userAdam Wcancel

11,862 Commits over 3,653 Days - 0.14cph!

5 Days Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
5 Days Ago
Merge from main very latest now it's working again
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Merge from unity_editor_show_branch_name
5 Days Ago
Cleanup
5 Days Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
5 Days Ago
Merge from main
5 Days Ago
Disable a debug log
5 Days Ago
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5 Days Ago
Pies folder/naming cleanup. Manifest.
5 Days Ago
Setup food_pie_generic.entity materials
5 Days Ago
Fix being able to spam the eat action
5 Days Ago
Restored options UI again
6 Days Ago
Merge from main
6 Days Ago
scene
6 Days Ago
scene
6 Days Ago
More containers. Manifest.
6 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
6 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
6 Days Ago
Added and assigned what icon
6 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
6 Days Ago
ServerInit. Nicer placement.
6 Days Ago
Fixes
6 Days Ago
Prefab and settings tweaks
6 Days Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
6 Days Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
7 Days Ago
Initial prefab setup
7 Days Ago
Offset item positions
7 Days Ago
More debug drawing
7 Days Ago
Some hackweek as fuck wip code/tests
7 Days Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
9 Days Ago
Manifest update for new items. Egg icon.
9 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
9 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
9 Days Ago
Test item tweak
9 Days Ago
Don't start attacks or hazzards when dead
9 Days Ago
Zero the Y when calculating look forward
9 Days Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
9 Days Ago
Setup hiss anim state, trigger it.
9 Days Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
9 Days Ago
Attack (placeholder) sound and events.
9 Days Ago
Better LOD settings
9 Days Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
9 Days Ago
Audio. Alert tick interval.
10 Days Ago
Codegen/manifest to get bet branch working again
10 Days Ago
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