5,633 Commits over 2,223 Days - 0.11cph!
Disable my test scene loading in craggy
Player built boats can now enter the deep sea:
TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
More post merge fixes.
Restored naval items/phrases.
New test save for deep sea boat testing.
Fixes to get things working again
Don't show enter code option if already authed.
Lock now shares auth list instead of separate list.
Transfer code with auth list.
Auth player on wheel unlock
Sails and anchors are now only usable if authd
Handle auth transfering between bbs and boat
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More wip.
Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
Reparent colliders in edit mode
Add health threshold based speed reduction.
Start reducing max thrust below this threshold, down to a minimum of 10% thrust.
Rebalance health contribution for boat pieces.
Add some damage debug.
Bunch more very WIP including:
client side player boat entity dimension synching
block collider reparenting
enabling building priv for player boats
steering wheel vehicle priv basics
some additional serialization and protbuf
Vis/parent checks for auth wip
Check for double priv.
Save file update.