userAdam Wcancel

7,049 Commits over 2,465 Days - 0.12cph!

31 Days Ago
Upgrade items initial inventory sounds
31 Days Ago
Merge from main
32 Days Ago
Merge from workbench_upgrades
32 Days Ago
Fix defensive upgrade description.
32 Days Ago
Merge from main
33 Days Ago
merge from workbench_upgrades
33 Days Ago
Prefab cleanup pass
33 Days Ago
Merge from workbench_upgrades
33 Days Ago
WB1 corpse fix
33 Days Ago
Move PB to shared, common. WB1-3
33 Days Ago
io table
33 Days Ago
wb3 pb setup
33 Days Ago
T2 bench prevent building setup
33 Days Ago
T1 bench prevent building setup
33 Days Ago
Ignore the full filler, just use the individuals.
33 Days Ago
Merge from workbench_upgrades
33 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
33 Days Ago
Merge from main
34 Days Ago
Merge from main
35 Days Ago
Setup engineering bench filler/item visuals
36 Days Ago
wb3 setup
36 Days Ago
restore wb2 placement mesh ref
36 Days Ago
Hook up t2 filler/upgrade item links
36 Days Ago
Initial filler visuals implementation
36 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
37 Days Ago
Merge from main
37 Days Ago
Merge from workbench_upgrades
37 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
37 Days Ago
Setup clearance for io tablle
37 Days Ago
merge from clearance
37 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
37 Days Ago
Merge from hierachy_optim
37 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
37 Days Ago
Merge from workbench_upgrades
37 Days Ago
Merge from main
37 Days Ago
Merge from main
38 Days Ago
Remove unintended antivehicle damage scaling
38 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
38 Days Ago
Merge from workbench_upgrades
38 Days Ago
Merge from main
38 Days Ago
actually tick the save
38 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
38 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
38 Days Ago
io table too
38 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
38 Days Ago
Setup remaining item->visual links
39 Days Ago
Merge from main
39 Days Ago
Merge from industrial_crafter
39 Days Ago
Craft speed multiplier fix. Pool fix
39 Days Ago
adding an industrial crafter test setup save