userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

1 Year Ago
merge from wildspawn
1 Year Ago
remove some debug logging now I've tested
1 Year Ago
wip spawn with saddle changes
1 Year Ago
merge from silo/ai
1 Year Ago
set respawn timers, s2p monument, updated test scene.
1 Year Ago
updated AI prefab with scientist respawn setup
1 Year Ago
merge from silo
1 Year Ago
Fixed speed modifiers on new saddle items
1 Year Ago
Adding a saddle to a stables horse now purchases it too (removes it from sale)
1 Year Ago
code gen
1 Year Ago
merge from main
1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
Added AI prefab to silo scene. S2P.
1 Year Ago
merge from silo_ai
1 Year Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
1 Year Ago
Cover points for the additional area
1 Year Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
1 Year Ago
Resize and reposition AI_Lower AIZ
1 Year Ago
codegen
1 Year Ago
merge from main, conflict fix
1 Year Ago
merge from missile silo
1 Year Ago
AI_UpperRight scientist spawners
1 Year Ago
AI_UpperRight cover first pass and added some missing move point data
1 Year Ago
AI_UpperRight initial setup and first pass of movement data
1 Year Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
1 Year Ago
AI_MiddleRight data/spwaners first pass
1 Year Ago
AI_Lower spawners
1 Year Ago
first pass AI cover points for AI_Lower section
1 Year Ago
wip AI_Lower cover points
1 Year Ago
merge from main
1 Year Ago
merge from silo
1 Year Ago
Data wip for AI_Lower
1 Year Ago
AI_Lower initial setup
1 Year Ago
Fix for seat swapping
1 Year Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
1 Year Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
1 Year Ago
test scene
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Enabled read/write access on mesh data needed for navmesh gen.
1 Year Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
1 Year Ago
more initial setup
1 Year Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
1 Year Ago
manifest
1 Year Ago
merge from double_saddle
1 Year Ago
merge from mfm
1 Year Ago
include
1 Year Ago
merge from main