userAdam Wcancel

6,594 Commits over 2,404 Days - 0.11cph!

19 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
19 Days Ago
Fix a few boat piece construction placeholder meshes.
19 Days Ago
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19 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
19 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
19 Days Ago
Merge from main
20 Days Ago
Correctly clear Busy state on BBS load (again)
20 Days Ago
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20 Days Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
20 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
20 Days Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
20 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
20 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
20 Days Ago
Clear busy flag when loading BBS
21 Days Ago
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21 Days Ago
Merge from main
21 Days Ago
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21 Days Ago
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21 Days Ago
Adding my test save
21 Days Ago
Merge from stability_test
21 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
21 Days Ago
Quick stability hack for testing
21 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
21 Days Ago
Handle damage redirect for boat specific deployables.
21 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
21 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
22 Days Ago
Fix boat related client/server field mismatches.
22 Days Ago
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23 Days Ago
Placement wip
23 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
23 Days Ago
Prefab variant, more setup. Manifest.
23 Days Ago
wip
23 Days Ago
Test setup
23 Days Ago
Add initial static boat building station prefab
23 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
23 Days Ago
Remove collision and push force from divesite buoys
27 Days Ago
28 Days Ago
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28 Days Ago
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29 Days Ago
Merge from exclude_fix
29 Days Ago
Potential fix for UpdateExcludeLayers related bugs
29 Days Ago
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30 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
30 Days Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
30 Days Ago
Set exclude layers on sentry.bandit.static
30 Days Ago
Merge from main
31 Days Ago
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31 Days Ago
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31 Days Ago
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