userAdam Wcancel

6,842 Commits over 2,435 Days - 0.12cph!

10 Days Ago
Merge from partial
10 Days Ago
Cleanup line spaces
10 Days Ago
10 Days Ago
Split to new Workbench.Upgrades partial
11 Days Ago
Move upgrade icon UI convar
11 Days Ago
Rename workbench upgrade proto to more generic Workbench.
11 Days Ago
Compile fix
11 Days Ago
Merge from main
11 Days Ago
Fix workbench inventory eating scrap
11 Days Ago
Remove unused vars
11 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
11 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
12 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
12 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
12 Days Ago
Hook up prototype failed overlay
12 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
12 Days Ago
Still show icons as locked, even with prototype installed.
12 Days Ago
Merge from main
12 Days Ago
Merge from prototype
12 Days Ago
//Todo
12 Days Ago
More workbench UI work for prototype upgrade
12 Days Ago
Restore path highlighting
12 Days Ago
Code gen
12 Days Ago
Seperate upgrade path logic for prototype/regular
12 Days Ago
More UI
12 Days Ago
More UI setup
12 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
12 Days Ago
Alternate idea
12 Days Ago
Bunch of UI/UX wip for prototype techtree
12 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
12 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
12 Days Ago
Workbench NRE fix
12 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
13 Days Ago
prototype initial implementation
13 Days Ago
Slots
13 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
13 Days Ago
Set upgrade limits to 4,5,6 for now
13 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
14 Days Ago
Merge from main
14 Days Ago
Merge from main
19 Days Ago
Delete test item
19 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
19 Days Ago
temp gibs
19 Days Ago
Add satellite specific explosion (temp)
19 Days Ago
Increase move/spin speeds
19 Days Ago
Add some very temporary VFX