userAdam Wcancel

6,710 Commits over 2,496 Days - 0.11cph!

13 Days Ago
Merge from main
16 Days Ago
Briefly show an "unsuitable location" error popup
17 Days Ago
Focus map on final targeting position when locking in.
17 Days Ago
merge from main
17 Days Ago
Rework thruster debug labels so they fit nicely.
17 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
17 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
18 Days Ago
Merge from main
18 Days Ago
Merge from pttt
18 Days Ago
Fixes
18 Days Ago
Additional logging
18 Days Ago
Merge from parent
18 Days Ago
Merge from main
18 Days Ago
Pre-thruster testing... test
18 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
18 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
18 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
18 Days Ago
Move cheaper check up
18 Days Ago
Add debug logging behind a convar for satellite crash location calculations
18 Days Ago
Merge from main
18 Days Ago
Metas galore
18 Days Ago
Merge from main
19 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
19 Days Ago
CR fix
19 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
19 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
19 Days Ago
Thruster UI button tweak to allow for the extra text
19 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
19 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
19 Days Ago
Merge from main
19 Days Ago
Merge from shelves_fixes
19 Days Ago
Slightly tweaked area check positions
19 Days Ago
Merge from main
19 Days Ago
Merge from main
20 Days Ago
Client compile fix.
20 Days Ago
manifest
20 Days Ago
Add free fuel servervar for easier testing. Codegen.
20 Days Ago
Merge from main
20 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
20 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
21 Days Ago
Merge from main
23 Days Ago
Merge from main
24 Days Ago
Codegen
24 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
24 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
24 Days Ago
Codegen/proto
24 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
24 Days Ago
Tweak placeholder remains size/pos/rot
24 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
24 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)