userAdam Wcancel

5,666 Commits over 2,223 Days - 0.11cph!

2 Months Ago
Individual trigger re-parenting test.
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from improvised_planks and very basic initial setup
2 Months Ago
Fix BBS bone name conflict with ladders
2 Months Ago
Cannons can now be placed after boat construction
2 Months Ago
Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
2 Months Ago
Merge from bounds
2 Months Ago
Additional test save
2 Months Ago
Some cleanup and support for recalculating after load
2 Months Ago
WIP more robust bounds/center related calculations.
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Make sails visually point "forward" regardless of placement
2 Months Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
2 Months Ago
Small refactor of dimensions debug draw and order of init calls.
2 Months Ago
Fix for empty boat building stations not being able to enter edit mode.
2 Months Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Made sails easier to interact with.
2 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
2 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
2 Months Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
2 Months Ago
Resolve merge UI conflict
2 Months Ago
Merge from parent (with UI conflict)
2 Months Ago
UI prefab update before fixing merge conflicts
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Updated test save with a couple of larger built boats, including cannons.
2 Months Ago
Very placeholder initial cannon firing
2 Months Ago
Compile fix
2 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
2 Months Ago
Added support for delaying drifting to BaseBoat.
2 Months Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
2 Months Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
2 Months Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
2 Months Ago
Bounds fix
2 Months Ago
hull_triangle parent trigger & vehicle world collider.
2 Months Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
2 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Compass marker distance values.