userAdam Wcancel

8,044 Commits over 2,618 Days - 0.13cph!

10 Days Ago
Icon change
10 Days Ago
Add separate currently craftable list. Added all button. Changed behaviours.
10 Days Ago
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
10 Days Ago
Multiple lighthouses share resource/repair progress
13 Days Ago
Fix tests
13 Days Ago
Lighthouse rework WIP. Lighthouse now needs repairing, like the airwolf helipad. Repairing it restores the light and opens the deep sea. Moved airwolf airpad to use a new RepairableStructure base clase which the lighthouse now also uses.
13 Days Ago
Merge from main
13 Days Ago
Merge from icon_ui_optim
13 Days Ago
Canvas/UI gamepad optimisations
13 Days Ago
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13 Days Ago
Remove unneeded CausedBy function
13 Days Ago
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13 Days Ago
Merge from mixingcooking_ui
13 Days Ago
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.
14 Days Ago
Move headers inline per-section
14 Days Ago
Add toggle buttons per source, so you can toggle mixing table entries on/off for cooking workbench, etc. Search still searches across all categories, hidden or not. Pooling fixes. Layout tweaks.
14 Days Ago
Merge from vcc
14 Days Ago
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14 Days Ago
UI cleanup
15 Days Ago
Add search bar
15 Days Ago
Merge from vcc
15 Days Ago
Update gamepad_manifest command to work in builds
15 Days Ago
Merge from vcc
15 Days Ago
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
15 Days Ago
Fix editor NRE debug
15 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
16 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
16 Days Ago
Tooltip bind lookup fix
16 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
16 Days Ago
Merge from main (actually latest this time)
16 Days Ago
Merge from main, and fix MapInterface marker conflict
16 Days Ago
Merge from fp_sw_glyph_fixes
16 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
16 Days Ago
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
16 Days Ago
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
16 Days Ago
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
16 Days Ago
Stop any rumble in Deactivate
16 Days Ago
Try/catch the gamepad update loop, disable on any error errors.
16 Days Ago
Increase stick move distance required to activate gamepad
16 Days Ago
Restore update order just to be safe
16 Days Ago
Another order fix/improvement
16 Days Ago
Gamepad building hints order optim fix
16 Days Ago
Pie menu optim
16 Days Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
16 Days Ago
More specific vehicle seat check for haptics
16 Days Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
16 Days Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
16 Days Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
16 Days Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
17 Days Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.