userAdam Woolridgecancel

11,190 Commits over 3,438 Days - 0.14cph!

52 Days Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
53 Days Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
53 Days Ago
Compile fixes
53 Days Ago
Codegen
53 Days Ago
Merge from main
53 Days Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
53 Days Ago
Handcuffs block gestures. Codegen.
53 Days Ago
Merge from main
56 Days Ago
Correctly hide the progress bar when unlock minigame finishes successfully
56 Days Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
57 Days Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
57 Days Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
57 Days Ago
Added ItemModForceSelectFromBelt and related implementation.
57 Days Ago
Allow handcuffs to be applied to wounded players
57 Days Ago
Merge from main
57 Days Ago
Increase use distance
58 Days Ago
Remove a bunch of debug
58 Days Ago
Added an unlock minigame progress bar
58 Days Ago
Merge from main
58 Days Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
59 Days Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
59 Days Ago
Being pushed or taking damage cancels unlock minigame
59 Days Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
59 Days Ago
Merge from main
59 Days Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
60 Days Ago
Merge from main
2 Months Ago
Quick cleanup
2 Months Ago
More wip anim/wm/vm code
2 Months Ago
Merge from main
2 Months Ago
WM flag
2 Months Ago
Set world model anim params to reflect state
2 Months Ago
Assign world model animator
2 Months Ago
Add anim override for captive state
2 Months Ago
Set entity animation override default to kidnapper
2 Months Ago
Merge from main
2 Months Ago
More ent setup and gameplay wip
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
RPC fixes. Deploy in correct state. Auto select functionality.
2 Months Ago
More wip
2 Months Ago
Debugging
2 Months Ago
Handcuff item locking
2 Months Ago
Restore EndLocalGesture
2 Months Ago
Manifest
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
2 Months Ago
Locked status fix
2 Months Ago
Apply handcuffs to victim wip
2 Months Ago
Don't run base input when locked