userAdam Wcancel

6,936 Commits over 2,465 Days - 0.12cph!

21 Days Ago
Compile fix
21 Days Ago
Merge from main
22 Days Ago
Fix workbench inventory eating scrap
22 Days Ago
Remove unused vars
22 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
22 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
22 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
22 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
22 Days Ago
Hook up prototype failed overlay
22 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
22 Days Ago
Still show icons as locked, even with prototype installed.
22 Days Ago
Merge from main
23 Days Ago
Merge from prototype
23 Days Ago
//Todo
23 Days Ago
More workbench UI work for prototype upgrade
23 Days Ago
Restore path highlighting
23 Days Ago
Code gen
23 Days Ago
Seperate upgrade path logic for prototype/regular
23 Days Ago
More UI
23 Days Ago
More UI setup
23 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
23 Days Ago
Alternate idea
23 Days Ago
Bunch of UI/UX wip for prototype techtree
23 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
23 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
23 Days Ago
Workbench NRE fix
23 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
23 Days Ago
prototype initial implementation
23 Days Ago
Slots
23 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
23 Days Ago
Set upgrade limits to 4,5,6 for now
23 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
23 Days Ago
Merge from main
23 Days Ago
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23 Days Ago
Merge from main
24 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
24 Days Ago
Merge from main
24 Days Ago
Merge from main
29 Days Ago
Delete test item
29 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
29 Days Ago
temp gibs
29 Days Ago
Add satellite specific explosion (temp)
29 Days Ago
Increase move/spin speeds
29 Days Ago
Add some very temporary VFX
29 Days Ago
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29 Days Ago
Merge from main
29 Days Ago
Merge from main
30 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
30 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
30 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.