userAdam Wcancel

6,141 Commits over 2,284 Days - 0.11cph!

9 Months Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
9 Months Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
9 Months Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
9 Months Ago
Food visual color tinting support via property block.
9 Months Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
9 Months Ago
Merge from main
9 Months Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
9 Months Ago
Merge from main very latest now it's working again
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from unity_editor_show_branch_name
9 Months Ago
Cleanup
9 Months Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
9 Months Ago
Merge from main
9 Months Ago
Disable a debug log
9 Months Ago
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9 Months Ago
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9 Months Ago
Pies folder/naming cleanup. Manifest.
9 Months Ago
Setup food_pie_generic.entity materials
9 Months Ago
Fix being able to spam the eat action
9 Months Ago
Restored options UI again
9 Months Ago
Merge from main
9 Months Ago
scene
9 Months Ago
scene
9 Months Ago
More containers. Manifest.
9 Months Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
9 Months Ago
Attempt to place loot in descending size order. Function to order loot by size.
9 Months Ago
Added and assigned what icon
9 Months Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
9 Months Ago
ServerInit. Nicer placement.
9 Months Ago
Fixes
9 Months Ago
Prefab and settings tweaks
9 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
9 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
9 Months Ago
Initial prefab setup
9 Months Ago
Offset item positions
9 Months Ago
More debug drawing
9 Months Ago
Some hackweek as fuck wip code/tests
9 Months Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
10 Months Ago
Manifest update for new items. Egg icon.
10 Months Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
10 Months Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
10 Months Ago
Test item tweak
10 Months Ago
Don't start attacks or hazzards when dead
10 Months Ago
Zero the Y when calculating look forward
10 Months Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
10 Months Ago
Setup hiss anim state, trigger it.
10 Months Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.