userAdam Wcancel

7,186 Commits over 2,496 Days - 0.12cph!

19 Days Ago
Fix fuel cells draining in wrong order
19 Days Ago
Merge from main
19 Days Ago
Merge from main
20 Days Ago
Merge from rain_grace_fixes2
20 Days Ago
Add logs back for testing
20 Days Ago
Increase grace period check tick rate
20 Days Ago
Fix grace after restart.
20 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
20 Days Ago
Merge from main
20 Days Ago
20 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
21 Days Ago
21 Days Ago
merge from rain_grace_fix
21 Days Ago
Fix check
21 Days Ago
Merge from main
21 Days Ago
21 Days Ago
Merge from parent
21 Days Ago
Merge from main
21 Days Ago
Fix broken meta file for blue noise 64px, 38
21 Days Ago
merge from main
25 Days Ago
Compile fix
25 Days Ago
spelt targeting wrong
25 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
25 Days Ago
Merge from main
25 Days Ago
Merge from wb_comfort_range_upgrade
25 Days Ago
Merge from main
25 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
25 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
25 Days Ago
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
26 Days Ago
Merge from main
26 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
26 Days Ago
Merge from lockin
26 Days Ago
FIx map not appearing
26 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
26 Days Ago
Fuel UI tweaks
26 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
26 Days Ago
Initial conversion of fuel count display from just text to blocks.
26 Days Ago
Trigger an explosion at state transition too.
26 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
26 Days Ago
Codegen
26 Days Ago
Merge from main
26 Days Ago
Merge from prototyping
26 Days Ago
Merge from combine
27 Days Ago
Randomly apply a movement offset thruster effect too when tightening radius. Refactor.
27 Days Ago
Merge from parent
27 Days Ago
Merge from parent
27 Days Ago
Merge from main
27 Days Ago
Merge from rain_grace