userAdam Wcancel

6,003 Commits over 2,253 Days - 0.11cph!

2 Years Ago
Merge fixes
2 Years Ago
merge from main
2 Years Ago
Proto gen
2 Years Ago
merge from main
2 Years Ago
Loot fix
2 Years Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
2 Years Ago
Diggable entity wip stuff
2 Years Ago
Spawn flag entity when a sweetspot is fully detected
2 Years Ago
Added flag entity
2 Years Ago
Removal basics (very wip)
2 Years Ago
more wip placeholder UI and sweetspot detection
2 Years Ago
Hunting trophy compile fix when neither server nor client
2 Years Ago
Detection point and debug gizmos.
2 Years Ago
Compile fix.
2 Years Ago
Sweetspot detection wip
2 Years Ago
Serialization
2 Years Ago
UI merge fix
2 Years Ago
merge from main
2 Years Ago
wip
2 Years Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
2 Years Ago
Merge from main
2 Years Ago
Source, detection and UI basics.
2 Years Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
2 Years Ago
Basic initial item/prefabs setup
2 Years Ago
Improve look hit detection for custom weapon racks
2 Years Ago
SWR swap fix
2 Years Ago
SWR collider tweaks
2 Years Ago
Single rack deploy guide meshes
2 Years Ago
Single rack item icons
2 Years Ago
Single item rack names
2 Years Ago
socket/deploy tweaks
2 Years Ago
merge from metaldetector (easier than updating 2 year old branch)
2 Years Ago
WantedPoster server compile fix
2 Years Ago
merge from single_item_wrs
2 Years Ago
merge from base decor
2 Years Ago
merge from configs
2 Years Ago
2 Years Ago
Remaining item configs. Scene. Save.
2 Years Ago
more configs
2 Years Ago
bunch of configs
2 Years Ago
Editor context menu option to help test placements
2 Years Ago
Center point tweaks
2 Years Ago
test configs, scene, save
2 Years Ago
tweaked editor script for placement
2 Years Ago
rotation test
2 Years Ago
merge from base_decor_dlc
2 Years Ago
2 Years Ago
2 Years Ago
wr single 2 test
2 Years Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.