11,443 Commits over 3,561 Days - 0.13cph!
Convert mixing table UI to use pooling.
Misc performance improvements.
Fix recipe clicks triggering when drag scrolling the recipe list
Slightly grey out any recipe names that we don't have the ingredients for.
Shift clicking a recipe adds ingredients for the maximum affordable items.
Misc fixes.
Correctly include mixing table inventory (or not) in affordabilty checks.
Repeat clicking a recipe will add another set of ingredients to the mixing table.
Refactored some affordability and logic to handle this.
Merge from speedmod_cherrypick
Cherry pick
104487 (movement speed phrase)
Setup modifiers on catapult
Merge from speedmod_cherrypick
Don't expire modifiers that have no duration.
Max of one interaction source per modifier type.
wip applying speed modifier to pulling players
Merge from speedmod_cherrypick
Merge from speedmod_cherrypick
Tea buff UI vital only shows tea source buffs
Added interaction source type.
Added ActiveBuffUICount.
Added a function to remove all modifiers of a source type.
Clientside affordability check first
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
Added all temperature tea recipes (base ones are placeholder ingredients)
Added recipes to mxing table recipe list.
Tweak timers and distances
Re-appear delay, convars.
Fix for several item names when rendering unapproved skins.
Setup for all weapon racks.
Merge from teleportpos_improvements
teleportpos now has more consistent behaviour:
teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
Wildlife hazards can now also inflict basic damage when a hazard is failed.
Setup snake bite damage.
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
Added warming and cooling player modifiers, separately so that they can be combined.
Added phrases.
Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
Snakes now slowly turn to face in-range players.
Client-only visual triggers, notifications and optimisations.
Trigger fixes.
Remove log spam.
Client trigger, art root setup.
Initial basic facing nearest player logic.