userAdam Wcancel

7,898 Commits over 2,588 Days - 0.13cph!

15 Days Ago
Merge from main
15 Days Ago
Built new FP.Steamworks dlls with vibration/haptic feedback support and the ability to show steam input gamepad binding screen.
16 Days Ago
Define fixes
16 Days Ago
Rework comparers.
16 Days Ago
Glyph/bind resolution cleanup
16 Days Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
16 Days Ago
Refactor duplicate stick suppression calls
16 Days Ago
Remove dead phrases and input axes
16 Days Ago
Couple of performance improvements.
16 Days Ago
Workaround to preserve previous heli-specific input cancelling
16 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
16 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
16 Days Ago
Merge from bindrefactor
16 Days Ago
Refactor two separate bind registration locations into one.
16 Days Ago
spacing/line fixes
16 Days Ago
Disable debug overlay by default
16 Days Ago
Merge from /skins
16 Days Ago
Merge from main
16 Days Ago
Bunch of UI styling/improvements.
16 Days Ago
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
16 Days Ago
Prevent key rebinding triggering if clicked with gamepad cursor
17 Days Ago
Performance fix
17 Days Ago
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
17 Days Ago
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
17 Days Ago
Fix some key latching issues when input gets cleared such as F1 console opening.
17 Days Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
17 Days Ago
Fix Map bindings not having close map
17 Days Ago
Real glyph texture settings. Fix some display issues.
17 Days Ago
show LT before RT when showing glyphs in a row
17 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
17 Days Ago
Inventory sorting perf improvements
17 Days Ago
Fixes/cleanup
17 Days Ago
Merge from look_boost/refactor
17 Days Ago
Merge from loook_boost
17 Days Ago
Disable look boost by default
20 Days Ago
Merge from animal_fencing_v2
20 Days Ago
Animal fence inventory sounds.
20 Days Ago
WR config compile fix
20 Days Ago
Merge from wr_visual_config
20 Days Ago
NRE fix for step 3, applying to prefabs
20 Days Ago
Cleanup, refactor, bug fixes.
20 Days Ago
Cleanup/refactor
20 Days Ago
Enable r/w on fence_gate_col
21 Days Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
21 Days Ago
Merge from editor_jump_hitch
21 Days Ago
Editing an item with existing WR setup auto loads it with previews.
21 Days Ago
Added editor-only Rust Editor option to preload the jump sound class to avoid the first jump hitch in editor.
21 Days Ago
Live edit/reload fixes
21 Days Ago
WIP weapon rack visual config tool
22 Days Ago
Merge from playerboat_wheel_codelock_change