userAdam Woolridgecancel
reporust_rebootcancel

3,825 Commits over 1,735 Days - 0.09cph!

3 Years Ago
missed file
3 Years Ago
think/navthink convars
3 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
3 Years Ago
merge from main
3 Years Ago
only sense friendlies if groupable. cache senses.
3 Years Ago
added ai.groups convar toggle. codegen.
3 Years Ago
remove logging, cleanup.
3 Years Ago
Groups can now handle members leaving and reform if leader gets removed.
3 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
3 Years Ago
added a random chance for FaceNewDirection to animal idle state
3 Years Ago
excavator setup, hdrpb test scene.
3 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
3 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
3 Years Ago
merge from main
3 Years Ago
Apply a circular target position offset when roaming and grouped. Fix for joining a group of a member, not a leader. Animal idle state now sets random facing direction. Set stag and wolf max group sizes.
3 Years Ago
merge from ai main
3 Years Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
3 Years Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
3 Years Ago
Increased junkpile_g AIZ bounds to 15 to match a.
3 Years Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
3 Years Ago
Added UseCalculatedCoverDistances toggle to AIInformationZone. Updated backport junkpile prefabs to use new AI. AI test scene folder rework, started porting test scenes to new hdrpb craggy.
3 Years Ago
merge from main
3 Years Ago
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
3 Years Ago
merge from ai main
3 Years Ago
manifest
3 Years Ago
merge from main
3 Years Ago
initial wip
3 Years Ago
Compile fixes
3 Years Ago
merge from hdrp
3 Years Ago
merge from animals
3 Years Ago
merge from main
3 Years Ago
merge from water
3 Years Ago
3 Years Ago
wip water depth stuff
3 Years Ago
BaseNavigator can now reduce max speed if a health threshold is specified. Animal max speeds capped when < 10% health.
3 Years Ago
animals only sleep when there has been no recent threat
3 Years Ago
merge from AI main
3 Years Ago
Remove debug
3 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
3 Years Ago
merge from main
3 Years Ago
Senses now track last threat timestamp.
3 Years Ago
Updated animal AI design, detect targets/threats at lower range when sleeping.
3 Years Ago
3 Years Ago
Replaced original prefabs with my placeholder ones.
3 Years Ago
merge from AI main
3 Years Ago
added ai.allowdesigning convar
3 Years Ago
prefab updates, vision cone enabled for animals.
3 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
3 Years Ago
more prefabs, animal AI tweaks, manifest.
3 Years Ago
merge from ai main