userAdam Wcancel

6,047 Commits over 2,284 Days - 0.11cph!

14 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
14 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
14 Days Ago
Merge from parent
15 Days Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
15 Days Ago
merge from boat_building
15 Days Ago
Floor frame fixes
15 Days Ago
Merge from fish_pie_buff
15 Days Ago
Bumped fish pie comfort from 25% to 100%
15 Days Ago
Let's not server cull the collision for hull.triangle...
15 Days Ago
merge from show_toggle_growable_ui
15 Days Ago
Added to options UI under Settings / UI / Interaction
15 Days Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
16 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
16 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
16 Days Ago
merge from boat_building
16 Days Ago
16 Days Ago
merge from boat_building
16 Days Ago
Compile fix
16 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
16 Days Ago
Boats can't be edited if recently damaged
16 Days Ago
Find the nearest usable station, not just the first
16 Days Ago
Dock & edit test
16 Days Ago
Merge from parent
17 Days Ago
Merge from boat_building
17 Days Ago
Merge from health_rework
17 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
17 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
17 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
17 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
17 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
17 Days Ago
Remove unncessary vehicle seats/mount point spawning
17 Days Ago
GetPlayerBoats can now see boats clientside.
17 Days Ago
Merge from parent
18 Days Ago
Merge from boat_building
18 Days Ago
Merge from parent
18 Days Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
18 Days Ago
Also show block health if damaged or player is holding hammer
18 Days Ago
Enable repair for boat building station
18 Days Ago
Merge from boat_building
18 Days Ago
Merge from parent
18 Days Ago
Remove dismount transforms from PlayerBoat prefab
18 Days Ago
Remove dismount overrides from PlayerBoat now they're not needed
18 Days Ago
Merge from bbb_deploy_changes
18 Days Ago
More PlayerBoat prefab cleanup
18 Days Ago
Merge the two separate layers/loops into one for GetDeployedEntities
18 Days Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
18 Days Ago
Remove unintended building volume from PlayerBoat
18 Days Ago
Merge from refactor_boatchecks
18 Days Ago
Refactor not playerboat checks
18 Days Ago
Refactoring boat checks