userAdam Woolridgecancel
reporust_rebootcancel

3,818 Commits over 1,705 Days - 0.09cph!

3 Years Ago
merge from besttarget
3 Years Ago
Human GetBestTarget improvements and human AI design updates.
3 Years Ago
merge from AI main
3 Years Ago
initial swimming implementation
3 Years Ago
Animal attack calc/range tweaks
3 Years Ago
Merge from safezoneaggro fix
3 Years Ago
merge from corpseattackbug
3 Years Ago
Fix for animals attacking corpses (needs more testing)
3 Years Ago
safezone aggro changes (needs more testing)
3 Years Ago
Merge from ai main
3 Years Ago
design permission fix
3 Years Ago
merge from ai main
3 Years Ago
Assigned missing hit areas
3 Years Ago
Handle null bones and display warning
3 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
3 Years Ago
Aim fix
3 Years Ago
merge from ai hdrpbmerge
3 Years Ago
merge from ai main
3 Years Ago
manifest
3 Years Ago
Fixed military tunnel respawn times
3 Years Ago
Added wakesleepingai console command.
3 Years Ago
Fixed cargoship AI respawning when it shouldn't.
3 Years Ago
merge from ai main
3 Years Ago
Increased bandit guard sense/forget ranges
3 Years Ago
Added forward direction debug line to cover point gizmo rendering.
3 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
3 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
3 Years Ago
merge from HDRPB merge
3 Years Ago
merge from hdrp backport
3 Years Ago
merge from ai main
3 Years Ago
merge from main
3 Years Ago
merge from ai hdrpb
3 Years Ago
merge from AI main
3 Years Ago
merge from main
3 Years Ago
Applied some debug log changes/spam removal shelved changes.
3 Years Ago
Applied animal AI design shelved changes and state scroll speed.
3 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
3 Years Ago
merge from hdprb ai merge branch
3 Years Ago
merge from ai main 61673
3 Years Ago
subtract 61638 so manifest will build
3 Years Ago
Animal attack/chase state improvements
3 Years Ago
merge from main
3 Years Ago
Fix ch47
3 Years Ago
Potential fix for server NRE spam
3 Years Ago
animal flee state + design improvements
3 Years Ago
merge from facingnavmodes
3 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
3 Years Ago
Added a Fade toggle button to AI designer
3 Years Ago
TakeCover movement fix