userAdam Wcancel

11,673 Commits over 3,622 Days - 0.13cph!

11 Months Ago
Merge from debugging
11 Months Ago
Init/get order fix
11 Months Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
11 Months Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
11 Months Ago
Remove some debug. Movement delay fix.
11 Months Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
11 Months Ago
Merge from bradley_scientists
11 Months Ago
Merge from main
11 Months Ago
Debugging backup
11 Months Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
11 Months Ago
Codegen
11 Months Ago
Merge fixing
11 Months Ago
Codegen after merge conflict
11 Months Ago
Merge from main
11 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
11 Months Ago
Setup for all weapon rack types
11 Months Ago
Merge from metal_detector
11 Months Ago
Code review tweaks
11 Months Ago
Merge from main
11 Months Ago
Increase max deploy distance convar
11 Months Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
11 Months Ago
Realm-remove AI data from client
11 Months Ago
Handle scientists despawn
11 Months Ago
Merge from main
11 Months Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
11 Months Ago
Merge from main
11 Months Ago
Tweak scientist movement
11 Months Ago
Increase scientist spawn radius
11 Months Ago
Initial scientist AI design file
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
11 Months Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
11 Months Ago
Merge from main
11 Months Ago
Bradley doesn't take damage from scientists.
11 Months Ago
Bradley doesn't target Scientists
11 Months Ago
Spawn scientists pre-aware of attacker
11 Months Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
11 Months Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
11 Months Ago
Flag a bradley as road spawned or not
11 Months Ago
Layer mask fix
11 Months Ago
Initial basic scientist spawning behaviour
11 Months Ago
Bradley main cannon shell doesn't hit scientists
11 Months Ago
Bradley guns don't hit Scientists
11 Months Ago
Hardcode a stopped/deployed state for quick testing.
11 Months Ago
Simplify BradleyAPC.SetTarget calls
11 Months Ago
Refactor set target code into a separate function so we can re-use it.
11 Months Ago
Single line cleanup
11 Months Ago
Merge from main
12 Months Ago
Merge from main