userAdam Wcancel

8,020 Commits over 2,618 Days - 0.13cph!

10 Days Ago
Fix editor NRE debug
10 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
10 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
10 Days Ago
Tooltip bind lookup fix
10 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
10 Days Ago
Merge from main (actually latest this time)
10 Days Ago
Merge from main, and fix MapInterface marker conflict
10 Days Ago
Merge from fp_sw_glyph_fixes
10 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
10 Days Ago
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
10 Days Ago
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
10 Days Ago
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
10 Days Ago
Stop any rumble in Deactivate
10 Days Ago
Try/catch the gamepad update loop, disable on any error errors.
10 Days Ago
Increase stick move distance required to activate gamepad
10 Days Ago
Restore update order just to be safe
10 Days Ago
Another order fix/improvement
10 Days Ago
Gamepad building hints order optim fix
10 Days Ago
Pie menu optim
11 Days Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
11 Days Ago
More specific vehicle seat check for haptics
11 Days Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
11 Days Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
11 Days Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
11 Days Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
11 Days Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
11 Days Ago
Merge from salvaged_ice_pick_wr_fix
11 Days Ago
Fix alignment
11 Days Ago
Merge from main
13 Days Ago
Merge from config_switch
13 Days Ago
Merge from main
13 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
14 Days Ago
Investigating tech tree voice comms related issues
14 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
14 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
15 Days Ago
Merge from light_fixes
15 Days Ago
Fix prefabID on c
15 Days Ago
Fix light c and d wiring: All lights were referencing the red light
15 Days Ago
Merge from main
15 Days Ago
Update deploy tool
15 Days Ago
Default gamepad support enabled to true
15 Days Ago
Config manifest live switching
16 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
16 Days Ago
Add missing gamepad type config files
16 Days Ago
Bump all controller config revision numbers
16 Days Ago
Merge from ez_pie_food_config
16 Days Ago
Compile fix
16 Days Ago
Fixes
16 Days Ago
Merge from main
16 Days Ago
Merge from main