5,924 Commits over 2,253 Days - 0.11cph!
leap attack animator setup
Merge from turret_scaling
WIP modifier scaling & autoturret using it for darts.
Merge from editoronly_ui_convar_warning
Play rustling sound on client alert
Play the hiss anim when starting hazard
Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
Dart modifier effects are now also applied in BaseProjectile.ServerUse.
Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
LOS test and small refactor.
Fixed a double attack triggering in some situations.
Removed debug logs.
Editor-only UI convar warnings
Scatter dart: more darts, more spread, more damage falloff, less damage.
Add extra anim events to SwapAmmo.
Switch blowpipe to be event driven. Setup anim events.
Fix dart being visible when no ammo.
More descriptive descriptions
Always fully play attack anim.
Anim state transition tweaks.
Increase client aware trigger size
Increase reposition delay
Setup prevent building volume
Bunch more wip.
Quicker anim changes.
More responsive alert triggering.
Add cooldown timer before going disabling alert when no players are in range.
Increase client side tick rate.
Fix not correctly disabling alert state after repositioning.
Add aimingHeld animator bool, populate, to help debug anim issues.