userAdam Wcancel

12,183 Commits over 3,712 Days - 0.14cph!

58 Days Ago
Anim stuff
58 Days Ago
Fix? 3p pies anim import weirdness
58 Days Ago
Assign hold anim override
58 Days Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
58 Days Ago
Assign a temp pie impact effect to prevent NRE
58 Days Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
58 Days Ago
Setup leard armor insert worldmodel on the item
58 Days Ago
Better throw event timing in anim
58 Days Ago
Throw anim frame mismatch fix
58 Days Ago
Added generic pie.projectile. Setup test pie items as throwable.
58 Days Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
58 Days Ago
Merge from main
58 Days Ago
Merge from main
58 Days Ago
Merge from main
59 Days Ago
Fun merge from main wip
59 Days Ago
Fix crafting quality tea item id
59 Days Ago
Added wooden armor insert item, setup protection stats. Setup world model.
59 Days Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
59 Days Ago
Fix mipmaps settings, re-exported defaults
59 Days Ago
Remove skin weights option, force to 4 bones.
59 Days Ago
Fix incorrect convar name for presets causing initial display error
59 Days Ago
Merge from fm1, restoring UI functionality after merge from main
59 Days Ago
Restore UI
59 Days Ago
Lead plate radiation protection
59 Days Ago
wip merge from main fixes
59 Days Ago
Armour plate insert world model setup
59 Days Ago
Merge from mfm1
59 Days Ago
Fix UI after merge
59 Days Ago
Fix test item after merge
59 Days Ago
merge from main wip
2 Months Ago
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2 Months Ago
Improved plant pot deployment rules
2 Months Ago
Merge from wip branch. Set plant pot lost changes.
2 Months Ago
Fix plant pot not working after merge from main
2 Months Ago
Apple pie temp icon, setup.
2 Months Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
2 Months Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
2 Months Ago
Set pie VM animator to always animate.
2 Months Ago
Refresh
2 Months Ago
Merge from consume_food
2 Months Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
2 Months Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
2 Months Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
2 Months Ago
Merge again?
2 Months Ago
Merge from cookingv2
2 Months Ago
Plant pot bounds and collision.
2 Months Ago
DoPrepare on plant-wheat.
2 Months Ago
Add wheat plants to spawn prefabs
2 Months Ago
Corn collectable prefabs, population & autospawn setup
2 Months Ago
Wheat, clone, entity, seeds, genes, plant properties setup. Setup growth stages. Setup placeholder growable values.