6,002 Commits over 2,253 Days - 0.11cph!
    
    
    
        
        
            
            
            
                
                merge from brain_refactor
                
                
                
                
             
         
        
            
            
            
                
                merge from brain refactor
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from brain refactor 
merge fixes
                
                
                
                
             
         
        
            
            
            
                
                Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Reset any Navigator update delay when brain changes state
                
                
                
                
             
         
        
            
            
            
                
                Can now set an update delay for the next BaseNavigator update.
Added some delays to PetNavigator for situations where faster updates aren't needed.
                
                
                
                
             
         
        
            
            
            
                
                codegen after merge.
made pet UI a prefab to make future merges easier.
                
                
                
                
             
         
        
            
            
            
                
                merge from main and fixes
                
                
                
                
             
         
        
            
            
            
                
                Cast navigation transition positions to navmesh where appropriate.
Handle teleport and nav from base/construction to navmesh.
                
                
                
                
             
         
        
            
            
            
                
                more merge fixes and codegen
                
                
                
                
             
         
        
            
            
            
                
                merge from main and merge fixes
                
                
                
                
             
         
        
            
            
            
                
                massive refactor to finally remove generics from the various AI brain types
                
                
                
                
             
         
        
            
            
            
                
                source/target nav type checks, added debug spam
                
                
                
                
             
         
        
            
            
            
                
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                Removed some unused code, prep for detecting target location type
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added new pet specific idle state. Back away in idle state too.
                
                
                
                
             
         
        
            
            
            
                
                Refactor the back away code so that it can be used in multiple states
                
                
                
                
             
         
        
            
            
            
                
                Only allow teleport or back off if target is owner.
                
                
                
                
             
         
        
            
            
            
                
                Added max control distance, load default AI state when out of it.
                
                
                
                
             
         
        
            
            
            
                
                Set pet command max distances
                
                
                
                
             
         
        
        
            
            
            
                
                tweaks to AIZ and navmesh for small/large oilrigs
                
                
                
                
             
         
        
            
            
            
                
                basic backup/move out way functionality
                
                
                
                
             
         
        
            
            
            
                
                Fix pet bar size after merge from main
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                teleport + pathing improvements.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                switched other states to use path nav.
                
                
                
                
             
         
        
            
            
            
                
                cached path following fixes and tweaks
                
                
                
                
             
         
        
            
            
            
                
                wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                always test both navmesh layers and prefer the one with the shortest path