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5,235 Commits over 2,070 Days - 0.11cph!

2 Years Ago
merge from main, proto conflict fix
2 Years Ago
missing codegen
2 Years Ago
Tweaked placement offset for standing rack
2 Years Ago
increase grid y cell count of stand
2 Years Ago
rename stand prefab/item and make it freestanding.
2 Years Ago
merge from stands
2 Years Ago
merge from main
2 Years Ago
Don't create pegs for stand racks
2 Years Ago
stand work, test setup
2 Years Ago
test stand prefab
2 Years Ago
enforce vertical rotation for stand weapon placement
2 Years Ago
merge from refactor_grids
2 Years Ago
2 Years Ago
GetWeaponStart
2 Years Ago
GridCellsFree usage
2 Years Ago
size calc function usage
2 Years Ago
refactoring grid cell functions
2 Years Ago
Fix a bunch of issues with grid cell contents and stand types
2 Years Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
2 Years Ago
Can now exclude weapons from certain weapon rack types
2 Years Ago
merge from main
2 Years Ago
wip support for weapon stands
2 Years Ago
repair UI prefabs after merge
2 Years Ago
merge from merge_from_main
2 Years Ago
2 Years Ago
2 Years Ago
2 Years Ago
2 Years Ago
partial merge from main as something keeps hanging plastic
2 Years Ago
refactoring wip
2 Years Ago
merge from main
2 Years Ago
refactoring and test deployable
2 Years Ago
some refactor / cleanup and proto pooling
2 Years Ago
delete test script
2 Years Ago
merge from main
2 Years Ago
empty backpack when storing it in another container
2 Years Ago
fix for client not refreshing bp inventory when moving bp in some situations
2 Years Ago
NRE fix
2 Years Ago
Can now loot another player's backpack if you're behind them and close enough
2 Years Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
2 Years Ago
merge from main
2 Years Ago
added weaponrack_tall
2 Years Ago
added weaponrack_wide
2 Years Ago
Remove debug log
2 Years Ago
compile fixes
2 Years Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
2 Years Ago
merge from main
2 Years Ago
delete unused weapon rack item/prefab
2 Years Ago
test save
2 Years Ago
Use pooling for clientside peg models