userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

1 Year Ago
merge from cover_merge: Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo. Fixed bug with scientists shooting when not facing towards their target. Fixed combat action timer not resetting and slightly reduce the time between actions.
1 Year Ago
disable some wip flank code
1 Year Ago
wip cherrypick/merge
1 Year Ago
merged from vision: Reworked field of view for Scientists. Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it. Fixed rear vision detection and simplified it, always detect out of vision but very close players. Updated all main scientist prefabs with new vision stats.
1 Year Ago
Standardised vision stats of all scientist prefabs to new values
1 Year Ago
merge from main
1 Year Ago
compile fix
1 Year Ago
profiling fix
1 Year Ago
vision change merge wip
1 Year Ago
Slightly increase random movement area range in combat state
1 Year Ago
Updated all main scientist AI designs to not always take cover when hit, now also includes a min health and a chance check. Fixed a bug in excavator scientist entity mem reference slot.
1 Year Ago
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
1 Year Ago
AIArena nametags now show the AI design filename too.
1 Year Ago
merge from main
1 Year Ago
merge from aiarena_animal_control
1 Year Ago
compile fix
1 Year Ago
Can now control animal movement in AIArena - take control of an animal and left click to move it to the player's look position. Added Animalbrain.States.MoveToPoint to move to raycast position memory. Added Animal.ControlTest AI design, added it to all animals as second AI design.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Only display outline collider warning message if not found at all.
1 Year Ago
merge from main
1 Year Ago
Added missing rack config for candy cane club
1 Year Ago
Setup custom render bounds for SMG.
1 Year Ago
Fix an accidental offset in mp5 world model prefab.
1 Year Ago
add ClientTurnSpeedOverride fore testing/debugging
1 Year Ago
Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
1 Year Ago
HideInInspector HipFudge to make it clear it is not currently used, but keep values.
1 Year Ago
Removed all the old LagyAss related code to eliminate it from animation appearance
1 Year Ago
merge from main
1 Year Ago
Setup LODS correctly on waterpistol. Added missing rack configs for waterguns, snowball gun, others.
1 Year Ago
Recentred standing rack prefab setup
1 Year Ago
Standing rack prefab updates, bounds, guides, placement mesh etc
1 Year Ago
merge from main
1 Year Ago
ground position fix
1 Year Ago
Run protobuf gen to fix load/save issue.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
New test save
1 Year Ago
final weapon configs
1 Year Ago
more configs...
1 Year Ago
more weapon configs...
1 Year Ago
More peg configs, more manual render bound overrides where needed.
1 Year Ago
Set manual render bounds for l300
1 Year Ago
Autoset skips items with manual render bounds set.
1 Year Ago
more weapon peg setup
1 Year Ago
First bunch of weapons with new peg setup for horizontal/vertical mount styles
1 Year Ago
merge from main
1 Year Ago
Add editor script menu options for auto creating pegs ready for placement
1 Year Ago
AutoSet config script now warns for items with missing peg setup
1 Year Ago
merge from main