userAdam Wcancel

6,867 Commits over 2,526 Days - 0.11cph!

6 Months Ago
more wip
6 Months Ago
Compile fix
6 Months Ago
Debugging
6 Months Ago
Save for debugging
6 Months Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
6 Months Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
6 Months Ago
Change steering wheel lock sound
6 Months Ago
Anchor load fix
6 Months Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
6 Months Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
6 Months Ago
Fix a couple of bugs with boat health after loading
6 Months Ago
Fix respawn position issue when boats are saved during dying
6 Months Ago
Merge from boat_inside_test
6 Months Ago
Remove commented test
6 Months Ago
Fix collider names on BBS causing warnings after a recent change
6 Months Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
6 Months Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
6 Months Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
6 Months Ago
Merge from main
6 Months Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
7 Months Ago
GetWorldVelocity of the boat once instead of for every block
7 Months Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
7 Months Ago
Additional profiling for boat water effects
7 Months Ago
Testing re-adding rendererbatch to boat pieces
7 Months Ago
Missed file
7 Months Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
7 Months Ago
Merge from boat_repair_fixes
7 Months Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
7 Months Ago
merge from boat_optim
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update
7 Months Ago
Only use the nearest planeFitPoint to the shore when determining if beached or not
7 Months Ago
CurrentThrust uses the Anchored bool not list traversal of anchors
7 Months Ago
merge from naval_update
7 Months Ago
Flagged steering wheel lock model and effects as dynamic
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from steering_wheel_lock_model
7 Months Ago
Add code lock model to steering wheel. Hook up lights to steering wheel locked state.
7 Months Ago
Reduce max velocity calculation intervals
7 Months Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
7 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
7 Months Ago
Debug log damage scale too
7 Months Ago
Damage test save with boats and cannons. Debug logging.
7 Months Ago
Formatting
7 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
7 Months Ago
Reduce SailPositionInfluence
7 Months Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
7 Months Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
7 Months Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)