userAdam Wcancel

6,635 Commits over 2,404 Days - 0.11cph!

4 Years Ago
merge from main
4 Years Ago
breed definitions
4 Years Ago
Initial work for supporting dog breeds and runtime mesh switching. Protobuf update.
4 Years Ago
harness retargetting test
4 Years Ago
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
4 Years Ago
UI fixes
4 Years Ago
cherry pick 74049
4 Years Ago
fixing
4 Years Ago
subtract merge from main
4 Years Ago
Disable harness requirement for taming during dev
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fix NRE when pets die
4 Years Ago
merge from pets main
4 Years Ago
telelport for unreasonable path distance vs distance
4 Years Ago
Cache door navmesh obstacle and toggle it with door open status
4 Years Ago
monument navmesh gen tool test
4 Years Ago
merge from main
4 Years Ago
Updated untamed AI design.
4 Years Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.
4 Years Ago
merge from main
4 Years Ago
merge from brain_refactor2
4 Years Ago
client/server compile fixes
4 Years Ago
merge from navswitch
4 Years Ago
merge from pets main
4 Years Ago
cherry pick cast fix
4 Years Ago
reapply
4 Years Ago
Fix incorrect cast
4 Years Ago
Added harness item mod. Harness is now required to tame.
4 Years Ago
placeholder harness item, manifest.
4 Years Ago
Added inital pet inventory/container
4 Years Ago
merge from pets main
4 Years Ago
merge from brainrefactor merge
4 Years Ago
merge from main
4 Years Ago
merge from brain_refactor
4 Years Ago
merge from brain refactor
4 Years Ago
clean up
4 Years Ago
merge from main
4 Years Ago
merge from brain refactor merge fixes
4 Years Ago
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
bit of refactoring
4 Years Ago
Reset any Navigator update delay when brain changes state
4 Years Ago
Can now set an update delay for the next BaseNavigator update. Added some delays to PetNavigator for situations where faster updates aren't needed.
4 Years Ago
codegen after merge. made pet UI a prefab to make future merges easier.
4 Years Ago
merge from main and fixes
4 Years Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.