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8,071 Commits over 2,649 Days - 0.13cph!

2 Years Ago
Convert mixing table UI to use pooling. Misc performance improvements.
2 Years Ago
Merge from main
2 Years Ago
Fix recipe clicks triggering when drag scrolling the recipe list
2 Years Ago
Add some profiling
2 Years Ago
Slightly grey out any recipe names that we don't have the ingredients for.
2 Years Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
2 Years Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
2 Years Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
2 Years Ago
Missing modifier type
2 Years Ago
Merge from speedmod_cherrypick
2 Years Ago
Cherry pick 104487 (movement speed phrase)
2 Years Ago
Setup modifiers on catapult
2 Years Ago
Merge from speedmod_cherrypick
2 Years Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
2 Years Ago
wip applying speed modifier to pulling players
2 Years Ago
Merge from speedmod_cherrypick
2 Years Ago
Remove log
2 Years Ago
Merge from speedmod_cherrypick
2 Years Ago
Merge from interaction
2 Years Ago
Cherry pick 106079
2 Years Ago
Tea buff UI vital only shows tea source buffs
2 Years Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
2 Years Ago
Grab just speed modifier
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Test
2 Years Ago
Clientside affordability check first
2 Years Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
2 Years Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
2 Years Ago
Tweak timers and distances
2 Years Ago
Re-appear delay, convars.
2 Years Ago
test scene
2 Years Ago
Fix for several item names when rendering unapproved skins.
2 Years Ago
Setup for all weapon racks.
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from teleportpos_improvements
2 Years Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
2 Years Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
2 Years Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
2 Years Ago
Tea items
2 Years Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
2 Years Ago
Merge from main
2 Years Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
2 Years Ago
Trigger fixes. Remove log spam.
2 Years Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
2 Years Ago
Codegen
2 Years Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
2 Years Ago
Merge from main
2 Years Ago
Play particle effect when repositioning. Hook up placeholder effect.