userAdam Wcancel

12,166 Commits over 3,712 Days - 0.14cph!

2 Years Ago
Take All works again with new grid setup
2 Years Ago
saves
2 Years Ago
codegen after merge proto conflict fix
2 Years Ago
merge from main
2 Years Ago
Correctly remove weapon models again
2 Years Ago
grid cell contents wip
2 Years Ago
Roam design failsafe
2 Years Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
2 Years Ago
compille fix
2 Years Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
2 Years Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
2 Years Ago
Fixed gingerbreads damaging each other
2 Years Ago
trying to debug some weird shit
2 Years Ago
fix some changes that got lost somehow
2 Years Ago
data tweaks
2 Years Ago
more AI data
2 Years Ago
first pass AI data
2 Years Ago
merge from ai (still wip)
2 Years Ago
fix AI cover directions in dwellings
2 Years Ago
mp5 not chainsaw
2 Years Ago
Fix gingerbread agent type and walkable mask
2 Years Ago
wip AI conversion for gingerbreads code gen
2 Years Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
2 Years Ago
more cleanup/refactor/wip
2 Years Ago
some fixes, more wip, codegen
2 Years Ago
some cleanup / deletion
2 Years Ago
more grid wip
2 Years Ago
more wip
2 Years Ago
more wip changes
2 Years Ago
messy wip
2 Years Ago
grid tests
2 Years Ago
updated test save
2 Years Ago
Fixed cyclic serialization warning
2 Years Ago
Bunch more refactoring, file cleanup/splitting, etc.
2 Years Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
2 Years Ago
renaming
2 Years Ago
Split Row out into new WeaponRackRow file/class
2 Years Ago
merge from rows/placement
2 Years Ago
merge from rows
2 Years Ago
updated test save
2 Years Ago
temp code for placement effect test
2 Years Ago
Throw-mounting works with new row setup
2 Years Ago
merge from main
2 Years Ago
Panel alignment fix
2 Years Ago
Only show Take All option if over a weapon
2 Years Ago
Initial ghost model support (disabled) Disabled direct inventory access.
2 Years Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
2 Years Ago
Updated weapon rack gallery creation test script to work with new setup
2 Years Ago
Hooked up row prefab data in inspector
2 Years Ago
Basics working