userAdam Wcancel

7,813 Commits over 2,588 Days - 0.13cph!

2 Months Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
2 Months Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
2 Months Ago
Merge from satellite_art
2 Months Ago
Merge from crate_timers, tested, working.
2 Months Ago
2 Months Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
2 Months Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
2 Months Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
2 Months Ago
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
2 Months Ago
Merge from satellite_crash
2 Months Ago
Bump final_descent_seconds from 8 to 20
2 Months Ago
R/W on collider
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from countdown_monitor
2 Months Ago
Add a hatched effect to targeting circle.
2 Months Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
2 Months Ago
Translation strings.
2 Months Ago
Further tweaks: text strings, layout
2 Months Ago
Countdown monitor turns on display with the other one. Display tweak.
2 Months Ago
screen setup/placement.
2 Months Ago
Add and setup screen prefab
2 Months Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from playermaintainedmonuments
2 Months Ago
Merge from main
2 Months Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
2 Months Ago
Fix missing } in DartsGameLeaderboard protobuf
2 Months Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
2 Months Ago
Clean up of now unused code + inspector hookups
2 Months Ago
Fixed recharge countdown display
2 Months Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
2 Months Ago
Hide the timer when mounting after lockin
2 Months Ago
Comment cleanup
2 Months Ago
Refresh screen when flags change too for instant important updates
2 Months Ago
Change to invoke instead of Update for map display
2 Months Ago
Profile monitor map udates
2 Months Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
2 Months Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
2 Months Ago
Screen map now only renders when the control computer is powered up.
2 Months Ago
Fix computer not being mountable for read only map view when satellite is descending
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Null check player in RPC_FireThruster
2 Months Ago
Server-side mount enforcement check for power
2 Months Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
2 Months Ago
Manually force global broadcast, just incase - particularly for saves.
2 Months Ago
Fix safety delay not working with a potential range
2 Months Ago
Fixed the satellite prefab path for test commands
2 Months Ago
Enable saving on Satellite.entity again