6,742 Commits over 2,496 Days - 0.11cph!
Inventory access always available.
Mount hidden until powered.
Disable free powerup in the editor by default
Add notification when codegen Clean & Generate finishes running and reloading
Rename inventory access menu
Add a computer storage entity, spawn it as child.
Interface with storage entity for powering up.
Added new storage prefab.
Codegen
Switch from hardcoded tech trash define to ItemAmount
Trigger server notification on impact not stage 2 start
SatelliteData translation phrases
Add support for real windows notifications
WIP.
Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
Loot ground scatter now has additional checks
SatellitePendingCrashSite prefab fixes
Major refactor/cleanup wip
Change default ADS sensitivity multiplier to 0.2
Gamepad works again.
More debug updates.
More fixes.
Some debug commands.
More fixes to use new input system.
Merge from satellite_crash
Enable map zooming on the targeting map.
Codegen.
Add teleport2satellitecrashsite
Merge from satellite_crash
Merge from satellite_crash
Add control computer to launch site.
Add control computer static variant. Immortal, no monument info, no pickup, etc.
Merge from satellite_crash
Make the 4x multiplier a convar.
Codegen.
Increase the size of the billboard 4x over phase1.
Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.