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5,851 Commits over 2,253 Days - 0.11cph!

2 Years Ago
Got the door working
2 Years Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
2 Years Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
2 Years Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
2 Years Ago
Health change
2 Years Ago
merge from main
2 Years Ago
Potential NRE fix
2 Years Ago
merge from mfm_wip
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from weapon_racks
2 Years Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from unwidening
2 Years Ago
Size, collision, sockets, deploy updates
2 Years Ago
Update placement collider and cell counts to match new art
2 Years Ago
Fixed light passthrough labels
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from main
2 Years Ago
Clear ammo types
2 Years Ago
Stand drop position tweak
2 Years Ago
Updated drop positions for weapon racks
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Initial tests
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from clean_up
2 Years Ago
merge from pivots
2 Years Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
2 Years Ago
WeaponRackSlot cleanup
2 Years Ago
WeaponRackGhost cleanup, including converting to static class.
2 Years Ago
merge from weapon_racks
2 Years Ago
missed file
2 Years Ago
Added some additional NRE checks server-side.
2 Years Ago
Bit more
2 Years Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
2 Years Ago
Refactor gridcell slot lookup referencing.
2 Years Ago
LookAtWeaponRack cleanup
2 Years Ago
some more cleanup and a potential NRE fix
2 Years Ago
Removed duplicate gibbable script from standing weapon rack
2 Years Ago
manifest
2 Years Ago
proto gen
2 Years Ago
merge from main
2 Years Ago
some cleanup
2 Years Ago
merge from hold_to_reload
2 Years Ago
Cleaned up implementation and handled a few extra scenarios.
2 Years Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
2 Years Ago
Added (hidden) item defs for weapon rack lights.