userAdam Wcancel

6,488 Commits over 2,376 Days - 0.11cph!

1 Year Ago
Food visual color tinting support via property block.
1 Year Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
1 Year Ago
Merge from main
1 Year Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
1 Year Ago
Merge from main very latest now it's working again
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from unity_editor_show_branch_name
1 Year Ago
Cleanup
1 Year Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
1 Year Ago
Merge from main
1 Year Ago
Disable a debug log
1 Year Ago
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1 Year Ago
Pies folder/naming cleanup. Manifest.
1 Year Ago
Setup food_pie_generic.entity materials
1 Year Ago
Fix being able to spam the eat action
1 Year Ago
Restored options UI again
1 Year Ago
Merge from main
1 Year Ago
scene
1 Year Ago
scene
1 Year Ago
More containers. Manifest.
1 Year Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
1 Year Ago
Attempt to place loot in descending size order. Function to order loot by size.
1 Year Ago
Added and assigned what icon
1 Year Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
1 Year Ago
ServerInit. Nicer placement.
1 Year Ago
Fixes
1 Year Ago
Prefab and settings tweaks
1 Year Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
1 Year Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
1 Year Ago
Initial prefab setup
1 Year Ago
Offset item positions
1 Year Ago
More debug drawing
1 Year Ago
Some hackweek as fuck wip code/tests
1 Year Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
1 Year Ago
Manifest update for new items. Egg icon.
1 Year Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
1 Year Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
1 Year Ago
Test item tweak
1 Year Ago
Don't start attacks or hazzards when dead
1 Year Ago
Zero the Y when calculating look forward
1 Year Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
1 Year Ago
Setup hiss anim state, trigger it.
1 Year Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
1 Year Ago
Attack (placeholder) sound and events.
1 Year Ago
Better LOD settings
1 Year Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.