userAdam Woolridgecancel

9,033 Commits over 2,434 Days - 0.15cph!

2 Months Ago
Added AI state name DDraw debug option to rust editor tools.
2 Months Ago
Sort event and state lists alphabetically.
2 Months Ago
Can now clear the output of an event in the AI designer.
2 Months Ago
NRE fix for animal AttackState.GetAimDirection
2 Months Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
2 Months Ago
Correct prefab, underwater dweller.
2 Months Ago
Increase tunnel dweller listen range so they react to nearby rooms
2 Months Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
3 Months Ago
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3 Months Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
3 Months Ago
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3 Months Ago
Null check when removing brain
3 Months Ago
Set moonpool_1200x1500_1way collision to World layer
3 Months Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
3 Months Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
3 Months Ago
slightly bumped spawn chance
3 Months Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
3 Months Ago
Dwelling AI data pass. Added some null checks to AIZ.
3 Months Ago
Initial basic spawn limiting
3 Months Ago
pointed dwellings to new npc prefab
3 Months Ago
Added underwater dweller prefab. Manifest
3 Months Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
3 Months Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
3 Months Ago
bunch of dweller data changes
3 Months Ago
Added option for DDraw debug of data points
3 Months Ago
fixed 4way LShaped dweller AI data positions
3 Months Ago
set dweller data gameobjects active on remaining 3 prefabs
3 Months Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
3 Months Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
3 Months Ago
Null checks for NPCDwelling
3 Months Ago
merge from ai main
3 Months Ago
Added InRangeOfHome event
3 Months Ago
remove fish idle debug visuals
3 Months Ago
merge from submarine
3 Months Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
3 Months Ago
Bunch of AI data fixes
3 Months Ago
AI path data fix
3 Months Ago
merge from submarine ai
3 Months Ago
2nd pass AI data
3 Months Ago
merge from submarine
4 Months Ago
Shark prefab/id fix after moving it
4 Months Ago
merge from submarine/ai/
4 Months Ago
merge from ai main
4 Months Ago
merge from underwater
4 Months Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
4 Months Ago
Apply spawning shelved changeset
4 Months Ago
merge from submarine
4 Months Ago
merge from submarine