userAdam Wcancel

6,295 Commits over 2,314 Days - 0.11cph!

8 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
8 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
8 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.
8 Days Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
8 Days Ago
Small engine deployment guide fixes.
8 Days Ago
Refactor some invoking. Remove some debug logging.
8 Days Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
8 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
8 Days Ago
Small engine detailed colliders.
8 Days Ago
Fix steering wheel art not getting removed from server.
8 Days Ago
Merge from parent
8 Days Ago
merge from boat_building
8 Days Ago
Merge from cardinal_snapped_placement_test
8 Days Ago
Revert a ddraw debug duration back from my testing.
8 Days Ago
Merge from deploy_edit
8 Days Ago
Merge from parent
9 Days Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
9 Days Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
9 Days Ago
Stop anchor rope always animating
10 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
10 Days Ago
Reset pos/rot after load
10 Days Ago
Remove debug log
10 Days Ago
10 Days Ago
Merge from parent
10 Days Ago
Merge from naval_update
10 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
10 Days Ago
Remove all dock & edit related code
10 Days Ago
Manually play the boat building station deploy effect
10 Days Ago
Can't deploy and edit in the deep sea
10 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
10 Days Ago
Can't edit boats that are moving too fast.
10 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
11 Days Ago
kinda working
11 Days Ago
11 Days Ago
11 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
11 Days Ago
merge from boat_building
11 Days Ago
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11 Days Ago
merge from boat_building
11 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
11 Days Ago
merge from server_part_caching2
11 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
11 Days Ago
Merge from parent
12 Days Ago
very wip test
12 Days Ago
Missed file
12 Days Ago
local BBS pos/rot change as part of larger wip changes
12 Days Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
12 Days Ago
merge from boat_building
12 Days Ago
Hide boat building UI if there's a finished boat.
12 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)