5,607 Commits over 2,223 Days - 0.11cph!
wip applying speed modifier to pulling players
Merge from speedmod_cherrypick
Merge from speedmod_cherrypick
Tea buff UI vital only shows tea source buffs
Added interaction source type.
Added ActiveBuffUICount.
Added a function to remove all modifiers of a source type.
Clientside affordability check first
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
Added all temperature tea recipes (base ones are placeholder ingredients)
Added recipes to mxing table recipe list.
Tweak timers and distances
Re-appear delay, convars.
Fix for several item names when rendering unapproved skins.
Setup for all weapon racks.
Merge from teleportpos_improvements
teleportpos now has more consistent behaviour:
teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
Wildlife hazards can now also inflict basic damage when a hazard is failed.
Setup snake bite damage.
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
Added warming and cooling player modifiers, separately so that they can be combined.
Added phrases.
Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
Snakes now slowly turn to face in-range players.
Client-only visual triggers, notifications and optimisations.
Trigger fixes.
Remove log spam.
Client trigger, art root setup.
Initial basic facing nearest player logic.
Snakes can now reposition after striking.
Added variables and convars for reposition chance, min/max radius and multipliers.
Play particle effect when repositioning.
Hook up placeholder effect.
wip repositioning and convar
Added IReceivePlayerTickListener.
Forward received player ticks to any listeners.
WildLifeHazards can define the button press for avoiding the hazard.
WildiLifeHazards receive the player tick and check for valid input.
Can now succesfully avoid hazards.
WildlifeHazard can now play a sound on trigger.
Hook up placeholder hissing sound for Snake wildlife hazard.
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar.
Hazard effects are now triggered using this delay.
Remove QTE specific gameplay code.
Rename functions.
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard.
Rename entity prefabs.
Manifest.
Codegen.
Delete QTE folders and restructure.
Delete QTE related UI prefabs and code.
Delete QTE related gesture setup.
Added support for multiple record modes: FrameInterval or Manual.
Automate timeline playback, start recording and then end recording after timeline has finished.
OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc.
Can now specify an initial timeline playback start time.
Timeline playback/record initial test
Show incorrect presses in red
Incorrect key presses now reduce remaining time.
QTE will now fail when running out of time.
QTE timer loss is now configured on QTE entity.