userAdam Woolridgecancel

9,434 Commits over 2,769 Days - 0.14cph!

3 Months Ago
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3 Months Ago
merged 6837 (6739_unity_upgrade) branch to 6739 (last live commit) to make this branch up to date with release branch and not the latest on main (which was all the wip stuff)
3 Months Ago
merge from main
3 Months Ago
re-enabled other monuments in scene
3 Months Ago
Setup puzzlereset to trigger main NPC respawns again
3 Months Ago
respawns
3 Months Ago
reapply rotation
3 Months Ago
hapis island military tunnel AI setup tests
4 Months Ago
tp snapping wip
4 Months Ago
merge from tp
4 Months Ago
merge from main
4 Months Ago
AI designer spam fix
4 Months Ago
teleport tests
4 Months Ago
merge from main
4 Months Ago
navmesh fix and s2p now my Unity isn't broken
4 Months Ago
Launch site navmesh fix & s2p.
4 Months Ago
Default to follow state when first tamed.
4 Months Ago
merge from main
4 Months Ago
some fixes and reworking pet ownership setting
4 Months Ago
Fixes and basic initial tamed/wild switching implementation.
4 Months Ago
merge from main
4 Months Ago
Reworked custom navmesh data stuff. s2p on launch site.
4 Months Ago
untamed state loading wip
4 Months Ago
cover point editor build fix
4 Months Ago
protobuf gen
4 Months Ago
merge from main
4 Months Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
4 Months Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
4 Months Ago
merge from main
4 Months Ago
Moved gizmos script to an Editor folder
4 Months Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
4 Months Ago
Respawns
4 Months Ago
merge from main
4 Months Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
4 Months Ago
More AI data
4 Months Ago
More ai data. Movepoint + coverpoint editor convenience tools.
4 Months Ago
Added +/- 180 degree buttons to coverpoint inspector
4 Months Ago
Rooftop cover points
4 Months Ago
Individual, per-floor virtual AIZ setup.
5 Months Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
5 Months Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
5 Months Ago
L1 custom navmesh data, patrol route, move point, spawns.
5 Months Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
5 Months Ago
merge from main
5 Months Ago
Level 0 move & cover point setup
5 Months Ago
Reapply navmesh settings
5 Months Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
5 Months Ago
merge from main
5 Months Ago
more l5 wip
5 Months Ago
l5 wip