userAdam Wcancel

6,242 Commits over 2,284 Days - 0.11cph!

3 Days Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
3 Days Ago
Small engine deployment guide fixes.
3 Days Ago
Refactor some invoking. Remove some debug logging.
3 Days Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
3 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
3 Days Ago
Small engine detailed colliders.
3 Days Ago
Fix steering wheel art not getting removed from server.
3 Days Ago
Merge from parent
3 Days Ago
merge from boat_building
3 Days Ago
Merge from cardinal_snapped_placement_test
3 Days Ago
Revert a ddraw debug duration back from my testing.
3 Days Ago
Merge from deploy_edit
3 Days Ago
Merge from parent
4 Days Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
4 Days Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
4 Days Ago
Stop anchor rope always animating
4 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
5 Days Ago
Reset pos/rot after load
5 Days Ago
Remove debug log
5 Days Ago
5 Days Ago
Merge from parent
5 Days Ago
Merge from naval_update
5 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
5 Days Ago
Remove all dock & edit related code
5 Days Ago
Manually play the boat building station deploy effect
5 Days Ago
Can't deploy and edit in the deep sea
5 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
5 Days Ago
Can't edit boats that are moving too fast.
5 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
5 Days Ago
kinda working
5 Days Ago
5 Days Ago
6 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
6 Days Ago
merge from boat_building
6 Days Ago
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6 Days Ago
merge from boat_building
6 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
6 Days Ago
merge from server_part_caching2
6 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
6 Days Ago
Merge from parent
7 Days Ago
very wip test
7 Days Ago
Missed file
7 Days Ago
local BBS pos/rot change as part of larger wip changes
7 Days Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
7 Days Ago
merge from boat_building
7 Days Ago
Hide boat building UI if there's a finished boat.
7 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
7 Days Ago
Enable repair on cannons
7 Days Ago
Check if boat can be edited before dock and edit
7 Days Ago
Implement boat decay