userAdam Wcancel

5,657 Commits over 2,223 Days - 0.11cph!

3 Months Ago
Merge from main
3 Months Ago
Convars for aboard player and auto close sails checks.
3 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
3 Months Ago
Thrust position calculation fix
3 Months Ago
WIP Automatic thrust point calculation based on hull blocks
3 Months Ago
Tag hull pieces
3 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
3 Months Ago
Implement AnyPlayersOnBoat
3 Months Ago
EngineOn now checks for open sails and thrust
3 Months Ago
Sail blocking tweaks
3 Months Ago
Test changes I used for auto driving boats for solo testing stuff
3 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
Cannon whitebox deployabke
3 Months Ago
Merge from deployable_cannon
3 Months Ago
Flip default anchor rotation so it's easier to place at edges
3 Months Ago
Initial setup of anchor as deployable.
3 Months Ago
Merge from manual_anchor
3 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
3 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from UI
3 Months Ago
Show tick for valid required items
3 Months Ago
Improve placement of boat building station
3 Months Ago
3 Months Ago
Show required item status. UI fixes.
3 Months Ago
Icon setup
3 Months Ago
Required items rework. More UI wip.
3 Months Ago
3 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
3 Months Ago
Sails only work if they're outside
3 Months Ago
Merge from parent
3 Months Ago
merge from manual_anchor
3 Months Ago
Merge from main
3 Months Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
3 Months Ago
Merge from manual_anchor
3 Months Ago
Merge from negative_source_modifiers_godmode
3 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
3 Months Ago
Merge from snake_los
3 Months Ago
Snake LOS improvements
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
Merge from m ain
3 Months Ago
Deployables can now be deployed on boats at sea
3 Months Ago
Merge from placement_improvements
3 Months Ago
Construction setup. Block fixes.
3 Months Ago
Applied same to temaining hull block types.
3 Months Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.