userAdam Woolridgecancel

10,900 Commits over 3,347 Days - 0.14cph!

53 Days Ago
Merge from main
54 Days Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
54 Days Ago
Merge from main
54 Days Ago
Tweak scientist movement
54 Days Ago
Increase scientist spawn radius
55 Days Ago
Initial scientist AI design file
55 Days Ago
Merge from main
55 Days Ago
Merge from main
56 Days Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
56 Days Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
56 Days Ago
Merge from main
57 Days Ago
Bradley doesn't take damage from scientists.
57 Days Ago
Bradley doesn't target Scientists
57 Days Ago
Spawn scientists pre-aware of attacker
57 Days Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
57 Days Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
57 Days Ago
Flag a bradley as road spawned or not
57 Days Ago
Layer mask fix
57 Days Ago
Initial basic scientist spawning behaviour
57 Days Ago
Bradley main cannon shell doesn't hit scientists
57 Days Ago
Bradley guns don't hit Scientists
57 Days Ago
Hardcode a stopped/deployed state for quick testing.
57 Days Ago
Simplify BradleyAPC.SetTarget calls
57 Days Ago
Refactor set target code into a separate function so we can re-use it.
57 Days Ago
Single line cleanup
57 Days Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Fix issues with sweetspot scanning when mounted.
2 Months Ago
Merge from ss_rework2
2 Months Ago
Merge from metal_detector
2 Months Ago
Merge from main
2 Months Ago
Disable debug rendering
2 Months Ago
Cleanup & codegen
2 Months Ago
Cleanup
2 Months Ago
Merge from interface
2 Months Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
2 Months Ago
Compile fix
2 Months Ago
Limit full scan updates based on distance moved
2 Months Ago
Correct beep/light behaviour when first deploying
2 Months Ago
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2 Months Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
2 Months Ago
Deploy timer
2 Months Ago
Convars
2 Months Ago
Remove poolable
2 Months Ago
Remove some now unused client code. Increase the source timeout duration.
2 Months Ago
Applied the bulk of the changes from rework
2 Months Ago
Remove save/load
2 Months Ago
Limit networking. Enable debug rendering.
2 Months Ago
Collider removed component changes
2 Months Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone