userAdam Wcancel
reporust_rebootcancel

4,348 Commits over 1,919 Days - 0.09cph!

5 Years Ago
Show plant type icon on UI. Add a link from GrowableEntity back to its source item def. Set links.
5 Years Ago
Switched plant info over to the new UI.
5 Years Ago
Populated sections, setup InfoBar instances.
5 Years Ago
InfoBar code, prefab links.
5 Years Ago
Created InfoBar prefab. Added icon files.
5 Years Ago
headers and sections blockout
5 Years Ago
plant ui: header
5 Years Ago
merge from main
5 Years Ago
Set composter crafting costs and updated description.
5 Years Ago
subtract commit to wrong branch
5 Years Ago
cherry pick 47321 to the correct branch
5 Years Ago
More accurate yield info.
5 Years Ago
repaired plant properties after adding the new stage.
5 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
5 Years Ago
Yield text tweak. Renamed mulch item.
5 Years Ago
Durability.
5 Years Ago
set fruit visual scale curves
5 Years Ago
Refresh qualities when fertilizer is consumed
5 Years Ago
Plant stage duration initial base values
5 Years Ago
save update
5 Years Ago
merge from main
5 Years Ago
an even smaller amount
5 Years Ago
Added an option to remove a dying plant from a planterbox and receive plant mulch, which can be composted for a small amount of fertilizer.
5 Years Ago
Growables ignore condition qualities when dying and always advance to the next stage at full speed.
5 Years Ago
Fixed growables attempting to die twice when picked.
5 Years Ago
Plant material colour scale is now based on health, not water.
5 Years Ago
Fixed a typo making horses poo every 10 minutes
5 Years Ago
Show plant condition resiliences on seed info panel.
5 Years Ago
merge from main
5 Years Ago
wip seed info UI update
5 Years Ago
Composter icon
5 Years Ago
Reduced plant water intake levels, increased sprinkler output to 10ml every 10 secs.
5 Years Ago
Overall quality is now calculated correctly when lighting is toggled (not just lighting quality)
5 Years Ago
Reduce growable health by deathRatePerQuality for each quality <= 0. This means plants will die, and die faster the more things it's lacking in.
5 Years Ago
Reworked fertilizer consumption and some optimisation.
5 Years Ago
merge from main
5 Years Ago
gene bonus balance tweaks
5 Years Ago
Fix a bonus being applied twice in yield calc.
5 Years Ago
yield pool serialization
5 Years Ago
more wip yield changes
5 Years Ago
Yield pool basic implementation
5 Years Ago
merge from main
5 Years Ago
Water requirement gene balance tweak
5 Years Ago
More water changes
5 Years Ago
Visual calc tweak
5 Years Ago
Potato world population spawning.
5 Years Ago
Increased potato grow time, but lowered optimal condition values. Some initial potato consumable stats: lowered hyrdration benefit, restores health more slowly.
5 Years Ago
Removed hardiness bonus from plant properties as it's no longer needed. Fixed a bug with value remapping breaking some optimal condition calcs.
5 Years Ago
Added optimal quality values to plant properties, so they can be set per growable type, eg potatoes could grow more easily in worse conditions. (all set to 1 at the moment though) Fixed some client #ifdef errors.
5 Years Ago
Dung