userAdam Wcancel

11,443 Commits over 3,561 Days - 0.13cph!

31 Days Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
31 Days Ago
Merge from main
32 Days Ago
Play particle effect when repositioning. Hook up placeholder effect.
32 Days Ago
wip repositioning and convar
32 Days Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
32 Days Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
32 Days Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
32 Days Ago
Merge from main
35 Days Ago
Remove QTE specific gameplay code. Rename functions.
35 Days Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
35 Days Ago
Delete QTE folders and restructure.
35 Days Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
35 Days Ago
Merge from snakes
35 Days Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
35 Days Ago
Timeline playback/record initial test
35 Days Ago
Show incorrect presses in red
35 Days Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
35 Days Ago
Repair UI and gesturecollection prefabs after merge
35 Days Ago
Merge from main
35 Days Ago
Merge from QTE
36 Days Ago
Add a small delay before showing QTE ui.
36 Days Ago
Tweak sequence length ranges. Negative modifier tweaks.
36 Days Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
37 Days Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
37 Days Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
37 Days Ago
wip qte
42 Days Ago
Merge from blowpipe
42 Days Ago
Refactor modifier application so I can use it elsewhere.
42 Days Ago
Merge from main
42 Days Ago
Merge from thirdperson_orbit_cam
42 Days Ago
Merge from main
42 Days Ago
Merge from main
42 Days Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
45 Days Ago
Gesture test
45 Days Ago
BCE setup
45 Days Ago
Complete/fail setup
45 Days Ago
Start/stop basics
45 Days Ago
QteEntity, QteSnake and TriggerQTE basics.
45 Days Ago
Added snake model to entity
45 Days Ago
Initial files/prefab/folders
45 Days Ago
Merge from main
45 Days Ago
Allow surrender gesture when ducking
46 Days Ago
Added setlocalplayervisible client admin command
49 Days Ago
Merge from main
50 Days Ago
Planters now use the same outside check as water catchers. Reworked planter rainfall logic. Added planterbox.outsidetestdistance server convar to control distance check.
51 Days Ago
More wip
52 Days Ago
Bunch of very WIP experiments
56 Days Ago
Fix missing small wooden box item/scene setup
57 Days Ago
Fixed instant camera world model LODs
57 Days Ago
Fix not being able to move after closing sign drawing UI with chat open