userAdam Wcancel

5,607 Commits over 2,223 Days - 0.11cph!

10 Months Ago
wip applying speed modifier to pulling players
10 Months Ago
Merge from speedmod_cherrypick
10 Months Ago
Remove log
10 Months Ago
Merge from speedmod_cherrypick
10 Months Ago
Merge from interaction
10 Months Ago
Cherry pick 106079
10 Months Ago
Tea buff UI vital only shows tea source buffs
10 Months Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
10 Months Ago
Grab just speed modifier
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Test
10 Months Ago
Clientside affordability check first
10 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
10 Months Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
10 Months Ago
Tweak timers and distances
10 Months Ago
Re-appear delay, convars.
11 Months Ago
test scene
11 Months Ago
Fix for several item names when rendering unapproved skins.
11 Months Ago
Setup for all weapon racks.
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from teleportpos_improvements
11 Months Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
11 Months Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
11 Months Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
11 Months Ago
Tea items
11 Months Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
11 Months Ago
Merge from main
11 Months Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
11 Months Ago
Trigger fixes. Remove log spam.
11 Months Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
11 Months Ago
Codegen
11 Months Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
11 Months Ago
Merge from main
11 Months Ago
Play particle effect when repositioning. Hook up placeholder effect.
11 Months Ago
wip repositioning and convar
11 Months Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
11 Months Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
11 Months Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
11 Months Ago
Merge from main
11 Months Ago
Remove QTE specific gameplay code. Rename functions.
11 Months Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
11 Months Ago
Delete QTE folders and restructure.
11 Months Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
11 Months Ago
Merge from snakes
11 Months Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
11 Months Ago
Timeline playback/record initial test
11 Months Ago
Show incorrect presses in red
11 Months Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.