6,019 Commits over 2,284 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Rework steering wheel priv linking to fix save issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally.
Override and implemented LookingAtEngine on PlayerBoatPrivilege
 
                
                
                
                
                
             
         
        
            
            
            
                
                All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine.
Make LookingAtEngine virtual on VehiclePrivilege.
Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix steering wheel/mailbox issue (properly this time?)
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Merge from steering_wheels_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Big sidetrack experiment, changing parenting/parent behaviour everywhere
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true.
Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable priv flag on PlayerBoat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup steering wheel prefab with usable secondary colliders for auth interaction.
Apply serialized client boat SetDimensions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix power not showing correctly in boat building UI.
Display power to mass.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from naval_update, keeping destination floating_city2.prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed the order of steering wheel dismount positions so the nearest one is attempted first
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Quick cleanup after merge issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small engine anim code/setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small engine prefab update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow all door types on player boats
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SmallEngine fuel compile fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boat building station anims
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from block_redirect
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                block damage redirect wip tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow regular window frames and embrasures in boat windows.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cannon deployment improvements/fixes, works nicely with cannon wall.
Enabled pickup for cannons.