userAdam Wcancel

11,274 Commits over 3,500 Days - 0.13cph!

3 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
3 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
3 Years Ago
merge from HDRPB merge
3 Years Ago
merge from hdrp backport
3 Years Ago
merge from ai main
3 Years Ago
merge from main
3 Years Ago
merge from ai hdrpb
3 Years Ago
merge from AI main
3 Years Ago
merge from main
3 Years Ago
Applied some debug log changes/spam removal shelved changes.
3 Years Ago
Applied animal AI design shelved changes and state scroll speed.
3 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
3 Years Ago
merge from hdprb ai merge branch
3 Years Ago
merge from ai main 61673
3 Years Ago
subtract 61638 so manifest will build
3 Years Ago
Animal attack/chase state improvements
3 Years Ago
merge from main
3 Years Ago
Fix ch47
3 Years Ago
Potential fix for server NRE spam
3 Years Ago
animal flee state + design improvements
3 Years Ago
merge from facingnavmodes
3 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
3 Years Ago
Added a Fade toggle button to AI designer
3 Years Ago
TakeCover movement fix
3 Years Ago
animal AI design update
3 Years Ago
merge from AI hdrpb merge
3 Years Ago
reapplied monument changes
3 Years Ago
merge from hdrp_art_backport
3 Years Ago
merge from main
3 Years Ago
merge from sleep tunnels
3 Years Ago
merge from main
3 Years Ago
Execute/delta fix on attack event
3 Years Ago
copy AI design files in the build process.
3 Years Ago
merge from animalthink
3 Years Ago
setup/testing out sleep/wake on train tunnels AI
3 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
3 Years Ago
merge from ai main
3 Years Ago
brain counts
3 Years Ago
Error log if AI design not found
3 Years Ago
merge from ai main
3 Years Ago
More profiling & profiling fixes
3 Years Ago
Profiling and compile fixes
3 Years Ago
merge from group
3 Years Ago
3 Years Ago
manual merge from ai main
3 Years Ago
More flee tweaks
3 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
3 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
3 Years Ago
null fix