6,002 Commits over 2,253 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Disable now unneeded "tame" menu-wheel option
                
                
                
                
             
         
        
            
            
            
                
                Populate skinned mesh renderers, tamed/untamed mesh lists.
Switch to using correct tamed/untamed meshses with ownership status.
                
                
                
                
             
         
        
            
            
            
                
                Retarget all harness LODs
                
                
                
                
             
         
        
            
            
            
                
                Fix visual harness glitch caused by accidentally reloading it constantly
                
                
                
                
             
         
        
            
            
            
                
                Auto tame when placing a harness in inventory
                
                
                
                
             
         
        
            
            
            
                
                Reworked harness equipping.
Harnesses visually add/remove with item.
Added current harness to protobuf.
Serialization.
                
                
                
                
             
         
        
        
            
            
            
                
                Harness item def update.
Use harness items not prefabs.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reworked dog breed handling/setup.
Harness equipping and retargeting tests.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Initial work for supporting dog breeds and runtime mesh switching.
Protobuf update.
                
                
                
                
             
         
        
            
            
            
                
                harness retargetting test
                
                
                
                
             
         
        
            
            
            
                
                added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Disable harness requirement for taming during dev
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                telelport for unreasonable path distance vs distance
                
                
                
                
             
         
        
            
            
            
                
                Cache door navmesh obstacle and toggle it with door open status
                
                
                
                
             
         
        
            
            
            
                
                monument navmesh gen tool test
                
                
                
                
             
         
        
        
            
            
            
                
                Updated untamed AI design.
                
                
                
                
             
         
        
            
            
            
                
                Fixed dogs not having a flee state.
Added an error log for when a brain tries to change to a state that's not in the state dictionary.
                
                
                
                
             
         
        
        
            
            
            
                
                merge from brain_refactor2
                
                
                
                
             
         
        
            
            
            
                
                client/server compile fixes
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added harness item mod.
Harness is now required to tame.
                
                
                
                
             
         
        
            
            
            
                
                placeholder harness item, manifest.
                
                
                
                
             
         
        
            
            
            
                
                Added inital pet inventory/container
                
                
                
                
             
         
        
        
            
            
            
                
                merge from brainrefactor merge