6,141 Commits over 2,284 Days - 0.11cph!
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
Small engine deploy volume improvements
Sail deployment volume improvements
Plank groundwatch layer fix, deploy volume improvements.
Cannon ground watch layer fix, deploy volume improvements.
Add ladders back to boat building station.
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
Floor & triangle floor layer fixes
floor & triangle floor layer fixes
Square and triangle hull layer fixes, entity list updates to boat building blocks.
Profile ScaleBySpeed.Update
Wrap WaterDynamics.UpdateWaterDynamics in profiling
Add wake displacement to every hull block, to check performance
Start trying to figure out how we're gonna do this...
Add PlayerBoat.Effects partial.
Setup client hierarchy, realm removed server-side.
Check auth for finish building
Check for auth when trying to clear build area
Boat building station now behaves the same when ent killed as when destroyed (attempt to finish boat, kill everything otherwise)
Can now set lock code from edit mode
Re-enable auto auth on place back to steering wheel
Bunch more auth work, fixes and UI option consistency.
Auto auth player on placing steering wheel
WIP code, parameters, setup
Cherry pick dock and edit fix
Fix FindDockableStation return logic.
Fix occasional NRE disconnect with dock and edit.
SocketMod_Anchor now checks VehicleLarge during deployment
More anchor and sail fixes
Convert remaining blocks to vehicle large