userAdam Wcancel

7,001 Commits over 2,526 Days - 0.12cph!

Yesterday
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
Yesterday
Delete empty folders
Yesterday
Satellite.entity realmedremove tweak
Yesterday
Sertup realmedremove on satellite_remains. Moved FX to client only.
Yesterday
Delete 3 unused models/prefabs
Yesterday
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
Yesterday
Zoom out and frame the point between target and control computer when opening the targeting map UI
Yesterday
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
Yesterday
Add resource dispenser component to satellite remains
Yesterday
Merge from PMM
5 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
5 Days Ago
Merge from PMM
5 Days Ago
Set the satellite remains to use the mesh as a collider for now
5 Days Ago
Merge from gameplay
5 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
5 Days Ago
Increase descent time from 5 minutes to 10 minutes.
5 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
5 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
5 Days Ago
Bump thruster distance from 100 to 200
5 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
5 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
5 Days Ago
Merge from PMM
5 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
5 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
5 Days Ago
LOD/fake render setup for new stuff
6 Days Ago
Enable model
6 Days Ago
Fixes
6 Days Ago
Re-add to prefab
6 Days Ago
Debug rendering for directions
6 Days Ago
Rotate impact effect to match satellite travel direction
6 Days Ago
Merge from PMM
6 Days Ago
Comment purge/cleanup
6 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
6 Days Ago
Add terrain raycast checks, default off, behind a convar.
6 Days Ago
Merge from satellite_crash
6 Days Ago
Fixed a bug in satellite.launch
6 Days Ago
merge from satellite_crash
6 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
6 Days Ago
Merge from satellite_crash
6 Days Ago
Codegen
6 Days Ago
Merge from satellite_crash
6 Days Ago
Merge from PMM
6 Days Ago
Merge from crash_fix
6 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
6 Days Ago
Crash fixes/tweaks/wip
7 Days Ago
GetExtrapolationTime tweak
7 Days Ago
Remove old placeholder explosion/effect, use new one.
7 Days Ago
merge from satellite_crash
7 Days Ago
Moved fuel counts to convars
7 Days Ago
Merge from recyclebin_storage