userAdam Wcancel

7,162 Commits over 2,557 Days - 0.12cph!

5 Months Ago
Merge from main
5 Months Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
5 Months Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
5 Months Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
5 Months Ago
Reduce guaranteed slots from defensive to 1
5 Months Ago
Workbench level 2+3 loot panel assignment
5 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
5 Months Ago
Merge from vital_icons
5 Months Ago
merge from main
5 Months Ago
Ton of general workbench client/server compile fixes
5 Months Ago
Add a convar to gate the icon display behaviour.
5 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
5 Months Ago
Cleanup
5 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Basic entry point calculation so it lands approx near target spot
5 Months Ago
Increase start height
5 Months Ago
Fix
5 Months Ago
Setup some placeholder art in the prefab, initial rotation.
5 Months Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
5 Months Ago
Initial prototyping
5 Months Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
5 Months Ago
merge from workbench automated_tests
5 Months Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Automated test suite
5 Months Ago
Merge from visual_config
5 Months Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
5 Months Ago
Add placeholder placement transforms to Workbench1
5 Months Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
5 Months Ago
5 Months Ago
Merge from test
5 Months Ago
Merge from main
5 Months Ago
Merge from mfm2
5 Months Ago
attempt 2
5 Months Ago
wip/test merge from main
5 Months Ago
Refactor and additional fix
5 Months Ago
Don't open or process light radial menu if map is open
5 Months Ago
Merge from light_toggle_icon_fix
5 Months Ago
Fix light state not appearing on icon
5 Months Ago
Teleport boat fix
5 Months Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
5 Months Ago
Merge from main
5 Months Ago
Compile fix
5 Months Ago
Merge from main
5 Months Ago
Merge from light_toggle_radial_bind_workaround
5 Months Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.