userAdam Wcancel

12,319 Commits over 3,712 Days - 0.14cph!

1 Year Ago
CanSeeTarget can now take a source position offset, used to check move points.
1 Year Ago
Refactor
1 Year Ago
Remove now unused LOS offset code
1 Year Ago
AIInformationZone LOS improvements for GetBestMovePointNear
1 Year Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
1 Year Ago
Extra AI data
1 Year Ago
Merge from main
1 Year Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
1 Year Ago
Merge from main
1 Year Ago
Raycast distance fix from earlier
1 Year Ago
Increase not-attacked timeout duration
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Remove standing weapon rack from excluded list for Pickaxe
1 Year Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
1 Year Ago
Temp debug gizmo drawing. TimeSince init fix.
1 Year Ago
More deploy/mount logic and balance convars.
1 Year Ago
Renames
1 Year Ago
Redeopment interval convar
1 Year Ago
NavMeshObstacle tweaks
1 Year Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
1 Year Ago
Merge from main
1 Year Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
1 Year Ago
Update state for recalling scientists
1 Year Ago
Merge from main
1 Year Ago
Add destroy self behaviour state. Recall coroutine rework.
1 Year Ago
Delete Sense.cs
1 Year Ago
More removal
1 Year Ago
Remove all code that calls Sense.Stimulate
1 Year Ago
Remove OnSensation and calls.
1 Year Ago
Merge from main
1 Year Ago
WIP logic for loading scientists back in. New related states, AI design updates.
1 Year Ago
Merge from main
1 Year Ago
More recall logic/testing.
1 Year Ago
Snappier scientist weapon equip on spawn
1 Year Ago
Merge from main
1 Year Ago
Reset scientist spawn count to max when Bradley heals after inaction.
1 Year Ago
Fix for spawning a single scientist when all of them have been previously killed.
1 Year Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
1 Year Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
1 Year Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
1 Year Ago
Scientist count bump. Additional AI data.
1 Year Ago
Merge from main
1 Year Ago
Merge from debugging
1 Year Ago
Init/get order fix
1 Year Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
1 Year Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.