userAdam Wcancel

6,972 Commits over 2,526 Days - 0.12cph!

19 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
19 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
19 Days Ago
Screen map now only renders when the control computer is powered up.
19 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
19 Days Ago
Merge from playermaintainedmonuments
20 Days Ago
Null check player in RPC_FireThruster
20 Days Ago
Server-side mount enforcement check for power
20 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
20 Days Ago
Manually force global broadcast, just incase - particularly for saves.
20 Days Ago
Fix safety delay not working with a potential range
20 Days Ago
Fixed the satellite prefab path for test commands
20 Days Ago
Enable saving on Satellite.entity again
20 Days Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
20 Days Ago
Trying new impact detection method out
20 Days Ago
Add debug drawing for impact
20 Days Ago
Merge from main
20 Days Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
20 Days Ago
Merge from playermaintainedmonuments
20 Days Ago
Remove logging now.
20 Days Ago
Merge from monument_cc_logging
20 Days Ago
Remove control seeat from launch site s2p
20 Days Ago
Add the control chair to the control computer prefab itself
20 Days Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
20 Days Ago
Logging to figure out mount issue with control computer at monument
20 Days Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
20 Days Ago
Disable saving on static control computer prefab
21 Days Ago
Merge from playermaintainedmonuments
21 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
21 Days Ago
Codegen
21 Days Ago
Merge from main
21 Days Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
25 Days Ago
Added the twitch drops render scene to the "Scenes" unity menu
25 Days Ago
Deleted an old, broken prefab in scene
25 Days Ago
Position tweak
25 Days Ago
Merge from main
25 Days Ago
Merge from more_cleanup
26 Days Ago
Bunch of cleanup and refactor iterating,
26 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
26 Days Ago
Compact some serialization
27 Days Ago
Merge from targeting_refactor
27 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
27 Days Ago
Remove some unused code
27 Days Ago
Merge from partials
27 Days Ago
Missed file
27 Days Ago
Partial and comment passes for SatelliteCrash
27 Days Ago
Comment cleanup pass
27 Days Ago
SatelliteControlComputer
27 Days Ago
Merge from satellite_crash
27 Days Ago
Phrase merge fixes again
27 Days Ago
Merge from main