userAdam Wcancel

6,298 Commits over 2,314 Days - 0.11cph!

14 Days Ago
merge from boat_building
14 Days Ago
Hide boat building UI if there's a finished boat.
14 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
14 Days Ago
Enable repair on cannons
14 Days Ago
Check if boat can be edited before dock and edit
14 Days Ago
Implement boat decay
14 Days Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
14 Days Ago
Merge from parent
15 Days Ago
merge from boat_building
15 Days Ago
Merge from parent
15 Days Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
15 Days Ago
Merge from parent
15 Days Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
15 Days Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
15 Days Ago
Change tip wording.
15 Days Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
15 Days Ago
Set default EditFinishUseInterval to 1 second.
15 Days Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
15 Days Ago
Merge from client_cache
15 Days Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
15 Days Ago
15 Days Ago
Added BoatBuildingStation.Client partial, moved some code.
15 Days Ago
IsBoatFullyContained uses cached blocks
15 Days Ago
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15 Days Ago
Client part caching wip
15 Days Ago
Merge from parent
16 Days Ago
Bunch of wip dock and edit work
16 Days Ago
Build area must be free of players and entities for dock & edit to work
16 Days Ago
Update MustPlaceOnBoat error text
16 Days Ago
merge from boat_building
16 Days Ago
Merge from parent
16 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
16 Days Ago
Merge from parent
16 Days Ago
Quick refactor/cleanup
16 Days Ago
Merge from parent
16 Days Ago
Remove some dead code
16 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
16 Days Ago
Merge from largevehicle_groundwatch
16 Days Ago
Merge from parent
17 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
17 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
17 Days Ago
merge from boat_building
17 Days Ago
Include Vehicle_Large layer in stability notifications
17 Days Ago
merge from boat_building
17 Days Ago
Merge from parent
17 Days Ago
UI help info
17 Days Ago
Show block count and limit in boat building UI if a limit is set.
17 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
17 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
17 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.