userAdam Wcancel

6,882 Commits over 2,526 Days - 0.11cph!

4 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
4 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
4 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
8 Days Ago
Clean up of now unused code + inspector hookups
8 Days Ago
Fixed recharge countdown display
8 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
8 Days Ago
Hide the timer when mounting after lockin
8 Days Ago
Comment cleanup
8 Days Ago
Refresh screen when flags change too for instant important updates
8 Days Ago
Change to invoke instead of Update for map display
8 Days Ago
Profile monitor map udates
8 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
8 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
8 Days Ago
Screen map now only renders when the control computer is powered up.
8 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
8 Days Ago
Merge from playermaintainedmonuments
9 Days Ago
Null check player in RPC_FireThruster
9 Days Ago
Server-side mount enforcement check for power
9 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
9 Days Ago
Manually force global broadcast, just incase - particularly for saves.
9 Days Ago
Fix safety delay not working with a potential range
9 Days Ago
Fixed the satellite prefab path for test commands
9 Days Ago
Enable saving on Satellite.entity again
9 Days Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
9 Days Ago
Trying new impact detection method out
9 Days Ago
Add debug drawing for impact
9 Days Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
9 Days Ago
Merge from playermaintainedmonuments
9 Days Ago
Remove logging now.
9 Days Ago
Merge from monument_cc_logging
9 Days Ago
Remove control seeat from launch site s2p
10 Days Ago
Add the control chair to the control computer prefab itself
10 Days Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
10 Days Ago
Logging to figure out mount issue with control computer at monument
10 Days Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
10 Days Ago
Disable saving on static control computer prefab
10 Days Ago
Merge from playermaintainedmonuments
10 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
10 Days Ago
Codegen
10 Days Ago
Merge from main
11 Days Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
14 Days Ago
Added the twitch drops render scene to the "Scenes" unity menu
14 Days Ago
Deleted an old, broken prefab in scene
14 Days Ago
Position tweak
14 Days Ago
Merge from main
15 Days Ago
Merge from more_cleanup
15 Days Ago
Bunch of cleanup and refactor iterating,
16 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
16 Days Ago
Compact some serialization
16 Days Ago
Merge from targeting_refactor