userAdam Wcancel

7,101 Commits over 2,557 Days - 0.12cph!

7 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
7 Days Ago
Delete empty folders
7 Days Ago
Satellite.entity realmedremove tweak
7 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
7 Days Ago
Delete 3 unused models/prefabs
7 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
7 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
7 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
7 Days Ago
Add resource dispenser component to satellite remains
7 Days Ago
Merge from PMM
10 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
10 Days Ago
Merge from PMM
10 Days Ago
Set the satellite remains to use the mesh as a collider for now
10 Days Ago
Merge from gameplay
10 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
10 Days Ago
Increase descent time from 5 minutes to 10 minutes.
10 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
10 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
10 Days Ago
Bump thruster distance from 100 to 200
10 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
10 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
10 Days Ago
Merge from PMM
11 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
11 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
11 Days Ago
LOD/fake render setup for new stuff
11 Days Ago
Enable model
11 Days Ago
Fixes
11 Days Ago
Re-add to prefab
11 Days Ago
Debug rendering for directions
11 Days Ago
Rotate impact effect to match satellite travel direction
11 Days Ago
Merge from PMM
11 Days Ago
Comment purge/cleanup
11 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
11 Days Ago
Add terrain raycast checks, default off, behind a convar.
11 Days Ago
Merge from satellite_crash
11 Days Ago
Fixed a bug in satellite.launch
11 Days Ago
merge from satellite_crash
11 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
11 Days Ago
Merge from satellite_crash
11 Days Ago
Codegen
11 Days Ago
Merge from satellite_crash
11 Days Ago
Merge from PMM
11 Days Ago
Merge from crash_fix
12 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
12 Days Ago
Crash fixes/tweaks/wip
12 Days Ago
GetExtrapolationTime tweak
12 Days Ago
Remove old placeholder explosion/effect, use new one.
12 Days Ago
merge from satellite_crash
12 Days Ago
Moved fuel counts to convars
12 Days Ago
Merge from recyclebin_storage