userAdam Woolridgecancel
reporust_rebootcancel

3,825 Commits over 1,735 Days - 0.09cph!

3 Years Ago
Fix ch47
3 Years Ago
Potential fix for server NRE spam
3 Years Ago
animal flee state + design improvements
3 Years Ago
merge from facingnavmodes
3 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
3 Years Ago
Added a Fade toggle button to AI designer
3 Years Ago
TakeCover movement fix
3 Years Ago
animal AI design update
3 Years Ago
merge from AI hdrpb merge
3 Years Ago
reapplied monument changes
3 Years Ago
merge from hdrp_art_backport
3 Years Ago
merge from main
3 Years Ago
merge from sleep tunnels
3 Years Ago
merge from main
3 Years Ago
Execute/delta fix on attack event
3 Years Ago
copy AI design files in the build process.
3 Years Ago
merge from animalthink
3 Years Ago
setup/testing out sleep/wake on train tunnels AI
3 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
3 Years Ago
merge from ai main
3 Years Ago
brain counts
3 Years Ago
Error log if AI design not found
3 Years Ago
merge from ai main
3 Years Ago
More profiling & profiling fixes
3 Years Ago
Profiling and compile fixes
3 Years Ago
merge from group
3 Years Ago
manual merge from ai main
3 Years Ago
More flee tweaks
3 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
3 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
3 Years Ago
null fix
3 Years Ago
setup AIZ sleeping on most AI monuments
3 Years Ago
missed some debug logs
3 Years Ago
merge from sleepwakemerge
3 Years Ago
Add ai.sleepwakestates console command. Removed some debug log.
3 Years Ago
client compile fix
3 Years Ago
merge from ai main
3 Years Ago
merge from main
3 Years Ago
Auto sleep AIZ on startup
3 Years Ago
Added ai.sleepwake toggle convar. Codegen.
3 Years Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
3 Years Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
3 Years Ago
Added pause/resume support for A* navigation
3 Years Ago
manual merge from my sleep/wake stuff
3 Years Ago
merge from braingrid
3 Years Ago
merge from main
3 Years Ago
server build fix