6,855 Commits over 2,526 Days - 0.11cph!
Merge from playermaintainedmonuments
Merge from monument_cc_logging
Remove control seeat from launch site
s2p
Add the control chair to the control computer prefab itself
Fix mount anchor visibillity.
Fix insanely large bounds after prefab/art changes.
Logging to figure out mount issue with control computer at monument
SatellitControlComputer.static.entity fixes and remove old disabled art
Disable saving on static control computer prefab
Merge from playermaintainedmonuments
Merge from satellite_crash, keeping the monuments in conflict from this branch
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
Added the twitch drops render scene to the "Scenes" unity menu
Deleted an old, broken prefab in scene
Bunch of cleanup and refactor iterating,
Shrink satellite kill radius to match the new (smaller) satellite model.
Fix model offset so it is centered in prefab.
Compact some serialization
Merge from targeting_refactor
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
Partial and comment passes for SatelliteCrash
Merge from satellite_crash
Move the screen UI to the control computer prefab, not dynamically spawned.
Refactor code to use it.
Merge from control console art
Bunch of asset + folder cleanup, rename, organize.
Satellite prefab cleanup, remove placeholder art.
Fixed phrase merge, restored 37 phrases
Merge from main (broken merged phrases)
Setup control computer entity with the WIP model
Merge from sat_con_console
Clean up of prefabs + folders
Merge from playermaintainedmonuments