userAdam Wcancel

8,068 Commits over 2,649 Days - 0.13cph!

3 Years Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
3 Years Ago
Compile fixes
3 Years Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
3 Years Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
3 Years Ago
Randomise between take cover and combat states when spawning scientists
3 Years Ago
Deploy & recall smoke grenade usage (convar'd)
3 Years Ago
MonumentIsland_Bradley test scene
3 Years Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
3 Years Ago
Check scientist target move distance is within a suitable distance from bradley
3 Years Ago
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3 Years Ago
CanSeeTarget can now take a source position offset, used to check move points.
3 Years Ago
Refactor
3 Years Ago
Remove now unused LOS offset code
3 Years Ago
AIInformationZone LOS improvements for GetBestMovePointNear
3 Years Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
3 Years Ago
Extra AI data
3 Years Ago
Merge from main
3 Years Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
3 Years Ago
Merge from main
3 Years Ago
Raycast distance fix from earlier
3 Years Ago
Increase not-attacked timeout duration
3 Years Ago
Codegen
3 Years Ago
Merge from main
3 Years Ago
Remove standing weapon rack from excluded list for Pickaxe
3 Years Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
3 Years Ago
Temp debug gizmo drawing. TimeSince init fix.
3 Years Ago
More deploy/mount logic and balance convars.
3 Years Ago
Renames
3 Years Ago
Redeopment interval convar
3 Years Ago
NavMeshObstacle tweaks
3 Years Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
3 Years Ago
Merge from main
3 Years Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
3 Years Ago
Update state for recalling scientists
3 Years Ago
Merge from main
3 Years Ago
Add destroy self behaviour state. Recall coroutine rework.
3 Years Ago
Delete Sense.cs
3 Years Ago
More removal
3 Years Ago
Remove all code that calls Sense.Stimulate
3 Years Ago
Remove OnSensation and calls.
3 Years Ago
Merge from main
3 Years Ago
WIP logic for loading scientists back in. New related states, AI design updates.
3 Years Ago
Merge from main
3 Years Ago
More recall logic/testing.
3 Years Ago
Snappier scientist weapon equip on spawn
3 Years Ago
Merge from main
3 Years Ago
Reset scientist spawn count to max when Bradley heals after inaction.