userAdam Wcancel

5,607 Commits over 2,223 Days - 0.11cph!

1 Year Ago
Folder cleanup. Initial item setup/prefabs.
1 Year Ago
Merge from main
1 Year Ago
Merge from handcuffs
1 Year Ago
Merge from main
1 Year Ago
UI Prefab update
1 Year Ago
Added new overlay type and prefab for hood. Item.
1 Year Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
1 Year Ago
Setup for weaponracks
1 Year Ago
Merge from main
1 Year Ago
Allow random move point usage as fallback
1 Year Ago
Pooling
1 Year Ago
Some cleanup
1 Year Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
1 Year Ago
Heavy loot tweak
1 Year Ago
Delete now un-used prefabs
1 Year Ago
Setup junkpile AIZs as virtual and assign in spawners.
1 Year Ago
Compile fix
1 Year Ago
Remove zones
1 Year Ago
merge from ai_zone_leak
1 Year Ago
Added profiling and stat command to investigate potential zone leaking.
1 Year Ago
Merge from non_los_chase
1 Year Ago
Increase max range of random positioning
1 Year Ago
Ignore max distance check for subsequent spawn waves
1 Year Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
1 Year Ago
1 Year Ago
Increase animal ground pos distance check range
1 Year Ago
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1 Year Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
1 Year Ago
Scientist AI tweaks
1 Year Ago
Weapon rack setup for new size
1 Year Ago
wip tests
1 Year Ago
Set home position of scientists
1 Year Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
1 Year Ago
Increase move point terrina placement distance check
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
merge from spawn_changes
1 Year Ago
1 Year Ago
Additional Bradley AI data
1 Year Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
1 Year Ago
More aggressive chase behaviour
1 Year Ago
Add heavy scientists to spawns
1 Year Ago
Logging Refactor
1 Year Ago
Bradley Heavy Scientist prefab & initial setup.
1 Year Ago
Bunch more wip spawn setup/functionality
1 Year Ago
wip spawn handling
1 Year Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
1 Year Ago
Move scientist code to a separate bradley file while I'm at it
1 Year Ago
Additional scientist spawning functionality.