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6,003 Commits over 2,253 Days - 0.11cph!

2 Years Ago
Test rack item. More wip.
2 Years Ago
Added custom rack type checks
2 Years Ago
If custom rack type, always assume single slot
2 Years Ago
Force position test. Scene & save file.
2 Years Ago
more wip/tests
2 Years Ago
wip custom rack type positions
2 Years Ago
2 Years Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
2 Years Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
2 Years Ago
fix tests
2 Years Ago
navmesh issue debugging
2 Years Ago
more prefab tweaks
2 Years Ago
Compile fix
2 Years Ago
Mount point fixes
2 Years Ago
merge from tutorial main
2 Years Ago
Scientist RHIB tests
2 Years Ago
Cherry pick and codegen.
2 Years Ago
Merge from bear
2 Years Ago
Flee/attacked tweaks and reduced flee duration/distance
2 Years Ago
Reduce tutorial bear speeds More AI design tweaks
2 Years Ago
Behaviour changes
2 Years Ago
Only chase players from idle state if player is > 60% health
2 Years Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
2 Years Ago
Merge from tutorial main
2 Years Ago
Merge from chickens
2 Years Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
2 Years Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
2 Years Ago
Separate tutorial bear AI design.
2 Years Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
2 Years Ago
Compile fix
2 Years Ago
Patrol heli ignores tutorial players.
2 Years Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
2 Years Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
2 Years Ago
merge from restore_time
2 Years Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
2 Years Ago
Missed a misaligned indent
2 Years Ago
Quick cleanup/refactor after merge
2 Years Ago
merge from island_load
2 Years Ago
merge from merge branch
2 Years Ago
Restored create or resume tutorial process functionality.
2 Years Ago
More WIP and a tricky merge.
2 Years Ago
Players can't place things in the supply box
2 Years Ago
Build navmesh for islands loaded from a save
2 Years Ago
debug for testing
2 Years Ago
more wip
2 Years Ago
very WIP island loading
2 Years Ago
Merge from bounds
2 Years Ago
Compile fix
2 Years Ago
Generate island locations during bootstrap, before spawn handling. DensitySpawnPopulation can now filter out island areas. Flag junkpiles_water to not spawn in outer tutorial bounds.
2 Years Ago
Calculate and save the world bounds, minus the outer area used for tutorial islands, during island spawn position generation.