5,993 Commits over 2,253 Days - 0.11cph!
Bumped fish pie comfort from 25% to 100%
Let's not server cull the collision for hull.triangle...
merge from show_toggle_growable_ui
Added to options UI under Settings / UI / Interaction
Added showToggleGrowableUI convar.
Toggles if the show/hide growable UI option appears when looking at growables.
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
Setup floor.wood prefabs, sockets, added to boat planner.
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
Boats can't be edited if recently damaged
Find the nearest usable station, not just the first
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade.
Blocks now show correct initial health values in edit mode.
Floor.triangle health 100->25
Floor health 200->50
hull square health 200->75
hull triangle health 100->25
wall.doorway health 200->50
wall.low.barrier health 100->25
wall.low.cannon health 100->25
wall.low health 100->25
wall.window 200->50
wall health 200->50
hull_square and hull_triangle cleanup.
Add profiling to CacheParts
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
Remove unncessary vehicle seats/mount point spawning
GetPlayerBoats can now see boats clientside.
Destroy all windows and doors when a boat is destroyed and starts to sink
Also show block health if damaged or player is holding hammer
Enable repair for boat building station
Remove dismount transforms from PlayerBoat prefab
Remove dismount overrides from PlayerBoat now they're not needed
Merge from bbb_deploy_changes
More PlayerBoat prefab cleanup
Merge the two separate layers/loops into one for GetDeployedEntities
Remove BoatBuildingBlock.ForceDeployableSetParent override.
BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
Remove unintended building volume from PlayerBoat
Merge from refactor_boatchecks
Refactor not playerboat checks
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.