userAdam Woolridgecancel

10,922 Commits over 3,377 Days - 0.13cph!

27 Days Ago
Merge from main
29 Days Ago
Add a convar to toggle LOS detection methods
29 Days Ago
Remove unnecessary list newing Remove a debug.log
29 Days Ago
Merge from main
29 Days Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
29 Days Ago
GetNextPathPosition NRE fix
30 Days Ago
Merge from bradley_scientists
30 Days Ago
Increase scientist timeout
30 Days Ago
Remove debug logs
30 Days Ago
Mere from main
35 Days Ago
Merge from wr_setup
35 Days Ago
Setup for western DLC racks
35 Days Ago
Peg setup
35 Days Ago
Initial script auto setup run
35 Days Ago
Removed unused duplicate lodgroup script
35 Days Ago
Oillrig2 cover data
35 Days Ago
Oilrig2 move point data
35 Days Ago
Oilrig_small door navmesh fixes
35 Days Ago
vent_col navmesh gen error fix.
35 Days Ago
Oilrig1 cover data
35 Days Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
35 Days Ago
Oilrig1 initial move point data
36 Days Ago
Merge from bradley_scientists
36 Days Ago
Bradley scientist AI design update.
36 Days Ago
Reduce timer duration before returning to cover from chase.
36 Days Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
36 Days Ago
Merge from bradley_scientists
36 Days Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
36 Days Ago
Merge from bradley_scientists
36 Days Ago
▉▇▆▆ ▊▉▊▉ ▊▊ ▇▇▉▄▊▋▊ ▆█▊ ▌▋▊▉▋ ▍▇ ▉▉ ▊▊▉▊▆▍ ▊▋ ▍▊▄▌ ▍▇▋▅ ███ ▇▄▊▅▅█ ▄▋▋▊█▋▅▄ ▄▄▍▌▊▇▄ ▄▍ ▊▊▇▋▌▇▌ █▇▉▍
37 Days Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
37 Days Ago
Fix area mask caching.
37 Days Ago
Ai usage accuracy tests
37 Days Ago
NPC flamethrowers don't hurt NPCs.
37 Days Ago
Heavy scientist AI design fixes
37 Days Ago
Slightly reduce AI effective range to match damage range.
37 Days Ago
▄▄▇▋▄█▇▇ ▄▄▆ ▉▍▋▊▄▇▄█▄▆▋▄▅▍ ▅▋▇▅▄▄ ▉██▉▌ ▊▄ ▋▊██ █▇▅▉▍▋▊█▌ ▉▅▄▍▆▄▅▋ ▌▊▍▆ ▄▍▋▄▉▆ ▌█ ▇▆ ▌▉▌▆▋▄ █▅▄▋▊, ▅▉▇█ █▆▌█▆▍▍ █▆█ ▇▇███▌▄▉▆()
37 Days Ago
▅▉▄▊█▌▌▌▋▄▆▊ ▌▍▇▆▇▆▍▊▋() ▄▌▉ ▅▍█▉▍▋▄ ▉▌▍▍▄ ▍▄ ▉▌▌ ▅▉▅▅▌▉ █▋ ▍▊▍▇▅▅▄▊▉ ▉█▇▆▍ ▍▍▋▌▍▄▇▆. ▇▋▅ ▌▉▉▊█▆█▄▌▍▄▄ ▅▊▋▌▇ ▇█▄█▊ ▆▊ ▅▇▍▊█ █▋▇▆ ▆▇▊▉▄▅▆▄ ▇▇▍▍▍▊ ▅▅▅▍▍▌. ▋▊ ▅▇▍ █▄▇ ▌▊█▆▊▌ ▌▇▅▇▇▆▅▍▅▆▆▊▆.
40 Days Ago
Merge from bradley_scientists
40 Days Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
40 Days Ago
Stationary design update
40 Days Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
40 Days Ago
Merge from bradley_scientists
40 Days Ago
Compile fixes
41 Days Ago
Merge from bradley_scientists
41 Days Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
41 Days Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
42 Days Ago
Randomise between take cover and combat states when spawning scientists
42 Days Ago
Deploy & recall smoke grenade usage (convar'd)
42 Days Ago
MonumentIsland_Bradley test scene