userAdam Wcancel

7,121 Commits over 2,557 Days - 0.12cph!

51 Days Ago
Loot ground scatter now has additional checks
51 Days Ago
SatellitePendingCrashSite prefab fixes
51 Days Ago
Metas doing my head in
51 Days Ago
Compile fix
51 Days Ago
Major refactor/cleanup wip
51 Days Ago
Merge from main
51 Days Ago
Merge from main
54 Days Ago
Merge from u6fixes
54 Days Ago
Change default ADS sensitivity multiplier to 0.2
54 Days Ago
merge from u6fixes
54 Days Ago
Gamepad works again. More debug updates.
54 Days Ago
More fixes. Some debug commands.
54 Days Ago
More fixes to use new input system.
54 Days Ago
Another fix
54 Days Ago
Merge from mfm_u6
54 Days Ago
Merge from main
54 Days Ago
Merge from main
55 Days Ago
Merge from satellite_crash
55 Days Ago
Enable map zooming on the targeting map. Codegen.
55 Days Ago
Add teleport2satellitecrashsite
55 Days Ago
Merge from satellite_crash
55 Days Ago
Compile fix
55 Days Ago
Merge from satellite_crash
55 Days Ago
Add control computer to launch site.
55 Days Ago
Add control computer static variant. Immortal, no monument info, no pickup, etc.
55 Days Ago
Merge from satellite_crash
55 Days Ago
Merge from main
55 Days Ago
Make the 4x multiplier a convar. Codegen.
55 Days Ago
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
55 Days Ago
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
55 Days Ago
Remove some lods from satellite for now
55 Days Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
55 Days Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
55 Days Ago
Metas from main
55 Days Ago
Merge from main
55 Days Ago
Merge from 2stage
56 Days Ago
Scaling, convars.
56 Days Ago
Switch between billboard and model (wip)
56 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
56 Days Ago
Billboard tests
56 Days Ago
Update the test commands to just use the final stage
56 Days Ago
Quick test of a 2 stage descent
56 Days Ago
Calculate a suitable position as soon as a satellite is selected.
57 Days Ago
Merge from main
57 Days Ago
Push starting targeting radius out of its own monument bounds.
57 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
57 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
57 Days Ago
Debug rendering for pending crash site
57 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
57 Days Ago
Fix static causing reused initial positions across multiple computers