userAdam Wcancel

12,310 Commits over 3,712 Days - 0.14cph!

11 Months Ago
Set world model anim params to reflect state
11 Months Ago
Assign world model animator
11 Months Ago
Add anim override for captive state
11 Months Ago
Set entity animation override default to kidnapper
11 Months Ago
Merge from main
11 Months Ago
More ent setup and gameplay wip
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
RPC fixes. Deploy in correct state. Auto select functionality.
11 Months Ago
More wip
11 Months Ago
Debugging
11 Months Ago
Handcuff item locking
11 Months Ago
Restore EndLocalGesture
11 Months Ago
Manifest
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
11 Months Ago
Locked status fix
11 Months Ago
Apply handcuffs to victim wip
11 Months Ago
Don't run base input when locked
11 Months Ago
Switch handcuffs to use BaseMelee
11 Months Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
11 Months Ago
Merge from main
11 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
11 Months Ago
Merge from main
11 Months Ago
AIHelicopterAnimation compile fix
11 Months Ago
Merge from main
12 Months Ago
Shove test
12 Months Ago
more tests
12 Months Ago
Compile fix
12 Months Ago
push wip test
12 Months Ago
Handcuffs can also block interaction/use
12 Months Ago
More wip handcuff functionality
12 Months Ago
wip
12 Months Ago
More unfucking from library corruption
12 Months Ago
Script fix
12 Months Ago
Folder cleanup. Initial item setup/prefabs.
12 Months Ago
Merge from main
12 Months Ago
Merge from handcuffs
12 Months Ago
Merge from main
12 Months Ago
UI Prefab update
12 Months Ago
Added new overlay type and prefab for hood. Item.
12 Months Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
12 Months Ago
Setup for weaponracks
1 Year Ago
Merge from main
1 Year Ago
Allow random move point usage as fallback
1 Year Ago
Pooling
1 Year Ago
Some cleanup
1 Year Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
1 Year Ago
Heavy loot tweak