12,310 Commits over 3,712 Days - 0.14cph!
Set world model anim params to reflect state
Assign world model animator
Add anim override for captive state
Set entity animation override default to kidnapper
More ent setup and gameplay wip
RPC fixes.
Deploy in correct state.
Auto select functionality.
Added dumb fire scientist state.
AI Arena now applies spawn position forward directions to scientists when spawned.
AI Arena spawning now only uses active spawn locations.
Added Scientist.Arena.DumbFire prefab
Added Scientist.Arena.DumbFire.AIDesign
Added Scientist.Arena.DumbFire.Loadout
Updatea AIArena spawn prefab list with new arena scientist.
AIArena scene update.
Apply handcuffs to victim wip
Don't run base input when locked
Switch handcuffs to use BaseMelee
Viewmodel initial code setup.
Protobuf.
Serialization.
Debug logging.
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
AIHelicopterAnimation compile fix
Handcuffs can also block interaction/use
More wip handcuff functionality
More unfucking from library corruption
Folder cleanup.
Initial item setup/prefabs.
Added new overlay type and prefab for hood. Item.
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
Allow random move point usage as fallback
Can set chase ability based on weapon range.
Chase state fix for when no move point found.