userAdam Wcancel

6,941 Commits over 2,526 Days - 0.11cph!

22 Days Ago
Added the twitch drops render scene to the "Scenes" unity menu
22 Days Ago
Deleted an old, broken prefab in scene
22 Days Ago
Position tweak
22 Days Ago
Merge from main
22 Days Ago
Merge from more_cleanup
22 Days Ago
Bunch of cleanup and refactor iterating,
23 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
23 Days Ago
Compact some serialization
23 Days Ago
Merge from targeting_refactor
23 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
23 Days Ago
Remove some unused code
23 Days Ago
Merge from partials
23 Days Ago
Missed file
23 Days Ago
Partial and comment passes for SatelliteCrash
23 Days Ago
Comment cleanup pass
23 Days Ago
SatelliteControlComputer
23 Days Ago
Merge from satellite_crash
23 Days Ago
Phrase merge fixes again
23 Days Ago
Merge from main
23 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
23 Days Ago
Merge from control console art
23 Days Ago
Manifest, id fixes.
23 Days Ago
Bunch of asset + folder cleanup, rename, organize.
23 Days Ago
Satellite prefab cleanup, remove placeholder art.
23 Days Ago
Merge from satellite_art
23 Days Ago
More ui
23 Days Ago
UI tweaks
23 Days Ago
Manifest
23 Days Ago
Fixed phrase merge, restored 37 phrases
23 Days Ago
Merge from main (broken merged phrases)
25 Days Ago
Setup control computer entity with the WIP model
25 Days Ago
Merge from sat_con_console
25 Days Ago
Manifest after changes
25 Days Ago
Clean up of prefabs + folders
28 Days Ago
Merge from satellite_art
28 Days Ago
Merge from playermaintainedmonuments
28 Days Ago
Recycler merge fix
28 Days Ago
Merge from satellite_crash
28 Days Ago
Merge from main
28 Days Ago
Stricter water checks
28 Days Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
29 Days Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
29 Days Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
29 Days Ago
Update crash remains entity with new art
29 Days Ago
Merge from satellite_art
29 Days Ago
Gameplay tweaks
30 Days Ago
Merge from parent
30 Days Ago
Merge from main
30 Days Ago
Merge from main
30 Days Ago
Add the raw satellite model to the prefab for now