11,443 Commits over 3,561 Days - 0.13cph!
Snakes can now reposition after striking.
Added variables and convars for reposition chance, min/max radius and multipliers.
Play particle effect when repositioning.
Hook up placeholder effect.
wip repositioning and convar
Added IReceivePlayerTickListener.
Forward received player ticks to any listeners.
WildLifeHazards can define the button press for avoiding the hazard.
WildiLifeHazards receive the player tick and check for valid input.
Can now succesfully avoid hazards.
WildlifeHazard can now play a sound on trigger.
Hook up placeholder hissing sound for Snake wildlife hazard.
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar.
Hazard effects are now triggered using this delay.
Remove QTE specific gameplay code.
Rename functions.
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard.
Rename entity prefabs.
Manifest.
Codegen.
Delete QTE folders and restructure.
Delete QTE related UI prefabs and code.
Delete QTE related gesture setup.
Added support for multiple record modes: FrameInterval or Manual.
Automate timeline playback, start recording and then end recording after timeline has finished.
OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc.
Can now specify an initial timeline playback start time.
Timeline playback/record initial test
Show incorrect presses in red
Incorrect key presses now reduce remaining time.
QTE will now fail when running out of time.
QTE timer loss is now configured on QTE entity.
Repair UI and gesturecollection prefabs after merge
Add a small delay before showing QTE ui.
Tweak sequence length ranges.
Negative modifier tweaks.
Fail state can now apply player modifiers.
Pressing a wrong key will now fail the QTE.
Add some placeholder modifier effects for fail state.
QTE entity start/stop/complete triggering.
UI interacts with the entity.
Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
Basic initial QTE sequence generation, just string based for now.
Trigger QTE event properly and with generated sequence.
Refactor modifier application so I can use it elsewhere.
Merge from thirdperson_orbit_cam
Added orbit camera to third person camera view for devs/admins.
Hold alt when using third person camera to use.
Mousewheel zooms in out.
QteEntity, QteSnake and TriggerQTE basics.
Added snake model to entity
Initial files/prefab/folders
Allow surrender gesture when ducking
Added setlocalplayervisible client admin command
Planters now use the same outside check as water catchers.
Reworked planter rainfall logic.
Added planterbox.outsidetestdistance server convar to control distance check.
Bunch of very WIP experiments
Fix missing small wooden box item/scene setup
Fixed instant camera world model LODs
Fix not being able to move after closing sign drawing UI with chat open