12,349 Commits over 3,712 Days - 0.14cph!
Blowpipe and darts icon settings.
Delete now unused placeholder venom icon
Fix spelling of "Incapacitate" in snake venom item description.
Add missing called to base.OnDied in WildlifeHazard
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Trying out some gameplay changes
Merge from creative_alwayson
Change fogmachine and snow machine checks to work the same as everything else
Added editor-only options for disabling set admin/dev/auth level.
Added options to Rust Editor.
Increased look at toggle command accuracy
Some refactor and allow non-admins to use commands.
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag.
Clamp radius command distance.
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
Set viewmodel loaded anim param
Added support for fog and snow machines
Slightly increase snake slow duration
Add some base damage to radiation dart.
Increse all dart damages.
Scatter dart spread changes.
Re-enable corpse creation.
Disable temp item spawning.
Remove container mod from blowpipe, some other item/ent cleanup.
Force snake back into alert anim when reappearing.
Restore rotation.
Fix some warnings from trying to play anims on disabled GO.
Zero exit time for idle->alert.
Detect being enabled again after reposition.
Add client events for disappear/reappear.
Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake.
Increase player movement speed reduction to 70% (but still much shorter duration)