7,248 Commits over 2,588 Days - 0.12cph!
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
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Setup collider/visual toggle groups.
Added "Col" to collider group names so they're unique in inspector lists.
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144
Attack heli specific code from earlier
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143
Remove the duplicate client colliders for front panel
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HealthThresholdToggle list support
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Add HealthThresholdToggle
Merge from hackweek_random_skin_crafting
New random icon. Swap material for icon.
Cache some stuff.
Fix the siren off state visibility
Add tunble drone detonate distance convar.
Merge from hackweek_random_skin_crafting
SAM site vs drone buffs wip:
Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Random includes the default skin now too
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
Additional UI options for gamepad
More gamepad tweaks and convars, actions.
Re-apply the steam init reflection hack now it's not needed and tested.
Merge from fp_steamworks_steaminput
Update Facepunch.Steamworks files (b56e56a)
Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called.
Release build from GitHub Actions.
Remove the temporary reflection hack for steam input.
Switch to alloc free controllers call.
Testing with locally built new Steamworks DLL
Code support for siren light.
Hook up to control computer in the launch site scene/prefab.
S2P launch site