11,277 Commits over 3,500 Days - 0.13cph!
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors).
s2p.
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
Added Scientist.NVGM loadout.
Set spawners to equip it.
merge from main/scientist_nvgm
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Icon fixes, text fixes, added double horse icon for purchase.
Phrases.
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon.
Freestanding vertical rack now uses this method for more accuracy.
client/server compile fix
Make a couple of functions not static so that their RPCs get generated correctly
fixes, optimisations, refactoring, manifest.
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apply shelved corpse fix code
merge from doubble saddle
merge from alternate/swap
Change swap saddle icon..
Cleanup.
client/server compile fix
Prevent swapping saddles when any player is mounted
Can now swap saddle type via horse menu. Consumes saddle item from player inventory, returns previous saddle item.
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
Moved placement ghost functionality to its own class
Null check owner when checking for mounted player in Projectile to prevent NRE
Weapon placement rotation is no longer a clientvar
Check clientside if held weapon is accepted by the current rack type before showing the UI.
Enforce weapon type check serverside.
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck.
Updated test save.