userAdam Woolridgecancel

10,915 Commits over 3,347 Days - 0.14cph!

37 Days Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
37 Days Ago
Merge from main
38 Days Ago
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38 Days Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
38 Days Ago
Extra AI data
38 Days Ago
Merge from main
41 Days Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
41 Days Ago
Merge from main
42 Days Ago
Raycast distance fix from earlier
42 Days Ago
Increase not-attacked timeout duration
42 Days Ago
Codegen
42 Days Ago
Merge from main
43 Days Ago
Remove standing weapon rack from excluded list for Pickaxe
43 Days Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
43 Days Ago
Temp debug gizmo drawing. TimeSince init fix.
43 Days Ago
More deploy/mount logic and balance convars.
43 Days Ago
Renames
43 Days Ago
Redeopment interval convar
43 Days Ago
NavMeshObstacle tweaks
43 Days Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
43 Days Ago
Merge from main
44 Days Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
44 Days Ago
Update state for recalling scientists
44 Days Ago
Merge from main
45 Days Ago
Add destroy self behaviour state. Recall coroutine rework.
45 Days Ago
Delete Sense.cs
45 Days Ago
More removal
45 Days Ago
Remove all code that calls Sense.Stimulate
45 Days Ago
Remove OnSensation and calls.
45 Days Ago
Merge from main
48 Days Ago
WIP logic for loading scientists back in. New related states, AI design updates.
48 Days Ago
Merge from main
49 Days Ago
More recall logic/testing.
49 Days Ago
Snappier scientist weapon equip on spawn
49 Days Ago
Merge from main
50 Days Ago
Reset scientist spawn count to max when Bradley heals after inaction.
50 Days Ago
Fix for spawning a single scientist when all of them have been previously killed.
50 Days Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
50 Days Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
50 Days Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
50 Days Ago
Scientist count bump. Additional AI data.
50 Days Ago
Merge from main
50 Days Ago
Merge from debugging
50 Days Ago
Init/get order fix
50 Days Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
50 Days Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
50 Days Ago
Remove some debug. Movement delay fix.
51 Days Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
51 Days Ago
Merge from bradley_scientists
51 Days Ago
Merge from main