userAdam Wcancel

6,879 Commits over 2,435 Days - 0.12cph!

6 Months Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
6 Months Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
6 Months Ago
merge from boat_building
6 Months Ago
merge from new_bbs_volume_checks
6 Months Ago
6 Months Ago
Remove debug drawing
6 Months Ago
Setup bbs required volumes for all relevant boat pieces
6 Months Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
6 Months Ago
Merge from parent
6 Months Ago
Merge from parent
6 Months Ago
Profiling
6 Months Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
6 Months Ago
Remove some debug log spam
6 Months Ago
Cap push force
6 Months Ago
Fix push option showing all the time
6 Months Ago
Merge from parent
6 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
6 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
6 Months Ago
Fix client boat building blocks after paste
6 Months Ago
Merge from parent
6 Months Ago
Compile fix
6 Months Ago
merge from boat_building
6 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
6 Months Ago
Merge from parent
6 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
6 Months Ago
Merge from parent
6 Months Ago
Merge from parent
6 Months Ago
merge from boat_building
6 Months Ago
Fix compile error in SocketMod_Anchor
6 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
6 Months Ago
Disable RendererBatch for any doors or windows added to boats.
6 Months Ago
merge from naval_update
6 Months Ago
Merge from parent
6 Months Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
6 Months Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
6 Months Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
6 Months Ago
merge from boat_building
6 Months Ago
Can't push anchored boats...
6 Months Ago
merge from boat_building
6 Months Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
6 Months Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
6 Months Ago
merge from boat_building
6 Months Ago
Unfuck
6 Months Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
6 Months Ago
Merge from refactor_creation
6 Months Ago
Remove double call to cache parts when loading. Fix trigger issue.
6 Months Ago
Combine create and load init, remove now redundant duplicated code.
6 Months Ago
wip cleaning up creation code
6 Months Ago
No need to cache saild wind blocked status if not lowered
6 Months Ago
Boat-shape scoring initial testing