6,003 Commits over 2,253 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Junk piles manually trigger UpdateSurroundings when destroyed
                
                
                
                
             
         
        
            
            
            
                
                Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
                
                
                
                
             
         
        
        
            
            
            
                
                Show a blue placement flag whilst sweetspot detecting, before real flag is spawned.
More lenient sweetspot.
Added a spawn radius buffer.
Increase UI lerp speed.
                
                
                
                
             
         
        
            
            
            
                
                Blink sweetspot notches when in sweetspot range.
Colour tweak.
                
                
                
                
             
         
        
            
            
            
                
                Separate long range & sweetspot bars.
Calc tweaks.
Increased UI lerp speed.
                
                
                
                
             
         
        
            
            
            
                
                Temp placement effect for flag.
Source tweaks.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Actually invert the check...
                
                
                
                
             
         
        
            
            
            
                
                Added Daytime state.
Updated AI design to check !IsNight AI event and switch to Daytime state
                
                
                
                
             
         
        
            
            
            
                
                Add IsNight AI event and action UI
                
                
                
                
             
         
        
            
            
            
                
                Exclude a couple of pre checks for scarecrow attacks
                
                
                
                
             
         
        
            
            
            
                
                Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
                
                
                
                
             
         
        
            
            
            
                
                Codegen so AI designer appears for WaveScarecrow
                
                
                
                
             
         
        
            
            
            
                
                Commit all the material changes because it's a hackweek project
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                Sources timeout.
Bunch of WIP refactor.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Very WIP placeholder lowering anim/behaviour.
                
                
                
                
             
         
        
            
            
            
                
                Some placeholder VM visual/anim for states
                
                
                
                
             
         
        
            
            
            
                
                Hide the fish on my temporary metal detector VM
                
                
                
                
             
         
        
        
            
            
            
                
                Added source spawn location verification.
Don't spawn too close to other sources.
Destroy the source if it spawns with no valid sub sources.
                
                
                
                
             
         
        
            
            
            
                
                Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
                
                
                
                
             
         
        
        
            
            
            
                
                Temp VM/setup and somme placement setup work.
                
                
                
                
             
         
        
            
            
            
                
                Set skinning knife up for all weapon racks.
                
                
                
                
             
         
        
            
            
            
                
                More debug stuff.
UI lerp speed tweak.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from main (with conflicts)
                
                
                
                
             
         
        
        
            
            
            
                
                Spawning, pop, debug stuff, UI lerping.
                
                
                
                
             
         
        
            
            
            
                
                Cactuses no longer defeat scientists
                
                
                
                
                    
    
        
            thumb_up
        
        12
    
    
        
            thumb_down
        
        15
    
 
                 
             
         
        
            
            
            
                
                Separate teleportEveryone2me, teleportSleepers2me, teleportNonSleepers2me commands.
                
                
                
                
             
         
        
            
            
            
                
                Setup hatchet & pickaxe for single weapon racks
                
                
                
                
             
         
        
            
            
            
                
                Fixed single weapon rack gibs.
                
                
                
                
             
         
        
            
            
            
                
                Improved single weapon rack placements.
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon racks not drawing bounds in the editor correctly.