userAdam Woolridgecancel

10,933 Commits over 3,377 Days - 0.13cph!

12 Months Ago
Fix an accidental offset in mp5 world model prefab.
12 Months Ago
add ClientTurnSpeedOverride fore testing/debugging
12 Months Ago
Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
12 Months Ago
HideInInspector HipFudge to make it clear it is not currently used, but keep values.
12 Months Ago
Removed all the old LagyAss related code to eliminate it from animation appearance
12 Months Ago
merge from main
12 Months Ago
Setup LODS correctly on waterpistol. Added missing rack configs for waterguns, snowball gun, others.
12 Months Ago
Recentred standing rack prefab setup
12 Months Ago
Standing rack prefab updates, bounds, guides, placement mesh etc
12 Months Ago
merge from main
12 Months Ago
ground position fix
12 Months Ago
Run protobuf gen to fix load/save issue.
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
New test save
12 Months Ago
final weapon configs
12 Months Ago
more configs...
12 Months Ago
more weapon configs...
12 Months Ago
More peg configs, more manual render bound overrides where needed.
12 Months Ago
Set manual render bounds for l300
12 Months Ago
Autoset skips items with manual render bounds set.
12 Months Ago
more weapon peg setup
12 Months Ago
First bunch of weapons with new peg setup for horizontal/vertical mount styles
12 Months Ago
merge from main
12 Months Ago
Add editor script menu options for auto creating pegs ready for placement
12 Months Ago
AutoSet config script now warns for items with missing peg setup
12 Months Ago
merge from main
12 Months Ago
merge from autoset_testrun
12 Months Ago
test run of autoset on 64 weapons
12 Months Ago
Run Apply before Set to recreate any peg setup betfore we save it.
12 Months Ago
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs. Increment loop count so the progress bar actually progresses....
12 Months Ago
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
12 Months Ago
merge from autoset
12 Months Ago
Standardized rack setup across all racks.
12 Months Ago
Fix Z position when applying offset.
12 Months Ago
merge from weaponracks
12 Months Ago
merge from main
12 Months Ago
position correctly
12 Months Ago
more
12 Months Ago
Z offset tweak for standing weapon rack
12 Months Ago
Couple of updated test weapon prefabs
12 Months Ago
Autosize wip/test
12 Months Ago
Placement pivot offset tweak for standing rack
12 Months Ago
Fix weapon rack grid debug drawing to alse use the collision offset not transform
12 Months Ago
Weapon stand tweaks, reduced slot count, resized grid, moved grid up. Fixed GetPosition returning transform offset not collision offset.
12 Months Ago
compile fixes
12 Months Ago
merge from main
12 Months Ago
merge from hackweek_ai_test_arena (just the arena stuff)
12 Months Ago
merge from main
12 Months Ago
merge from main