userAdam Wcancel

8,050 Commits over 2,618 Days - 0.13cph!

10 Days Ago
Add missing IsOn check for heli rumble
10 Days Ago
Fix gamepad glyp display panel UI overlapping in inventory on certain resolutions/aspects
10 Days Ago
Merge from main
10 Days Ago
Auto-repair on startup if deep sea is disabled
11 Days Ago
Merge from mixingcooking_ui
11 Days Ago
Merge from main
11 Days Ago
Icon change
11 Days Ago
Add separate currently craftable list. Added all button. Changed behaviours.
11 Days Ago
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
11 Days Ago
Multiple lighthouses share resource/repair progress
14 Days Ago
Fix tests
14 Days Ago
Lighthouse rework WIP. Lighthouse now needs repairing, like the airwolf helipad. Repairing it restores the light and opens the deep sea. Moved airwolf airpad to use a new RepairableStructure base clase which the lighthouse now also uses.
14 Days Ago
Merge from main
14 Days Ago
Merge from icon_ui_optim
14 Days Ago
Canvas/UI gamepad optimisations
14 Days Ago
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14 Days Ago
Remove unneeded CausedBy function
14 Days Ago
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14 Days Ago
Merge from mixingcooking_ui
14 Days Ago
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.
15 Days Ago
Move headers inline per-section
15 Days Ago
Add toggle buttons per source, so you can toggle mixing table entries on/off for cooking workbench, etc. Search still searches across all categories, hidden or not. Pooling fixes. Layout tweaks.
15 Days Ago
Merge from vcc
15 Days Ago
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15 Days Ago
UI cleanup
16 Days Ago
Add search bar
16 Days Ago
Merge from vcc
16 Days Ago
Update gamepad_manifest command to work in builds
16 Days Ago
Merge from vcc
16 Days Ago
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
16 Days Ago
Fix editor NRE debug
17 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
17 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
17 Days Ago
Tooltip bind lookup fix
17 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
17 Days Ago
Merge from main (actually latest this time)
17 Days Ago
Merge from main, and fix MapInterface marker conflict
17 Days Ago
Merge from fp_sw_glyph_fixes
17 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
17 Days Ago
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
17 Days Ago
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
17 Days Ago
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
17 Days Ago
Stop any rumble in Deactivate
17 Days Ago
Try/catch the gamepad update loop, disable on any error errors.
17 Days Ago
Increase stick move distance required to activate gamepad
17 Days Ago
Restore update order just to be safe
17 Days Ago
Another order fix/improvement
17 Days Ago
Gamepad building hints order optim fix
17 Days Ago
Pie menu optim
17 Days Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it