userAdam Wcancel

6,160 Commits over 2,284 Days - 0.11cph!

12 Months Ago
Merge from main
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Call AttachToBuilding
12 Months Ago
Merge from simple_upgrade
12 Months Ago
set ID
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Pool for menu options
12 Months Ago
Fix compile error in none.
12 Months Ago
Remove some randomly added Usings
12 Months Ago
Remove redundant check
12 Months Ago
Additional checks
12 Months Ago
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12 Months Ago
Merge from main (keeping main changes to external wall prefabs)
1 Year Ago
Remove now uneeded sound defs.
1 Year Ago
Fix double ifdef
1 Year Ago
Refactor to remove duplication.
1 Year Ago
Effects
1 Year Ago
Show building blocked message in upgrade menu.
1 Year Ago
Layer exclusions when upgrading
1 Year Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
1 Year Ago
Bunch of compile fixes
1 Year Ago
Re-enable deployment checks
1 Year Ago
More door upgrade checks
1 Year Ago
Don't allow gates with a lock to be upgraded. NRE fix.
1 Year Ago
Hook up sounds
1 Year Ago
Consolidate some code, cleanup. Setup upgrade menus.
1 Year Ago
more wip
1 Year Ago
SimpleBuildingBlock upgrading wip
1 Year Ago
Mere from peacekeeper_turret_hostile_warning_ui
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Double the warning radius, only show turret marker if hostile.
1 Year Ago
Extra delay timings
1 Year Ago
Decrease await delay when checking for recording finish
1 Year Ago
Merge from peacekeeper_turret_hostile_warning_ui
1 Year Ago
Removed some unneeded code, debug spam.
1 Year Ago
1 Year Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
1 Year Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
1 Year Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
1 Year Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from additional_options
1 Year Ago
WIP preset support for non UI convar options
1 Year Ago
Codegen after merge