userAdam Wcancel

6,357 Commits over 2,345 Days - 0.11cph!

7 Months Ago
Wheel
7 Months Ago
Merge from steering_wheels
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Comment
7 Months Ago
Layer changes
7 Months Ago
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7 Months Ago
Clamp max velocity
7 Months Ago
Sail and steering wheel bounds cleanup
7 Months Ago
Setup some basic steering wheel visual turning
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
7 Months Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
7 Months Ago
Mass/health block tweaks
7 Months Ago
BBS duplicate name fix. Sails revert to closed on save load.l
7 Months Ago
Refactor contributing health and mass values to BoatBuildingBlock so we can control values for each block type. Some cleanup. Add couple more test saves.
7 Months Ago
Placeholder icons for boat building station, sail, steering wheel.
7 Months Ago
Remove previous temporay forced global disabling of RendererBatch
7 Months Ago
Allow demolishing of boat blocks by the owning player, even without auth, until we know how we're gonna handle auth.
7 Months Ago
BBS collider tweaks. Improve ladder placement.
7 Months Ago
Actually setup steering wheel deploy rotation instead of just placing it backwards every time. Setup steering wheel placement mesh.
7 Months Ago
Boat build validation now works client side too. Show reason specific error toasts when trying to finish construction for invalid boat builds.
7 Months Ago
Merge from naval_update
7 Months Ago
SimpleFloatingEntity compile fix
7 Months Ago
ifdef rework to allow for client side boat validation checks
7 Months Ago
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
7 Months Ago
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
7 Months Ago
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Terrain deploy volume
7 Months Ago
7 Months Ago
Block placement rules wip
7 Months Ago
Remove RendererBatch from whitebox pieces
7 Months Ago
Manifest
7 Months Ago
Merge from parent
7 Months Ago
Finally fixed it
7 Months Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
7 Months Ago
Fixes
7 Months Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
7 Months Ago
7 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
7 Months Ago
Client compile fixes
7 Months Ago
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7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
7 Months Ago
Steering wheel maintains current steering level even with no mounted player
7 Months Ago
Initial boat validation setup. Added basic requirements.