ago
swimming changes
5 Years Ago
merge from ai
5 Years Ago
change swimming default to true
5 Years Ago
merge from main
5 Years Ago
merge from ai
5 Years Ago
merge from main
5 Years Ago
swimming tweaks
5 Years Ago
BaseNavigator returns false (and states return an error) if the target position is not within attack range
5 Years Ago
merge from ai main
5 Years Ago
merge from swim2
5 Years Ago
5 Years Ago
merge from main
5 Years Ago
merge from besttarget
5 Years Ago
Human GetBestTarget improvements and human AI design updates.
5 Years Ago
merge from AI main
5 Years Ago
initial swimming implementation
5 Years Ago
Animal attack calc/range tweaks
5 Years Ago
Merge from safezoneaggro fix
5 Years Ago
5 Years Ago
merge from corpseattackbug
5 Years Ago
Fix for animals attacking corpses (needs more testing)
5 Years Ago
safezone aggro changes (needs more testing)
5 Years Ago
Merge from ai main
5 Years Ago
design permission fix
5 Years Ago
merge from ai main
5 Years Ago
Assigned missing hit areas
5 Years Ago
Handle null bones and display warning
5 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
5 Years Ago
Aim fix
5 Years Ago
merge from ai hdrpbmerge
5 Years Ago
merge from ai main
5 Years Ago
manifest
5 Years Ago
Fixed military tunnel respawn times
5 Years Ago
Added wakesleepingai console command.
5 Years Ago
Fixed cargoship AI respawning when it shouldn't.
5 Years Ago
merge from ai main
5 Years Ago
Increased bandit guard sense/forget ranges
5 Years Ago
Added forward direction debug line to cover point gizmo rendering.
5 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .