userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

1 Year Ago
1 Year Ago
1 Year Ago
partial merge from main as something keeps hanging plastic
1 Year Ago
refactoring wip
1 Year Ago
merge from main
1 Year Ago
refactoring and test deployable
1 Year Ago
some refactor / cleanup and proto pooling
1 Year Ago
delete test script
1 Year Ago
merge from main
1 Year Ago
empty backpack when storing it in another container
1 Year Ago
fix for client not refreshing bp inventory when moving bp in some situations
1 Year Ago
NRE fix
1 Year Ago
Can now loot another player's backpack if you're behind them and close enough
1 Year Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
1 Year Ago
merge from main
1 Year Ago
added weaponrack_tall
1 Year Ago
added weaponrack_wide
1 Year Ago
Remove debug log
1 Year Ago
compile fixes
1 Year Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
1 Year Ago
merge from main
1 Year Ago
delete unused weapon rack item/prefab
1 Year Ago
test save
1 Year Ago
Use pooling for clientside peg models
1 Year Ago
Round to nearest int not lowest int, for smoother placement
1 Year Ago
less confusing calculation function
1 Year Ago
only show rotation UI for items with config
1 Year Ago
merge from main
1 Year Ago
setup some test weapon configs for rotation
1 Year Ago
peg rotation fix
1 Year Ago
wip vertical mount pegs
1 Year Ago
Don't include default ammo in ammo list if you don't have any.
1 Year Ago
Restore UI and manifest after merge.
1 Year Ago
Fix accidental file change commit
1 Year Ago
merge from main
1 Year Ago
NRE fix
1 Year Ago
Peg fix
1 Year Ago
reload/unload weapon ammo sounds
1 Year Ago
merge from main
1 Year Ago
merge from loading
1 Year Ago
load/unload functionality
1 Year Ago
Refresh slot ammo details. Bunch of refactor/cleanup.
1 Year Ago
load/unload wip/tests
1 Year Ago
merge from main
1 Year Ago
Fix pivots getting abandoned
1 Year Ago
Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
1 Year Ago
wip changes to avoid allocs and clientside model re-use
1 Year Ago
Show current rotation direction UI marker as green or red to reflect placement fit.
1 Year Ago
Re-added weapon rack UI prefab to crosshair after merge conflict. Remade test save to be compatible with latest protobuf. NRE fix.
1 Year Ago
generate protobuf