userAdam Wcancel

11,616 Commits over 3,622 Days - 0.13cph!

45 Days Ago
Added asyncUpload settings to mandatory defaults
45 Days Ago
Set shadow cascade splits in mandatory defaults
45 Days Ago
Particle raycasy budget preset values
45 Days Ago
Added streaming texture presets
46 Days Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
46 Days Ago
More conversion wip
46 Days Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
46 Days Ago
Remove graphics.quality
46 Days Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
47 Days Ago
...and EnforceShadowDistanceBounds
47 Days Ago
Remove old shadow distance
47 Days Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
47 Days Ago
Merge from simple_upgrade
47 Days Ago
Can't upgrade after recent damage
48 Days Ago
Fixing branch name typo because I can't live with it.
48 Days Ago
Bunch of shadow cascades and distance related stuff.
48 Days Ago
Merge from simple_upgrade
48 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
48 Days Ago
Merge from main
49 Days Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
49 Days Ago
Code gen
49 Days Ago
Merge from main
49 Days Ago
Merge from simple_upgrade
49 Days Ago
▊▆▅▆ ▆▍▉ ▇▅█▋▋▄▇▍ ▄▉▌▄▄ ▊▇▇█▌ ▍▅▋▆▄▄▋▉ ▌▅█▅▄ ▋▉██ ▉▇▌▄▍▆ ▌▍▌▍█▍ ▊▆▍▊▇▇ ▌▋▄▄█▄▅▆ ▆█▍▉ ▄▉▊▅▌▍▉
49 Days Ago
Merge from simple_upgrade
49 Days Ago
Merge from main
51 Days Ago
Menu improvements. Additional RPC checks. Some refactoring.
52 Days Ago
Add an alternate render method
53 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
53 Days Ago
Merge from simple_upgrade
53 Days Ago
Check item blueprint is unlocked.
53 Days Ago
Merge from main
53 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
53 Days Ago
mp5 temp fix
53 Days Ago
Merge from main and restore graphics options UI after conflict
53 Days Ago
Manifest
53 Days Ago
Force a code gen
53 Days Ago
Merge from main
54 Days Ago
Merge from simple_upgrade
54 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
54 Days Ago
Merge from simple_upgrade
54 Days Ago
Call AttachToBuilding
54 Days Ago
Merge from simple_upgrade
54 Days Ago
set ID
54 Days Ago
Merge from simple_upgrade
54 Days Ago
Pool for menu options
54 Days Ago
Fix compile error in none.
54 Days Ago
Remove some randomly added Usings
54 Days Ago
Remove redundant check
54 Days Ago
Additional checks