userAdam Wcancel

7,906 Commits over 2,618 Days - 0.13cph!

2 Months Ago
Remove some dead UI
2 Months Ago
Remove the rotation on descent
2 Months Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
2 Months Ago
Delete empty folders
2 Months Ago
Satellite.entity realmedremove tweak
2 Months Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
2 Months Ago
Delete 3 unused models/prefabs
2 Months Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
2 Months Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
2 Months Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
2 Months Ago
Add resource dispenser component to satellite remains
2 Months Ago
Merge from PMM
2 Months Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
2 Months Ago
Merge from PMM
2 Months Ago
Set the satellite remains to use the mesh as a collider for now
2 Months Ago
Merge from gameplay
2 Months Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
2 Months Ago
Increase descent time from 5 minutes to 10 minutes.
2 Months Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
2 Months Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
2 Months Ago
Bump thruster distance from 100 to 200
2 Months Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
2 Months Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
2 Months Ago
Merge from PMM
2 Months Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
2 Months Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
2 Months Ago
LOD/fake render setup for new stuff
2 Months Ago
Enable model
2 Months Ago
Fixes
2 Months Ago
Re-add to prefab
2 Months Ago
Debug rendering for directions
2 Months Ago
Rotate impact effect to match satellite travel direction
2 Months Ago
Merge from PMM
2 Months Ago
Comment purge/cleanup
2 Months Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
2 Months Ago
Add terrain raycast checks, default off, behind a convar.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Fixed a bug in satellite.launch
2 Months Ago
merge from satellite_crash
2 Months Ago
Satellite.launch now includes trhe usual debug rendering for target location.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Codegen
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from PMM
2 Months Ago
Merge from crash_fix
2 Months Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
2 Months Ago
Crash fixes/tweaks/wip
2 Months Ago
GetExtrapolationTime tweak
2 Months Ago
Remove old placeholder explosion/effect, use new one.
2 Months Ago
merge from satellite_crash