userAdam Wcancel

7,211 Commits over 2,557 Days - 0.12cph!

27 Days Ago
Merge from satellite_crash
27 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
27 Days Ago
Merge from satellite_crash
27 Days Ago
Code gen
27 Days Ago
Merge from satellite_crash
27 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
27 Days Ago
Time the search in the debug commands too
27 Days Ago
Codegen
27 Days Ago
Merge from satellite_crash
27 Days Ago
Rename
27 Days Ago
Default site_check_physical_surface to true
27 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
27 Days Ago
Merge from satellite_crash
27 Days Ago
Added small, high radiation area to satellite remains
27 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
27 Days Ago
Merge from PMM
28 Days Ago
Merge from satellite_crash
28 Days Ago
Merge from rb_oofed
28 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
28 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
28 Days Ago
Merge from align
28 Days Ago
Merge from demos
28 Days Ago
More, and related refactor.
28 Days Ago
Bunch more
28 Days Ago
Bunch of fixes for potential demo issues
28 Days Ago
Merge from fx_rework1
28 Days Ago
Phase 2 resume fix
28 Days Ago
Codegen
28 Days Ago
Move all the descent code to a partial while I'm at it
28 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
28 Days Ago
More cleanup
28 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
28 Days Ago
Comment cleanup
28 Days Ago
Descent phase time defaults
28 Days Ago
Merge from scale
28 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
28 Days Ago
Lots more tweaks
28 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
28 Days Ago
28 Days Ago
Max trail length convar
28 Days Ago
do x and z while I'm at it
28 Days Ago
Debug log satellite Y position for my sanity
28 Days Ago
Take the longest route across terrain possible
28 Days Ago
Experimenting with a super duper long trail
28 Days Ago
Trail fade
28 Days Ago
trail fix
28 Days Ago
Perspective fix
28 Days Ago
more tweaks
28 Days Ago
28 Days Ago
scale up test