userAdam Wcancel

6,915 Commits over 2,435 Days - 0.12cph!

21 Days Ago
Alternate idea
21 Days Ago
Bunch of UI/UX wip for prototype techtree
22 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
22 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
22 Days Ago
Workbench NRE fix
22 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
22 Days Ago
prototype initial implementation
22 Days Ago
Slots
22 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
22 Days Ago
Set upgrade limits to 4,5,6 for now
22 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
22 Days Ago
Merge from main
22 Days Ago
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22 Days Ago
Merge from main
22 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
23 Days Ago
Merge from main
23 Days Ago
Merge from main
28 Days Ago
Delete test item
28 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
28 Days Ago
temp gibs
28 Days Ago
Add satellite specific explosion (temp)
28 Days Ago
Increase move/spin speeds
28 Days Ago
Add some very temporary VFX
28 Days Ago
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28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
28 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
28 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
28 Days Ago
Reduce guaranteed slots from defensive to 1
28 Days Ago
Workbench level 2+3 loot panel assignment
28 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
28 Days Ago
Merge from vital_icons
28 Days Ago
merge from main
28 Days Ago
Ton of general workbench client/server compile fixes
28 Days Ago
Add a convar to gate the icon display behaviour.
28 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
28 Days Ago
Cleanup
29 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
29 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
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29 Days Ago
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29 Days Ago
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29 Days Ago
Merge from main
29 Days Ago
Basic entry point calculation so it lands approx near target spot
29 Days Ago
Increase start height
29 Days Ago
Fix