userAdam Woolridgecancel

10,862 Commits over 3,316 Days - 0.14cph!

1 Year Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
1 Year Ago
Cover points for the additional area
1 Year Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
1 Year Ago
Resize and reposition AI_Lower AIZ
1 Year Ago
codegen
1 Year Ago
merge from main, conflict fix
1 Year Ago
merge from missile silo
1 Year Ago
AI_UpperRight scientist spawners
1 Year Ago
AI_UpperRight cover first pass and added some missing move point data
1 Year Ago
AI_UpperRight initial setup and first pass of movement data
1 Year Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
1 Year Ago
AI_MiddleRight data/spwaners first pass
1 Year Ago
AI_Lower spawners
1 Year Ago
first pass AI cover points for AI_Lower section
1 Year Ago
wip AI_Lower cover points
1 Year Ago
merge from main
1 Year Ago
merge from silo
1 Year Ago
Data wip for AI_Lower
1 Year Ago
AI_Lower initial setup
1 Year Ago
Fix for seat swapping
1 Year Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
1 Year Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
1 Year Ago
test scene
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Enabled read/write access on mesh data needed for navmesh gen.
1 Year Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
1 Year Ago
more initial setup
1 Year Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
1 Year Ago
manifest
1 Year Ago
merge from double_saddle
1 Year Ago
merge from mfm
1 Year Ago
include
1 Year Ago
merge from main
1 Year Ago
manual merge & fix from 80221
1 Year Ago
removed the old saddle from stables vendor and added the two new ones.
1 Year Ago
compile fix
1 Year Ago
Only try and hitch when the last player has dismounted, not just any player.
1 Year Ago
Reworked the claim RPC to specify the purchase token we are using, and then check we have it. Transfer the saddle purchase item to the horse when claiming it, then mount it.
1 Year Ago
Added PurchaseOption definition. Horses can now have multiple purchase options, with menus and associated item tokens. Show dynamic purchase menu options based on held items. Setup options. Codegen.
1 Year Ago
test save
1 Year Ago
move BaseRidableAnimal stand collision check to a virtual function, override it for RidableHorse and check the relevant mount positions
1 Year Ago
Check and dismount any riders that are too heavy, not just the driver
1 Year Ago
dismount any riders if saddle is removed
1 Year Ago
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
1 Year Ago
Added third mount point, use correct ones depending on saddle type.
1 Year Ago
never show occupied menu. update mount flags and max capacity after item change.
1 Year Ago
menu test
1 Year Ago
client-side friendly version of HasSeatAvailable