userAdam Wcancel

6,783 Commits over 2,526 Days - 0.11cph!

21 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
21 Days Ago
Billboard tests
21 Days Ago
Update the test commands to just use the final stage
21 Days Ago
Quick test of a 2 stage descent
21 Days Ago
Calculate a suitable position as soon as a satellite is selected.
22 Days Ago
Merge from main
22 Days Ago
Push starting targeting radius out of its own monument bounds.
22 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
22 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
22 Days Ago
Debug rendering for pending crash site
22 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
22 Days Ago
Fix static causing reused initial positions across multiple computers
22 Days Ago
More map debug dot functionality
22 Days Ago
Default obstruction_tc_reorder to true
22 Days Ago
Merge from main
22 Days Ago
Merge from order_test
22 Days Ago
More debug logging, skip the double tc check when logging.
23 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
23 Days Ago
Cache last successful sample position, check it first on next thruster fire.
23 Days Ago
23 Days Ago
Include sample count
23 Days Ago
debug logs
23 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
23 Days Ago
Merge from main
26 Days Ago
Briefly show an "unsuitable location" error popup
27 Days Ago
Focus map on final targeting position when locking in.
27 Days Ago
merge from main
27 Days Ago
Rework thruster debug labels so they fit nicely.
27 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
27 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
28 Days Ago
Merge from main
28 Days Ago
Merge from pttt
28 Days Ago
Fixes
28 Days Ago
Additional logging
28 Days Ago
Merge from parent
28 Days Ago
Merge from main
28 Days Ago
Pre-thruster testing... test
28 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
28 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
28 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
28 Days Ago
Move cheaper check up
28 Days Ago
Add debug logging behind a convar for satellite crash location calculations
28 Days Ago
Merge from main
28 Days Ago
Metas galore
28 Days Ago
Merge from main
29 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
29 Days Ago
CR fix
29 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
29 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
29 Days Ago
Thruster UI button tweak to allow for the extra text