userAdam Wcancel

8,057 Commits over 2,618 Days - 0.13cph!

11 Days Ago
Gamepad map zooming now centers around the crosshair
11 Days Ago
dpad inventory behaviour improvements
11 Days Ago
Merge from main
11 Days Ago
Can now change pie menu sets with gamepad bumpers
11 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
11 Days Ago
Change lb/rb to cycle container selection ccw/cw
11 Days Ago
Fix container order when jumping with bumpers in dpad mode
12 Days Ago
Add missing IsOn check for heli rumble
12 Days Ago
Fix gamepad glyp display panel UI overlapping in inventory on certain resolutions/aspects
12 Days Ago
Merge from main
12 Days Ago
Auto-repair on startup if deep sea is disabled
12 Days Ago
Merge from mixingcooking_ui
12 Days Ago
Merge from main
12 Days Ago
Icon change
12 Days Ago
Add separate currently craftable list. Added all button. Changed behaviours.
12 Days Ago
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
12 Days Ago
Multiple lighthouses share resource/repair progress
15 Days Ago
Fix tests
15 Days Ago
Lighthouse rework WIP. Lighthouse now needs repairing, like the airwolf helipad. Repairing it restores the light and opens the deep sea. Moved airwolf airpad to use a new RepairableStructure base clase which the lighthouse now also uses.
15 Days Ago
Merge from main
15 Days Ago
Merge from icon_ui_optim
15 Days Ago
Canvas/UI gamepad optimisations
15 Days Ago
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15 Days Ago
Remove unneeded CausedBy function
16 Days Ago
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16 Days Ago
Merge from mixingcooking_ui
16 Days Ago
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.
16 Days Ago
Move headers inline per-section
16 Days Ago
Add toggle buttons per source, so you can toggle mixing table entries on/off for cooking workbench, etc. Search still searches across all categories, hidden or not. Pooling fixes. Layout tweaks.
16 Days Ago
Merge from vcc
17 Days Ago
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17 Days Ago
UI cleanup
17 Days Ago
Add search bar
17 Days Ago
Merge from vcc
17 Days Ago
Update gamepad_manifest command to work in builds
18 Days Ago
Merge from vcc
18 Days Ago
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
18 Days Ago
Fix editor NRE debug
18 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
18 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
18 Days Ago
Tooltip bind lookup fix
18 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
18 Days Ago
Merge from main (actually latest this time)
18 Days Ago
Merge from main, and fix MapInterface marker conflict
18 Days Ago
Merge from fp_sw_glyph_fixes
18 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
18 Days Ago
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
18 Days Ago
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
18 Days Ago
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
18 Days Ago
Stop any rumble in Deactivate