userAdam Wcancel

6,070 Commits over 2,284 Days - 0.11cph!

1 Year Ago
Merge from main
1 Year Ago
Fix recipe clicks triggering when drag scrolling the recipe list
1 Year Ago
Add some profiling
1 Year Ago
Slightly grey out any recipe names that we don't have the ingredients for.
1 Year Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
1 Year Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
1 Year Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
1 Year Ago
Missing modifier type
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Cherry pick 104487 (movement speed phrase)
1 Year Ago
Setup modifiers on catapult
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
1 Year Ago
wip applying speed modifier to pulling players
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Remove log
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Merge from interaction
1 Year Ago
Cherry pick 106079
1 Year Ago
Tea buff UI vital only shows tea source buffs
1 Year Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
1 Year Ago
Grab just speed modifier
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Test
1 Year Ago
Clientside affordability check first
1 Year Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
1 Year Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
1 Year Ago
Tweak timers and distances
1 Year Ago
Re-appear delay, convars.
1 Year Ago
test scene
1 Year Ago
Fix for several item names when rendering unapproved skins.
1 Year Ago
Setup for all weapon racks.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from teleportpos_improvements
1 Year Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
1 Year Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
1 Year Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
1 Year Ago
Tea items
1 Year Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
1 Year Ago
Merge from main
1 Year Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
1 Year Ago
Trigger fixes. Remove log spam.
1 Year Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
1 Year Ago
Codegen
1 Year Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
1 Year Ago
Merge from main
1 Year Ago
Play particle effect when repositioning. Hook up placeholder effect.
1 Year Ago
wip repositioning and convar