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6,739 Commits over 2,435 Days - 0.12cph!

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Merge from mfm2
5 Days Ago
attempt 2
5 Days Ago
wip/test merge from main
5 Days Ago
Refactor and additional fix
5 Days Ago
Don't open or process light radial menu if map is open
6 Days Ago
Merge from light_toggle_icon_fix
6 Days Ago
Fix light state not appearing on icon
6 Days Ago
Teleport boat fix
6 Days Ago
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6 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
6 Days Ago
Merge from main
6 Days Ago
Compile fix
6 Days Ago
Merge from main
6 Days Ago
Merge from light_toggle_radial_bind_workaround
6 Days Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
7 Days Ago
7 Days Ago
Gate the whole feature behind a new server var.
7 Days Ago
Move settle timeout to a convar.
7 Days Ago
Refactor duplicated code
7 Days Ago
Merge from main
7 Days Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
7 Days Ago
Merge from boat_deployable_sound_looping_fix
7 Days Ago
Boat deployable looping sounds fix
7 Days Ago
Merge from map_clan_names
7 Days Ago
Clan map name tags now respect clannametagcolour
7 Days Ago
Merge from main
7 Days Ago
Merge from boat_teleport_commands
7 Days Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
8 Days Ago
Merge from main
8 Days Ago
Fix a couple of wrapping issues
8 Days Ago
Codegen
8 Days Ago
Merge from main
8 Days Ago
Merge from item_mod_radial_rename
8 Days Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
8 Days Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
8 Days Ago
Rename