6,700 Commits over 2,496 Days - 0.11cph!
WIP show icons of equipped upgrades in workbench vital panel
Basic entry point calculation so it lands approx near target spot
Setup some placeholder art in the prefab, initial rotation.
Sync installed ugprades for the player's current workbench to the client.
Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now)
Add placeholder icons for all upgrades.
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
merge from workbench automated_tests
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
Setup all three workbench upgradeVisualPoints.
Set as servercull.
Add placeholder placement transforms to Workbench1
Create placeholder visual prefabs for all upgrades.
Link to them in their upgrade items.
Refactor and additional fix
Don't open or process light radial menu if map is open
Merge from light_toggle_icon_fix
Fix light state not appearing on icon
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values.
Increased the force timeout.
Merge from light_toggle_radial_bind_workaround
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
Gate the whole feature behind a new server var.
Move settle timeout to a convar.
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to
clients.
Merge from boat_deployable_sound_looping_fix
Boat deployable looping sounds fix
Merge from map_clan_names
Clan map name tags now respect clannametagcolour
Merge from boat_teleport_commands