7,040 Commits over 2,526 Days - 0.12cph!
control screen mostly done
2nd screen tweaks.
Tweak display strings.
Offline screen finished.
Removed some now dead UI code.
R/W satellite_crashed_col
Setup row hover, invert colours.
Satellite list screen finished.
Delete unused details panel
Merge from satellite_crash
Default require_powerplant to true.
Stays false in editor for easier satellite testing.
Merge from satellite_crash
Finally fixed the mounting-backwards bug. That took longer than it should have.
Merge from satellite_crash
Remove the fuel text placeholder
Remove the rotation on descent
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
Satellite.entity realmedremove tweak
Sertup realmedremove on satellite_remains.
Moved FX to client only.
Delete 3 unused models/prefabs
Tweak FX positions, think they were slightly out (unless intentional?)
Move them to satellite hierachy for rotation
Zoom out and frame the point between target and control computer when opening the targeting map UI
Add a dedidated SatelliteCrashLoot config.
Referenced it on satellite crates.
Still a copy of the Heliloot for now, but ready to be balanced separately now.
Add resource dispenser component to satellite remains
Harvestable wreckage setup - remains too hot to harvest until crates also cool