userAdam Wcancel

7,235 Commits over 2,557 Days - 0.12cph!

5 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
5 Months Ago
Fix missing visual prefab link on reinforced item
5 Months Ago
Fix reinforced placement links
5 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
5 Months Ago
Merge from main
5 Months Ago
Merge from workbench_upgrades
5 Months Ago
Order fix
5 Months Ago
Merge from workbench_upgrades
5 Months Ago
Merge from main
5 Months Ago
Merge from cleanup
5 Months Ago
Continued
5 Months Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
5 Months Ago
5 Months Ago
Move all the upgrade item mods to a dedicated folder.
5 Months Ago
Vital icons pass
5 Months Ago
Workbench.Upgrades pass
5 Months Ago
5 Months Ago
Bunch of small, misc cleanup
5 Months Ago
Merge from parent
5 Months Ago
Change loot panel name on engineering workbench.
5 Months Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
5 Months Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
5 Months Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
5 Months Ago
Merge from partial
5 Months Ago
Cleanup line spaces
5 Months Ago
5 Months Ago
Split to new Workbench.Upgrades partial
5 Months Ago
Move upgrade icon UI convar
5 Months Ago
Rename workbench upgrade proto to more generic Workbench.
5 Months Ago
Compile fix
5 Months Ago
Merge from main
5 Months Ago
Fix workbench inventory eating scrap
5 Months Ago
Remove unused vars
5 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
5 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
5 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
5 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
5 Months Ago
Hook up prototype failed overlay
5 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
5 Months Ago
Still show icons as locked, even with prototype installed.
5 Months Ago
Merge from main
5 Months Ago
Merge from prototype
5 Months Ago
//Todo
5 Months Ago
More workbench UI work for prototype upgrade
5 Months Ago
Restore path highlighting
5 Months Ago
Code gen
5 Months Ago
Seperate upgrade path logic for prototype/regular
5 Months Ago
More UI
5 Months Ago
More UI setup
5 Months Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.