userAdam Wcancel

11,276 Commits over 3,500 Days - 0.13cph!

3 Years Ago
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
3 Years Ago
BaseNavigator.SetDestination respects nav_disable
3 Years Ago
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
merge from ai
3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
3 Years Ago
More accurate vision distance. Reduced boar and stag vision ranges.
3 Years Ago
merge from ai
3 Years Ago
Increase tunnel dweller vision range
3 Years Ago
merge from ai
3 Years Ago
swimming changes
3 Years Ago
merge from ai
3 Years Ago
change swimming default to true
3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
merge from main
3 Years Ago
swimming tweaks
3 Years Ago
BaseNavigator returns false (and states return an error) if the target position is not within attack range
3 Years Ago
merge from ai main
3 Years Ago
merge from swim2
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
merge from besttarget
3 Years Ago
Human GetBestTarget improvements and human AI design updates.
3 Years Ago
merge from AI main
3 Years Ago
initial swimming implementation
3 Years Ago
Animal attack calc/range tweaks
3 Years Ago
Merge from safezoneaggro fix
3 Years Ago
3 Years Ago
merge from corpseattackbug
3 Years Ago
Fix for animals attacking corpses (needs more testing)
3 Years Ago
safezone aggro changes (needs more testing)
3 Years Ago
Merge from ai main
3 Years Ago
design permission fix
3 Years Ago
merge from ai main
3 Years Ago
Assigned missing hit areas
3 Years Ago
Handle null bones and display warning
3 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
3 Years Ago
Aim fix
3 Years Ago
merge from ai hdrpbmerge
3 Years Ago
merge from ai main
3 Years Ago
manifest
3 Years Ago
Fixed military tunnel respawn times
3 Years Ago
Added wakesleepingai console command.
3 Years Ago
Fixed cargoship AI respawning when it shouldn't.
3 Years Ago
merge from ai main