11,520 Commits over 3,591 Days - 0.13cph!
QTE entity start/stop/complete triggering.
UI interacts with the entity.
Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
Basic initial QTE sequence generation, just string based for now.
Trigger QTE event properly and with generated sequence.
Refactor modifier application so I can use it elsewhere.
Merge from thirdperson_orbit_cam
Added orbit camera to third person camera view for devs/admins.
Hold alt when using third person camera to use.
Mousewheel zooms in out.
QteEntity, QteSnake and TriggerQTE basics.
Added snake model to entity
Initial files/prefab/folders
Allow surrender gesture when ducking
Added setlocalplayervisible client admin command
Planters now use the same outside check as water catchers.
Reworked planter rainfall logic.
Added planterbox.outsidetestdistance server convar to control distance check.
Bunch of very WIP experiments
Fix missing small wooden box item/scene setup
Fixed instant camera world model LODs
Fix not being able to move after closing sign drawing UI with chat open
Show correct dart models when loading ammo (viewmodel).
Added placeholder prefab variants for all dart ammo types.
Merge from world_update_2
Tweak incapacitate vision block duration.
Add fade in/out for effect.
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
Fixed vending machine skins being rendered as beanie hat
Add NoPickUp and FastDespawn item flags.
Refactor despawn timer init.
Check for NoPickUp flag when showing pickup option.
wip temporary, no-pickup world items
Convert existing darts to use dartmod
Healing dart (just a test idea)
Show active dart modifier effects.
Separate tea/dart effect displays.