6,131 Commits over 2,284 Days - 0.11cph!
Remove displacement from hull pieces
Added missing volume changes to stair prefab.
Removed the old volume check implementation now it's not used anywhere.
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
merge from new_bbs_volume_checks
Setup bbs required volumes for all relevant boat pieces
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks.
Setup on initial first few test prefabs.
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
Remove some debug log spam
Fix push option showing all the time
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
Fix client boat building blocks after paste
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
Added helper functions to get boat building area player, boat, block and deployable counts.
Switched a function which wasn't freeing lists correctly to use the helper functions.
Fix compile error in SocketMod_Anchor
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
Disable RendererBatch for any doors or windows added to boats.
Anchor can't be deployed where the anchor point can't see the sea/netting.
Added SocketMod_Anchor, checks for LOS to sea/netting.
Remove a bunch of anchor debug logs.
Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
Move boat related socket scripts to a Boats subfolder now there's a few of em
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count.
Limit steering wheel deployment to one.
Can't push anchored boats...
Boats can now be pushed by players. Initial checks/limitations. More to do later.
Reset steering when no players are aboard, to stop abandoned boats spinning.
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
Merge from refactor_creation
Remove double call to cache parts when loading.
Fix trigger issue.
Combine create and load init, remove now redundant duplicated code.
wip cleaning up creation code