7,154 Commits over 2,557 Days - 0.12cph!
Small computer screen now shows the cooldown message.
Merge from satellite_crash
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
Merge from satellite_crash
Also hide electrical FX/sparks with satellite
Add satellite remains protection (same setup as heli remains)
Show health bar for remains.
Merge from satellite_crash
Moved another UI file before starting UI cleanup
Move UI scripts to own folder
Move CrashTargeting struct to its own file
Final pos/radius save tweaks.
Merge from satellite_crash
Disable satellite crash remains fire FX + lights when the wreckage has cooled.
Uses another flag, for network/disk persistence
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
Separated crate+wreck "too hot" timers, made them tunable convars:
satellite.crate_fire_duration (10 minutes default)
satellite.wreck_fire_duration (15 minutes default)
Add Aiming Module to launch costs
Merge from satellite_crash
Merge from satellite_internal_meshfix
Merge from thruster_module:
Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only.
Item has condition level based on remaining satellite fuel at target lock-in.
Recycles to explosives based on condition. More fuel = more explosives.
Gate debug dot to editor only
Merge from playermaintainedmonuments
Merge from satellite_crash
Satellite remains now check the satellite collider for salvage hits.
Hide teh satellite model and collision when fully salvaged, keep the terrain.
Runs on a flag so it remains correct across network vis.
Add Model componet so bone ids get added.
Reduce the post-impact trail duration from 45 seconds to 10
Merge from playermaintainedmonuments
Merge from satellite_crash
Revert accidental mount position override on static version of computer - butt in chair.
Merge from satellite_crash
Merge from satellite_crash
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before).
Bump search clear radius.
Time the search in the debug commands too