5,235 Commits over 2,070 Days - 0.11cph!
add ClientTurnSpeedOverride fore testing/debugging
Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
HideInInspector HipFudge to make it clear it is not currently used, but keep values.
Removed all the old LagyAss related code to eliminate it from animation appearance
Setup LODS correctly on waterpistol.
Added missing rack configs for waterguns, snowball gun, others.
Recentred standing rack prefab setup
Standing rack prefab updates, bounds, guides, placement mesh etc
Run protobuf gen to fix load/save issue.
More peg configs, more manual render bound overrides where needed.
Set manual render bounds for l300
Autoset skips items with manual render bounds set.
First bunch of weapons with new peg setup for horizontal/vertical mount styles
Add editor script menu options for auto creating pegs ready for placement
AutoSet config script now warns for items with missing peg setup
merge from autoset_testrun
test run of autoset on 64 weapons
Run Apply before Set to recreate any peg setup betfore we save it.
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs.
Increment loop count so the progress bar actually progresses....
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
Standardized rack setup across all racks.
Fix Z position when applying offset.
Z offset tweak for standing weapon rack
Couple of updated test weapon prefabs
Placement pivot offset tweak for standing rack
Fix weapon rack grid debug drawing to alse use the collision offset not transform
Weapon stand tweaks, reduced slot count, resized grid, moved grid up.
Fixed GetPosition returning transform offset not collision offset.
merge from hackweek_ai_test_arena (just the arena stuff)