userAdam Wcancel

12,702 Commits over 3,803 Days - 0.14cph!

3 Months Ago
Fixes
3 Months Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
3 Months Ago
3 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
3 Months Ago
Client compile fixes
3 Months Ago
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3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
3 Months Ago
Steering wheel maintains current steering level even with no mounted player
3 Months Ago
Initial boat validation setup. Added basic requirements.
3 Months Ago
WIP editing of previously finished boats at the boat building station.
3 Months Ago
Boat building station WIP changes for a togglable edit mode.
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
More creation calculations
3 Months Ago
Merge from building_interaction
3 Months Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.
3 Months Ago
Loading fixes/support
3 Months Ago
Merge from trying_stuff_out
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Health forwarding
3 Months Ago
Boat blocks forward damage to parent boat
3 Months Ago
Initial boat max health calculation. New test save.
3 Months Ago
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3 Months Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
3 Months Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
3 Months Ago
Correctly check for demolish support when checking flag
3 Months Ago
3 Months Ago
Remove some unnecessary items from prefab. Remove old collision test.
3 Months Ago
Use blockout steering wheel art. Sail tweaks.
3 Months Ago
Merge from parent
3 Months Ago
Merge from steering_wheels
3 Months Ago
Fixes after merge from main
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Fix incorrect initial steering offset
3 Months Ago
Open/close sail radial menu options
3 Months Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
3 Months Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
3 Months Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
3 Months Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
3 Months Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
3 Months Ago
Deployed entity parenting
3 Months Ago
Merge from graphics_settings_size_fix
3 Months Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
3 Months Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
3 Months Ago