6,019 Commits over 2,284 Days - 0.11cph!
    
    
    
        
            
            
            
                
                hull_square and hull_triangle cleanup.
Add profiling to CacheParts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unncessary vehicle seats/mount point spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                GetPlayerBoats can now see boats clientside.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Destroy all windows and doors when a boat is destroyed and starts to sink
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also show block health if damaged or player is holding hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable repair for boat building station
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove dismount transforms from PlayerBoat prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove dismount overrides from PlayerBoat now they're not needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from bbb_deploy_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                More PlayerBoat prefab cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge the two separate layers/loops into one for GetDeployedEntities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove BoatBuildingBlock.ForceDeployableSetParent override.
BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unintended building volume from PlayerBoat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from refactor_boatchecks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor not playerboat checks
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Auth placement/building fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix anchor visual state on entering network range or loading in.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed anchor culling when lowered.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check for boat auth before entering edit mode
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove the interaction timers from anchors to match the recent removal of timers from other items.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added translation strings for boat validation enum so we can show nicer toast error messages.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup prevent building volume on small engine.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only show the finish editing option if we're looking at the station, not the netting.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resize boat building station netting area to support max size boats of 10x5.
Reposition colliders, volumes, buoys.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed empty RealmedRemove component from hull_square
 
                
                
                
                
                
             
         
        
            
            
            
                
                Anchor collision primitives setup.
Tweaks to volumes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable the large vehicle colliders around BBS netting
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Only show steering wheel health bar in edit mode