userAdam Wcancel

7,021 Commits over 2,526 Days - 0.12cph!

Yesterday
click fix
Yesterday
entry finished-ish
Yesterday
entry
Yesterday
More
Yesterday
wip list entries
Yesterday
more
2 Days Ago
Move scanlines to base
2 Days Ago
Scaling
2 Days Ago
Common/bg wip setup
2 Days Ago
Delete unused details panel
2 Days Ago
WIP
2 Days Ago
Merge from satellite_crash
2 Days Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
2 Days Ago
Merge from satellite_crash
2 Days Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
2 Days Ago
More prefab cleanup
2 Days Ago
Merge from satellite_crash
2 Days Ago
Remove the fuel text placeholder
2 Days Ago
Remove some dead UI
2 Days Ago
Remove the rotation on descent
2 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
2 Days Ago
Delete empty folders
2 Days Ago
Satellite.entity realmedremove tweak
2 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
2 Days Ago
Delete 3 unused models/prefabs
2 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
2 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
2 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
2 Days Ago
Add resource dispenser component to satellite remains
2 Days Ago
Merge from PMM
5 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
5 Days Ago
Merge from PMM
5 Days Ago
Set the satellite remains to use the mesh as a collider for now
5 Days Ago
Merge from gameplay
5 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
5 Days Ago
Increase descent time from 5 minutes to 10 minutes.
5 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
5 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
5 Days Ago
Bump thruster distance from 100 to 200
5 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
5 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
5 Days Ago
Merge from PMM
6 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
6 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
6 Days Ago
LOD/fake render setup for new stuff
6 Days Ago
Enable model
6 Days Ago
Fixes
6 Days Ago
Re-add to prefab
6 Days Ago
Debug rendering for directions
6 Days Ago
Rotate impact effect to match satellite travel direction