userAdam Wcancel

7,889 Commits over 2,588 Days - 0.13cph!

26 Days Ago
Fix the siren off state visibility
26 Days Ago
Merge from main
27 Days Ago
Merge from sam_vs_drone
27 Days Ago
Add tunble drone detonate distance convar.
27 Days Ago
Codegen
27 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
Merge from hackweek_random_skin_crafting
27 Days Ago
GC optim
27 Days Ago
Merge from main
27 Days Ago
Repair bench fix
27 Days Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
27 Days Ago
Random includes the default skin now too
27 Days Ago
Cached skin id fix
27 Days Ago
27 Days Ago
Refactor
27 Days Ago
Merge from main
30 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
30 Days Ago
Cleanup
30 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
30 Days Ago
Additional UI options for gamepad
30 Days Ago
More gamepad tweaks and convars, actions.
30 Days Ago
Merge from main
31 Days Ago
very wip glyph tests
31 Days Ago
Re-apply the steam init reflection hack now it's not needed and tested.
31 Days Ago
Merge from main
31 Days Ago
Merge from fp_steamworks_steaminput
31 Days Ago
Merge from main
31 Days Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
31 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
31 Days Ago
Merge from main
32 Days Ago
Merge from launchsiren
32 Days Ago
Fixes
32 Days Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
32 Days Ago
Merge from main
32 Days Ago
Merge from steam_input
32 Days Ago
VDF fixes
32 Days Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
32 Days Ago
Added a tool to copy VDFs from/to project/steam locations
32 Days Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
32 Days Ago
Reflection hack to call ISteamInput::Init
32 Days Ago
Codegen
32 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
32 Days Ago
More prefab setup/cleanup
32 Days Ago
Merge from main
33 Days Ago
Remove hold to place
33 Days Ago
Fence gate tweaks
33 Days Ago
Test with new model
33 Days Ago
Merge from DeployableFenceGate
33 Days Ago
Animal fencing alternate implementation.