userAdam Wcancel

6,292 Commits over 2,314 Days - 0.11cph!

5 Days Ago
merge from boat_building
5 Days Ago
Tweak bbs deployable blocking collider
5 Days Ago
Merge from parent
5 Days Ago
merge from boat_building
5 Days Ago
compile fix
5 Days Ago
Merge from extended_decay
5 Days Ago
Reset decay when converting to editable
5 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
5 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
5 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
5 Days Ago
Boat damage cooldown fix
5 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
5 Days Ago
merge from boat_building
5 Days Ago
Fix occasional sail state/interaction being fucked after a load.
5 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
5 Days Ago
Merge from parent
5 Days Ago
merge from boat_building
5 Days Ago
Merge from deploy_fixes_wip
6 Days Ago
▉▌▊ ▄▍▇▌▊▍▅▊▍▄▍▇ ▌█▊▅▊.▇▆▇█▌▋▍▄▆▄▉█▅▇▊▆▍▆▌▆ ▄▊▄ █▌▍▍ ▄▆▊▆▇▍▊ ▊▆█▆▅▅█▌ ▇▌▊▆▋▋ ▇▄▍▅ ▋▍▊▊▆▍ ▉▍▌▌▋▊▌▅█▉▊ ▇▌ ▋▄▋ ▌▅▇▆▋▊▅. ▅▋▆ ▊ ▄▉▄▍▍▄▉ ▊▆▇▉▅▊▍ █▋▆▄▍ ▆▆▅▄▅█ ▇▍▅▌▌ ▊▅▉ ▄▋▊█ ▉▊▆▆▄▌▇▆▄ ▊▆▇▍ ▌▅ ▋▍█▍█ ▍▉▊▄▇▋ █▊█▊▊▅▌▇ ▋▇ ▋▍▅▇ ▊▌▇ ▋▋▌ ▍▍▉▇ ▉▉▌ ▅█▍▄▆▍▇▇ ▋▌█▍▄▉▉.
6 Days Ago
Merge from parent
6 Days Ago
Merge from parent
6 Days Ago
wip deepsea transition grace period
6 Days Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
6 Days Ago
Now rename them so they match the order they get dynamically set to
6 Days Ago
Rename buoyancy transforms so I can tell which side is which
6 Days Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
6 Days Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
6 Days Ago
Remove ramp sockets from hulls
6 Days Ago
Revert hull_square, fucked it.
6 Days Ago
Mege from parent
6 Days Ago
merge from boat_building
6 Days Ago
Play codelock effects/sounds for steering wheel
6 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
6 Days Ago
merge from boat_building
6 Days Ago
Holding shift disables rotation snapping
6 Days Ago
Merge from parent
6 Days Ago
merge from boat_building
7 Days Ago
Codegen
7 Days Ago
Merge from boat_deployables_rotation_snap_improvements
7 Days Ago
Merge from wheel_fixes_wip
7 Days Ago
7 Days Ago
Send update immediately for cooldown.
7 Days Ago
wip wheel fixes
7 Days Ago
Merge from parent
7 Days Ago
floor & floor.triangle snap directions
7 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
7 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
7 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
7 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
7 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.