userAdam Wcancel

6,955 Commits over 2,465 Days - 0.12cph!

24 Days Ago
Continued
24 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
24 Days Ago
24 Days Ago
Move all the upgrade item mods to a dedicated folder.
24 Days Ago
Vital icons pass
24 Days Ago
Workbench.Upgrades pass
24 Days Ago
24 Days Ago
Bunch of small, misc cleanup
24 Days Ago
Merge from parent
24 Days Ago
Change loot panel name on engineering workbench.
24 Days Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
25 Days Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
25 Days Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
25 Days Ago
Merge from partial
25 Days Ago
Cleanup line spaces
25 Days Ago
25 Days Ago
Split to new Workbench.Upgrades partial
25 Days Ago
Move upgrade icon UI convar
25 Days Ago
Rename workbench upgrade proto to more generic Workbench.
25 Days Ago
Compile fix
25 Days Ago
Merge from main
25 Days Ago
Fix workbench inventory eating scrap
25 Days Ago
Remove unused vars
26 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
26 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
26 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
26 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
26 Days Ago
Hook up prototype failed overlay
26 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
26 Days Ago
Still show icons as locked, even with prototype installed.
26 Days Ago
Merge from main
26 Days Ago
Merge from prototype
26 Days Ago
//Todo
26 Days Ago
More workbench UI work for prototype upgrade
26 Days Ago
Restore path highlighting
26 Days Ago
Code gen
26 Days Ago
Seperate upgrade path logic for prototype/regular
26 Days Ago
More UI
26 Days Ago
More UI setup
26 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
26 Days Ago
Alternate idea
27 Days Ago
Bunch of UI/UX wip for prototype techtree
27 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
27 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
27 Days Ago
Workbench NRE fix
27 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
27 Days Ago
prototype initial implementation
27 Days Ago
Slots
27 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
27 Days Ago
Set upgrade limits to 4,5,6 for now