userAdam Wcancel

7,906 Commits over 2,618 Days - 0.13cph!

16 Days Ago
Upgrading transfers skin to new placement
16 Days Ago
Initial prototype rework: Removed all the new sockets from sandbags. Use the position/rotation of the sandbag being upgraded instead of calculating it via sockets. Refactor some of the prototype code into functions and only use them in the upgrade paths, so we don't touch regular placement logic anymore. Client now runs the serverside checks too. Refactor UpdateUpgradeTier, and don't run it for everything via FillPlacement. Don't cache incorrect upgrade levels. Remove stack socket placement logic. Fix being able to use any sandbag level to upgrade a sandbag to next level. Use/trust serverside checks/position not client provided. Run all placement checks when upgrading, so upgrades can't clip through stuff. Remove some now unused new find deployable functions.
16 Days Ago
Applying shelved stacking prototype.
17 Days Ago
Add haptic feedback toggle to gamepad options UI
17 Days Ago
Codegen
17 Days Ago
Apply haptic feedback branch/shelves.
17 Days Ago
Update gamepad_configure to call the new ShowBindingPanel from the FP.Steamworks DLL so we can finally call the Steam input gamepad config screen without a hack.
17 Days Ago
Merge from fp_steamworks_more_gamepad
17 Days Ago
Merge from main
17 Days Ago
Built new FP.Steamworks dlls with vibration/haptic feedback support and the ability to show steam input gamepad binding screen.
17 Days Ago
Define fixes
17 Days Ago
Rework comparers.
17 Days Ago
Glyph/bind resolution cleanup
17 Days Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
17 Days Ago
Refactor duplicate stick suppression calls
17 Days Ago
Remove dead phrases and input axes
17 Days Ago
Couple of performance improvements.
17 Days Ago
Workaround to preserve previous heli-specific input cancelling
17 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
17 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
17 Days Ago
Merge from bindrefactor
17 Days Ago
Refactor two separate bind registration locations into one.
17 Days Ago
spacing/line fixes
17 Days Ago
Disable debug overlay by default
17 Days Ago
Merge from /skins
17 Days Ago
Merge from main
18 Days Ago
Bunch of UI styling/improvements.
18 Days Ago
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
18 Days Ago
Prevent key rebinding triggering if clicked with gamepad cursor
18 Days Ago
Performance fix
18 Days Ago
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
18 Days Ago
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
18 Days Ago
Fix some key latching issues when input gets cleared such as F1 console opening.
18 Days Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
18 Days Ago
Fix Map bindings not having close map
18 Days Ago
Real glyph texture settings. Fix some display issues.
18 Days Ago
show LT before RT when showing glyphs in a row
18 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
18 Days Ago
Inventory sorting perf improvements
18 Days Ago
Fixes/cleanup
18 Days Ago
Merge from look_boost/refactor
18 Days Ago
Merge from loook_boost
18 Days Ago
Disable look boost by default
21 Days Ago
Merge from animal_fencing_v2
21 Days Ago
Animal fence inventory sounds.
21 Days Ago
WR config compile fix
21 Days Ago
Merge from wr_visual_config
21 Days Ago
NRE fix for step 3, applying to prefabs
21 Days Ago
Cleanup, refactor, bug fixes.
21 Days Ago
Cleanup/refactor