userAdam Wcancel

7,235 Commits over 2,557 Days - 0.12cph!

3 Days Ago
Fix the siren off state visibility
3 Days Ago
Merge from main
4 Days Ago
Merge from sam_vs_drone
4 Days Ago
Add tunble drone detonate distance convar.
4 Days Ago
Codegen
4 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
Merge from hackweek_random_skin_crafting
4 Days Ago
GC optim
4 Days Ago
Merge from main
4 Days Ago
Repair bench fix
4 Days Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
4 Days Ago
Random includes the default skin now too
4 Days Ago
Cached skin id fix
4 Days Ago
4 Days Ago
Refactor
4 Days Ago
Merge from main
7 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
7 Days Ago
Cleanup
7 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
7 Days Ago
Additional UI options for gamepad
7 Days Ago
More gamepad tweaks and convars, actions.
7 Days Ago
Merge from main
7 Days Ago
very wip glyph tests
8 Days Ago
Re-apply the steam init reflection hack now it's not needed and tested.
8 Days Ago
Merge from main
8 Days Ago
Merge from fp_steamworks_steaminput
8 Days Ago
Merge from main
8 Days Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
8 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
8 Days Ago
Merge from main
9 Days Ago
Merge from launchsiren
9 Days Ago
Fixes
9 Days Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
9 Days Ago
Merge from main
9 Days Ago
Merge from steam_input
9 Days Ago
VDF fixes
9 Days Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
9 Days Ago
Added a tool to copy VDFs from/to project/steam locations
9 Days Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
9 Days Ago
Reflection hack to call ISteamInput::Init
9 Days Ago
Codegen
9 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
9 Days Ago
More prefab setup/cleanup
9 Days Ago
Merge from main
10 Days Ago
Remove hold to place
10 Days Ago
Fence gate tweaks
10 Days Ago
Test with new model
10 Days Ago
Merge from DeployableFenceGate
10 Days Ago
Animal fencing alternate implementation.