userAdam Wcancel

6,810 Commits over 2,435 Days - 0.12cph!

3 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
3 Days Ago
prototype initial implementation
3 Days Ago
Slots
3 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
3 Days Ago
Set upgrade limits to 4,5,6 for now
3 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Merge from main
4 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
4 Days Ago
Merge from main
4 Days Ago
Merge from main
9 Days Ago
Delete test item
9 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
9 Days Ago
temp gibs
9 Days Ago
Add satellite specific explosion (temp)
9 Days Ago
Increase move/spin speeds
9 Days Ago
Add some very temporary VFX
9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
Merge from main
10 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
10 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
10 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
10 Days Ago
Reduce guaranteed slots from defensive to 1
10 Days Ago
Workbench level 2+3 loot panel assignment
10 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
10 Days Ago
Merge from vital_icons
10 Days Ago
merge from main
10 Days Ago
Ton of general workbench client/server compile fixes
10 Days Ago
Add a convar to gate the icon display behaviour.
10 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
10 Days Ago
Cleanup
10 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
10 Days Ago
Merge from main
10 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Basic entry point calculation so it lands approx near target spot
11 Days Ago
Increase start height
11 Days Ago
Fix
11 Days Ago
Setup some placeholder art in the prefab, initial rotation.
11 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
11 Days Ago
Initial prototyping
11 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
11 Days Ago
merge from workbench automated_tests