userAdam Wcancel

6,729 Commits over 2,496 Days - 0.11cph!

7 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
7 Days Ago
Metas
7 Days Ago
Comment cleanup
7 Days Ago
Same for SatelliteCrash
7 Days Ago
Splitting to partials
7 Days Ago
Misc cleanup
7 Days Ago
Merge from refactor
7 Days Ago
Merge from main
8 Days Ago
Loot ground scatter now has additional checks
8 Days Ago
SatellitePendingCrashSite prefab fixes
8 Days Ago
Metas doing my head in
8 Days Ago
Compile fix
8 Days Ago
Major refactor/cleanup wip
8 Days Ago
Merge from main
8 Days Ago
Merge from main
11 Days Ago
Merge from u6fixes
11 Days Ago
Change default ADS sensitivity multiplier to 0.2
11 Days Ago
merge from u6fixes
11 Days Ago
Gamepad works again. More debug updates.
11 Days Ago
More fixes. Some debug commands.
11 Days Ago
More fixes to use new input system.
11 Days Ago
Another fix
12 Days Ago
Merge from mfm_u6
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Merge from satellite_crash
12 Days Ago
Enable map zooming on the targeting map. Codegen.
12 Days Ago
Add teleport2satellitecrashsite
12 Days Ago
Merge from satellite_crash
12 Days Ago
Compile fix
12 Days Ago
Merge from satellite_crash
12 Days Ago
Add control computer to launch site.
12 Days Ago
Add control computer static variant. Immortal, no monument info, no pickup, etc.
12 Days Ago
Merge from satellite_crash
12 Days Ago
Merge from main
12 Days Ago
Make the 4x multiplier a convar. Codegen.
12 Days Ago
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
12 Days Ago
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
12 Days Ago
Remove some lods from satellite for now
12 Days Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
12 Days Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
12 Days Ago
Metas from main
12 Days Ago
Merge from main
12 Days Ago
Merge from 2stage
13 Days Ago
Scaling, convars.
13 Days Ago
Switch between billboard and model (wip)
13 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
13 Days Ago
Billboard tests
13 Days Ago
Update the test commands to just use the final stage
13 Days Ago
Quick test of a 2 stage descent