userAdam Woolridgecancel

10,898 Commits over 3,347 Days - 0.14cph!

33 Days Ago
Redeopment interval convar
33 Days Ago
NavMeshObstacle tweaks
33 Days Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
33 Days Ago
Merge from main
34 Days Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
34 Days Ago
Update state for recalling scientists
34 Days Ago
Merge from main
35 Days Ago
Add destroy self behaviour state. Recall coroutine rework.
35 Days Ago
Delete Sense.cs
35 Days Ago
More removal
35 Days Ago
Remove all code that calls Sense.Stimulate
35 Days Ago
Remove OnSensation and calls.
35 Days Ago
Merge from main
38 Days Ago
WIP logic for loading scientists back in. New related states, AI design updates.
38 Days Ago
Merge from main
38 Days Ago
More recall logic/testing.
39 Days Ago
Snappier scientist weapon equip on spawn
39 Days Ago
Merge from main
39 Days Ago
Reset scientist spawn count to max when Bradley heals after inaction.
39 Days Ago
Fix for spawning a single scientist when all of them have been previously killed.
39 Days Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
39 Days Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
40 Days Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
40 Days Ago
Scientist count bump. Additional AI data.
40 Days Ago
Merge from main
40 Days Ago
Merge from debugging
40 Days Ago
Init/get order fix
40 Days Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
40 Days Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
40 Days Ago
Remove some debug. Movement delay fix.
40 Days Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
41 Days Ago
Merge from bradley_scientists
41 Days Ago
Merge from main
45 Days Ago
Debugging backup
46 Days Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
46 Days Ago
Codegen
47 Days Ago
Merge fixing
47 Days Ago
Codegen after merge conflict
47 Days Ago
Merge from main
47 Days Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
47 Days Ago
Setup for all weapon rack types
47 Days Ago
Merge from metal_detector
47 Days Ago
Code review tweaks
47 Days Ago
Merge from main
52 Days Ago
Increase max deploy distance convar
52 Days Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
52 Days Ago
Realm-remove AI data from client
52 Days Ago
Handle scientists despawn
52 Days Ago
Merge from main
52 Days Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.