userAdam Wcancel

8,071 Commits over 2,649 Days - 0.13cph!

29 Days Ago
Merge from main
29 Days Ago
Merge (and resolved) from deadzones
29 Days Ago
Move crafting to dpad down in all action sets.
29 Days Ago
Key suppression timing bug fix
29 Days Ago
Fix for resulting menu drift
29 Days Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
29 Days Ago
Wip/testing
29 Days Ago
Sprint toggle works when stationary
29 Days Ago
Merge from split_axis
29 Days Ago
Run toggle persists between movement sprints
29 Days Ago
Merge from main
30 Days Ago
Split sensitivity per axis
30 Days Ago
Merge from main
30 Days Ago
Merge from pre_merge_review
33 Days Ago
Line return fixes for some UI prefabs
34 Days Ago
Don't continuously fail input if steam input is somehow fucked at srtartup
34 Days Ago
OS/rust/gamepad cursor state fix
34 Days Ago
Test update
34 Days Ago
Bunch of bind lookup fixes/rework
34 Days Ago
Revert some minor vehicle impact rumble code changes
34 Days Ago
Sanitise analog steering/accel input
34 Days Ago
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34 Days Ago
Merge from main
35 Days Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
35 Days Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
35 Days Ago
Merge from main
36 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
36 Days Ago
Cleanup
36 Days Ago
Bunch more fixes
36 Days Ago
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.
37 Days Ago
Merge from main
47 Days Ago
Merge from sandbag_barricade_variants
47 Days Ago
Sandbags are now correctly upgradeable on player boats
47 Days Ago
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
47 Days Ago
Merge from main
47 Days Ago
Merge from main
48 Days Ago
Merge from sandbag_barricade_variants
48 Days Ago
wip test fixes
48 Days Ago
Set titles per controller/platform vdf set
48 Days Ago
Merge from main
48 Days Ago
Merge from main
48 Days Ago
add Swap Seats to all vehicle based action sets with consistent button bind.
48 Days Ago
Add car reload action and remove menu gesture action.
48 Days Ago
Merge from more_rumble
48 Days Ago
Festive garlands now work on player built boats
48 Days Ago
Ensure all haptic feedback is stopped on application quit, just incase. Move intensitiy settings to their own new UI sub-category.
48 Days Ago
Tweak low health heartbeat. More noticeable in strength but fades out after 3 seconds of health loss at low health.
48 Days Ago
Restore some spacing gaps in gamepad UI
48 Days Ago
Implement HapticSource to track where the rumble is coming from. Add per-source haptic intensity convars so each can be customised. Add sliders for them all to gamepad options UI.
48 Days Ago
Major haptics refactor/improvements. Added a dedicated rumbler mixer to support multiple sources/blending. Added a bunch of extra rumble features, piggy backing existing call sites where possible to minimise gameplay code intrusion. Added vehicle based rumble, running off their audio systems. Added light horse hoof rumble. Added impact/explosion rumble. Added generic HapticPulseEffect component ready for other uses.