userAdam Wcancel

11,684 Commits over 3,622 Days - 0.13cph!

10 Months Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
10 Months Ago
More aggressive chase behaviour
10 Months Ago
Add heavy scientists to spawns
10 Months Ago
Logging Refactor
10 Months Ago
Bradley Heavy Scientist prefab & initial setup.
10 Months Ago
Bunch more wip spawn setup/functionality
10 Months Ago
wip spawn handling
10 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
10 Months Ago
Move scientist code to a separate bradley file while I'm at it
10 Months Ago
Additional scientist spawning functionality.
10 Months Ago
Merge from main
10 Months Ago
▍▊▍▄▄ ▍▇▇ ▌▉█ █▆ ▅█▋ █▉ ▊▌▉ ▌▄ ▇▄█▍▇▍█▄▉▉ ▇█ ▌▉██▌▇ ▄▋▍▉▌. ▊▋▇▄▍▊▌ ▅▄▄▊▊▍▊▍▍ ██ █▍▍▌▊▉▅ ▄▅ ▌█▉▅▅▋ ▆▌▅▄▌.
10 Months Ago
Merge from main
10 Months Ago
Add a convar to toggle LOS detection methods
10 Months Ago
Remove unnecessary list newing Remove a debug.log
10 Months Ago
Merge from main
10 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
10 Months Ago
GetNextPathPosition NRE fix
10 Months Ago
Merge from bradley_scientists
10 Months Ago
Increase scientist timeout
10 Months Ago
Remove debug logs
10 Months Ago
Mere from main
10 Months Ago
Merge from wr_setup
10 Months Ago
Setup for western DLC racks
10 Months Ago
Peg setup
10 Months Ago
Initial script auto setup run
10 Months Ago
Removed unused duplicate lodgroup script
10 Months Ago
Oillrig2 cover data
10 Months Ago
Oilrig2 move point data
10 Months Ago
Oilrig_small door navmesh fixes
10 Months Ago
vent_col navmesh gen error fix.
10 Months Ago
Oilrig1 cover data
10 Months Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
10 Months Ago
Oilrig1 initial move point data
10 Months Ago
Merge from bradley_scientists
10 Months Ago
Bradley scientist AI design update.
10 Months Ago
Reduce timer duration before returning to cover from chase.
10 Months Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
10 Months Ago
Merge from bradley_scientists
10 Months Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
10 Months Ago
Merge from bradley_scientists
10 Months Ago
▉▇▆▆ ▊▉▊▉ ▊▊ ▇▇▉▄▊▋▊ ▆█▊ ▌▋▊▉▋ ▍▇ ▉▉ ▊▊▉▊▆▍ ▊▋ ▍▊▄▌ ▍▇▋▅ ███ ▇▄▊▅▅█ ▄▋▋▊█▋▅▄ ▄▄▍▌▊▇▄ ▄▍ ▊▊▇▋▌▇▌ █▇▉▍
10 Months Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
10 Months Ago
Fix area mask caching.
10 Months Ago
Ai usage accuracy tests
10 Months Ago
NPC flamethrowers don't hurt NPCs.
10 Months Ago
Heavy scientist AI design fixes
10 Months Ago
Slightly reduce AI effective range to match damage range.
10 Months Ago
▄▄▇▋▄█▇▇ ▄▄▆ ▉▍▋▊▄▇▄█▄▆▋▄▅▍ ▅▋▇▅▄▄ ▉██▉▌ ▊▄ ▋▊██ █▇▅▉▍▋▊█▌ ▉▅▄▍▆▄▅▋ ▌▊▍▆ ▄▍▋▄▉▆ ▌█ ▇▆ ▌▉▌▆▋▄ █▅▄▋▊, ▅▉▇█ █▆▌█▆▍▍ █▆█ ▇▇███▌▄▉▆()
10 Months Ago
▅▉▄▊█▌▌▌▋▄▆▊ ▌▍▇▆▇▆▍▊▋() ▄▌▉ ▅▍█▉▍▋▄ ▉▌▍▍▄ ▍▄ ▉▌▌ ▅▉▅▅▌▉ █▋ ▍▊▍▇▅▅▄▊▉ ▉█▇▆▍ ▍▍▋▌▍▄▇▆. ▇▋▅ ▌▉▉▊█▆█▄▌▍▄▄ ▅▊▋▌▇ ▇█▄█▊ ▆▊ ▅▇▍▊█ █▋▇▆ ▆▇▊▉▄▅▆▄ ▇▇▍▍▍▊ ▅▅▅▍▍▌. ▋▊ ▅▇▍ █▄▇ ▌▊█▆▊▌ ▌▇▅▇▇▆▅▍▅▆▆▊▆.