userAdam Wcancel

6,408 Commits over 2,345 Days - 0.11cph!

7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Convars for aboard player and auto close sails checks.
7 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
7 Months Ago
Thrust position calculation fix
7 Months Ago
WIP Automatic thrust point calculation based on hull blocks
7 Months Ago
Tag hull pieces
7 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
7 Months Ago
Implement AnyPlayersOnBoat
7 Months Ago
EngineOn now checks for open sails and thrust
7 Months Ago
Sail blocking tweaks
7 Months Ago
Test changes I used for auto driving boats for solo testing stuff
7 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
Cannon whitebox deployabke
7 Months Ago
Merge from deployable_cannon
7 Months Ago
Flip default anchor rotation so it's easier to place at edges
7 Months Ago
Initial setup of anchor as deployable.
7 Months Ago
Merge from manual_anchor
7 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
7 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Merge from UI
7 Months Ago
Show tick for valid required items
7 Months Ago
Improve placement of boat building station
7 Months Ago
7 Months Ago
Show required item status. UI fixes.
7 Months Ago
Icon setup
7 Months Ago
Required items rework. More UI wip.
7 Months Ago
7 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
7 Months Ago
Sails only work if they're outside
7 Months Ago
Merge from parent
7 Months Ago
merge from manual_anchor
7 Months Ago
Merge from main
7 Months Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
7 Months Ago
Merge from manual_anchor
7 Months Ago
Merge from negative_source_modifiers_godmode
7 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
7 Months Ago
Merge from snake_los
7 Months Ago
Snake LOS improvements
7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
Merge from m ain
7 Months Ago
Deployables can now be deployed on boats at sea
7 Months Ago
Merge from placement_improvements
7 Months Ago
Construction setup. Block fixes.
7 Months Ago
Applied same to temaining hull block types.