userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

1 Year Ago
merge from silo/ai
1 Year Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
1 Year Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
1 Year Ago
s2p.
1 Year Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
1 Year Ago
merge from main/scientist_nvgm
1 Year Ago
merge from silo
1 Year Ago
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1 Year Ago
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1 Year Ago
Icon fixes, text fixes, added double horse icon for purchase. Phrases.
1 Year Ago
merge from main
1 Year Ago
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon. Freestanding vertical rack now uses this method for more accuracy.
1 Year Ago
manifest
1 Year Ago
client/server compile fix
1 Year Ago
Make a couple of functions not static so that their RPCs get generated correctly
1 Year Ago
fixes, optimisations, refactoring, manifest.
1 Year Ago
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1 Year Ago
assign saddles in prefab
1 Year Ago
apply shelved corpse fix code
1 Year Ago
merge from doubble saddle
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Additional profiling
1 Year Ago
merge from main
1 Year Ago
merge from silo
1 Year Ago
merge from main
1 Year Ago
merge from alternate/swap
1 Year Ago
clarify some code
1 Year Ago
comment fix
1 Year Ago
Change swap saddle icon.. Cleanup.
1 Year Ago
merge from main
1 Year Ago
merge from refactor2
1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
client/server compile fix
1 Year Ago
Prevent swapping saddles when any player is mounted
1 Year Ago
Can now swap saddle type via horse menu. Consumes saddle item from player inventory, returns previous saddle item.
1 Year Ago
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
1 Year Ago
merge from main
1 Year Ago
bit more
1 Year Ago
Moved placement ghost functionality to its own class
1 Year Ago
wip
1 Year Ago
merge from main
1 Year Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
1 Year Ago
Weapon placement rotation is no longer a clientvar
1 Year Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
1 Year Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
1 Year Ago
codegen
1 Year Ago
merge from main
1 Year Ago
merge from main