userAdam Wcancel

6,791 Commits over 2,526 Days - 0.11cph!

22 Days Ago
Remove some lods from satellite for now
22 Days Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
22 Days Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
22 Days Ago
Metas from main
22 Days Ago
Merge from main
22 Days Ago
Merge from 2stage
23 Days Ago
Scaling, convars.
23 Days Ago
Switch between billboard and model (wip)
23 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
23 Days Ago
Billboard tests
23 Days Ago
Update the test commands to just use the final stage
23 Days Ago
Quick test of a 2 stage descent
23 Days Ago
Calculate a suitable position as soon as a satellite is selected.
24 Days Ago
Merge from main
24 Days Ago
Push starting targeting radius out of its own monument bounds.
24 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
24 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
24 Days Ago
Debug rendering for pending crash site
24 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
24 Days Ago
Fix static causing reused initial positions across multiple computers
24 Days Ago
More map debug dot functionality
24 Days Ago
Default obstruction_tc_reorder to true
24 Days Ago
Merge from main
24 Days Ago
Merge from order_test
24 Days Ago
More debug logging, skip the double tc check when logging.
25 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
25 Days Ago
Cache last successful sample position, check it first on next thruster fire.
25 Days Ago
25 Days Ago
Include sample count
25 Days Ago
debug logs
25 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
25 Days Ago
Merge from main
28 Days Ago
Briefly show an "unsuitable location" error popup
29 Days Ago
Focus map on final targeting position when locking in.
29 Days Ago
merge from main
29 Days Ago
Rework thruster debug labels so they fit nicely.
29 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
29 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
29 Days Ago
Merge from main
29 Days Ago
Merge from pttt
30 Days Ago
Fixes
30 Days Ago
Additional logging
30 Days Ago
Merge from parent
30 Days Ago
Merge from main
30 Days Ago
Pre-thruster testing... test
30 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
30 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
30 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
30 Days Ago
Move cheaper check up
30 Days Ago
Add debug logging behind a convar for satellite crash location calculations