userAdam Wcancel

7,166 Commits over 2,496 Days - 0.12cph!

4 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
4 Days Ago
Debug rendering for pending crash site
4 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
4 Days Ago
Fix static causing reused initial positions across multiple computers
4 Days Ago
More map debug dot functionality
4 Days Ago
Default obstruction_tc_reorder to true
4 Days Ago
Merge from main
4 Days Ago
Merge from order_test
4 Days Ago
More debug logging, skip the double tc check when logging.
4 Days Ago
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4 Days Ago
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5 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
5 Days Ago
Cache last successful sample position, check it first on next thruster fire.
5 Days Ago
5 Days Ago
Include sample count
5 Days Ago
debug logs
5 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
5 Days Ago
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5 Days Ago
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5 Days Ago
Merge from main
8 Days Ago
Briefly show an "unsuitable location" error popup
8 Days Ago
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8 Days Ago
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8 Days Ago
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9 Days Ago
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9 Days Ago
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9 Days Ago
Focus map on final targeting position when locking in.
9 Days Ago
merge from main
9 Days Ago
Rework thruster debug labels so they fit nicely.
9 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
9 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
9 Days Ago
Merge from main
9 Days Ago
Merge from pttt
10 Days Ago
Fixes
10 Days Ago
Additional logging
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
10 Days Ago
Pre-thruster testing... test
10 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
10 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
10 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
10 Days Ago
Move cheaper check up
10 Days Ago
Add debug logging behind a convar for satellite crash location calculations
10 Days Ago
Merge from main
10 Days Ago
Metas galore
10 Days Ago
Merge from main
11 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
11 Days Ago
CR fix
11 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
11 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.